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#feedback

Edited by LordD2: 12/28/2017 3:48:56 PM
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Help me understand the remove Eververse uprising

Those of you complaining, you don't play games or participate in micro transactions in other games at all? Is it that Destiny is supposed to be a completely micro transaction free game? Are there items okay to sell on Eververse?
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#feedback

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  • Sheep. And trolls who don’t play the game. Hypocrites who weren’t interested in “cosmetics” when they were in the game to grind for, but now it suddenly an issue after the seasonal refresh of EVs stock. Childish tantrum throwing.

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    • It’s because clearly Bungie has only been putting resources towards eververse item creation That’s why no problems get addressed Why fix stuff when they can add new crap to the store and make more money

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    • the only micro-transactions that would slightly bother me would be items(armor or weapons) that give an advantage in pvp or that would change the meta of pve for the worse.(like a gali type weapon). I've never bothered with cosmetic items. I see no point. I would never pay with real money to buy cosmetic items. If I can't get it just by playing the game it's not worth my time. It amounts to people having zero self control in spending real money and faulting bungie for their own faults. If people don't use eververse then bungie will see eververse silver sales go down and adjust accordingly. Lastly Eververse is one problem in a mountain of problems. It's just the one that is getting the most attention atm.

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    • At the risk of just getting lost in the crowd, here's my take on The Uprising. It's really down to timing combined with a whole lot of pent-up agression and frustration. D2 came out and people had... issues with it. Maybe not huge ones but there were a lot of little things. To make it worse, a fair few were things that either had been removed from D1 or things that people had been asking for since D1. So parts of the community were beginning to feel unlistened to. There really did seem to be little in the way of acknowledgement of feedback immediately following the release. Possibly as they were gearing up for the PC release. As well as the time and effort involved in finishing and marketing that, they were probably hesitant to start speaking up about the things that needed improving when it would be basically pointing out flaws in the version they were trying to sell for PC. All through this, there were relatively quiet (but still persistent) rumblings about the fact that a lot of things were gated behind Eververse and the token system that in D1 were just flat out loot drops of Glimmer purchases from NPC vendors. To make it worse, Eververse was now RNG lootboxes rather than straight up purchases. Then the whole EA/Battlefront thing blew up big, which basically began a bit of a witchhunt against any microtransation lootboxes. I'm not a fan of them myself, far from it, but the reaction seemed a little extreme. But what all kicked it off was three things happening in rapid succession but not necessarily in a useful order. [i]Firstly[/i], they started to address feedback. Finally. And even then, a lot of it was vague and the community was cautious and taking a wait-and-see approach. [i]Secondly[/i], CoO dropped. Alongside the first waves of improvements, there were a few underwhelming factors in the DLC/update as well. Added to which,a lot of the new loot was Eververse gated again. Not the end of the world, but also really really bad timing. Oh, and Prometheus Lens had a bug tat slipped though QC. [i]Finally[/i], the Dawning dropped. And although you could get the items through event participation (and Bright Dust purchases), the sheer amount of items meant that any collector who wanted to get every possible seasonal item would be very hard pressed to get them all through gameplay. if it was even possible to do so. Oh, and this time there was a Nova Bomb glitch that slipped into the game. So basically, a community that was feeling ignored saw two flawed content drops before many of the pre-existing flaws were addressed. On top of this, there was a seemingly high emphasis on microtransaction lootboxes, just at the time where these are being seen as a Bad Thing. And then Bungie shut up shop for the Christmas break - right at a time where goodwill and patience had run out for some. And Bungie are just leetting the forums burn. Which, to me, is a bigger sin than Eververse as I only find that an annoyance. [b]TL;DR[/b] It's a combination of project and community mismanagement on Bungie's part and fantastically awful timing.

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      • Kids are butthurt that some of us can afford eververse and they dont have the money, so they want it removed due to lack of finances

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        • She’s got a great voice though 😉

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        • What good does Eververse bring to the game? You can say that it pays for the live team events, but the events are just more crap to Eververse. So Eververse just pays for more Eververse. Now i can say the bad things it brought, because of Eververse shaders are now consumables, raids dont have ships and sparrows anymore, ghosts dont have levels anymore, armors dont have perks anymore, etc...

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        • The more I play and grind for these items, the more I am becoming convinced this whole this is a little overblown. I think people looked at what was in Eververse and immediately cried foul without actually going through and doing the activities. Again I have spent very little silver in the event and doing the gift quests and getting brights I've been getting the armor pieces, ships, sparrows at a pretty good clip. I have two event exotic sparrows, one event exotic ship and missing just four (out of 15) of the armor pieces. The weirdest thing? The only thing I have gotten duplicates of are shaders. I have yet to get a dupe sparrow, ship, or armor pieces.

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        • Edited by jamt1968: 12/29/2017 8:39:05 PM
          I just stop by cause Tess gets me all fired up. ;-);-) Its free shit so what the hell.

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        • More items than you can get through playing for the loot boxes. And duplication is still a possibility. You can use bright dust, but that is a finite thing too, so again, it is back to silver to RNG things. Ultimately, Bungie has found new and exciting ways to screw up microtransactions. Here, let me explain. I play puzzle games and can earn hints through playing daily puzzles. I can also buy hints if I want to. Thing is, I don’t have to buy hints. I can earn them with the daily puzzles and by watching an ad. In this game, I can earn a finite number of engrams that are class specific. So if I am trying for hunter armor, I have to open them all up on the hunter. So there is that for this event, there is the faction rally that limits you to 20 or 30 or whatever engrams and you have the XP debacle where they have increased the amount needed to gain levels after they got caught throttling people. They also increased the amount of tokens needed to level up venders. It isn’t just Eververse, it is a combination of things that have taken people from shrugging it off to getting some torches and pitchforks.

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        • Too much loot for pay and not loot for play. BOOM

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        • Edited by Haunter: 12/29/2017 7:37:08 PM
          The biggest issue is what eververse has become and the impact it has had on D2s content. 1. More design work went into eververse then into the regular DLC items, meaning you paid $20 to pay more money on items you want from the store. 2. It started as emotes. That was all they said. Then came sparrows. Then came ornaments and armor sets, some of the most unique in the game as well, now it's shaders and ghosts, what's next? Why are we paying them to put thier design work and the cool items behind the store? Why are there no raid ghosts while loot boxes have exotics that have had all the work done on them? Why is endgame loot boxes? The gear behind eververse should all go to endgame, strike exclusives, etc. I expect this kind of thing from a free to play game, or at least a free dlc one. Not a AAA title I paid for + paid for dlc. Eververse was originally said to fund free events. However if the DLC all went into funding eververse events...which also fund eververse...while regular eververse is still always running I'm confused about what were gaining from the store besides having the coolest gear behind paywalls. (Inb4 someone claims you don't need to buy it, *eye roll* sure you can stock bright engrams and earn some dust...except most people get 3 shaders worth 30 dust total from them...compared to the 1200 dust for a chest piece on 1 set, let alone the entire set across the 3 charecters) Completely unacceptable, there's a line between profit and greed. A line bungie have crossed. As for it just being cosmetics: Cosmetic items in an mmo-type game matter a geat deal. If the game for you boils down to only its mechanical side, then why do you think we have graphic quality appreciation, art styles and soundtracks? The answer to that is - because graphichs, whether you like it or not, matter a great deal. Cosmetics and customisation options are a part of that, and a big one at that. By your logic you yourself should be playing a black and white pong right now, because everything else is just cosmetic isnit? Eververse should go, the items should go behind endgame, want to bring it back in the future? Free DLC, you can't have your cake and eat it too, you want to be a paid title? Fine. Want paid dlc? Fine. Then no mtx. Want mtx Fine. No paid DLC. The fanboys may not mind bungie ripping them off, most players do.

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        • Edited by Prof Sheitbag: 12/28/2017 6:03:08 PM
          Those of us pissed off about MT's in general are not simply isolating our annoyance with Bungie and D2. Did you miss the entire Battlefront 2 fiasco? You know, that thing that caused EA's stock to plummet? The entire MT paradigm for every game needs to go. Let us get stuff in game, or do not even waste the time or money designing this MT crap in the first place.

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          • I already posted this on another similar topic but these are my current qualms with it: "I don't mind eververse existing in the game. My current issues with its current state: 1: I don't believe that in a $60 game that charges for worthwhile DLC that you should get consumables when you pay real money. You should get permanent things. Shaders, mods, transmat effects being the culprits here. I don't mind the eververse armor sets (as long as there are still plenty in the base game), emotes, ornaments (ornaments are actually an awesome use of eververse), ghosts, etc. 2: Eververse was pitched as funding for the live team to make events like... the dawning... so eververse is now funding... eververse. That isn't a value proposition or a consumer friendly business model. It's shit. and you know it. The only non eververse thing that is interesting in Dawning is Mayhem and it came out of D1. 3: ships and sparrows while theoretically fine in Eververse used to be unique rewards from tough content. Feels bad having that taken away. I'm fine with them being in eververse... but lets add some unique versions back into the standard game loot pools... thanks. 4: I don't think the fireteam medallion should have increased loot chance. I'd decrease its price by 20 dust and have it just do XP (feeding its own loop). increased loot chance isn't a big deal in this game since you get so much loot. but it just feels out of place that it exists."

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            • If the people complaining are the people who don't buy MTX's they will never win. If they can get the people who buy MTX's to stop then something could be achieved. But good luck getting people to stop buying MTX.s

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            • many of these poeple crying about Eververse either never bought the expacs or don't even own the game... check it out for yourself.

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            • The issue is that Destiny is a $60 game with paid DLC’s, costing up to $30 and it plays like a free mobile phone game, where your sense of progression in the end game feels like it revolves around Eververse and loot boxes. The Dawning, specifically, shows off that sentiment. You couple this with Bungie’s intentional deception of XP gains and seasons to generate a sense of urgency and you see that in addition to selling a full price game, they’re trying to bleed us for stuff that should be acquired by playing the game, not through micro transactions.

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              • They are mad that they can't afford to put money into microtransactions so they can get their dawning gear.

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                • It's cause Bungie is spending more time updating the cash shop instead of fixing/putting more items in the game

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                  • Pretty simple thing to understand. The Eververse was used as an excuse to supplement the "Live Team". In the very beginning anyone with any semblance of intelligence could see that the Eververse was going to turn into a large problem. Fast forward to now. Ships, ghost shells, and sparrows all now neatly tucked away in the Eververse, removed from their once in the wild loot pools. Shaders were changed from account bound to single use to further incentivize the use of the Eververse. Exp gate happened, twice, which is an obviously underhanded approach to incentivize consumers to use the Eververse. DLC drops and more of the DLC based rewards were again hidden behind the Eververse rather than in the wild loot pools. Dawning, same thing as DLC. Now we have people calculating exactly how much does a 4 seasons a year for 4 years, aka 12 seasons, would cost both financial and EXP wise. What we have as a result is seeing that 12 seasons in a collect it all game would take either $10k OR 4+ years to grind. 3 year game life cycle is shorter than the 4+ year grind. It doesn't add up. See players arent against developers making money. We want the doors to stay open. What we don't want is to be lied to and extorted out of our money. MicroTransactions are a predatory practice that is not going to save the gaming industry but rather kill it.

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                    • Edited by Swiftlock: 12/28/2017 4:25:02 PM
                      You're missing the point. The problem is that Eververse is tied to predatory loot box RNG instead of just letting the player buy the items they want. That system belongs in free-to-play mobile games, not a $60 AAA sequel with a season pass. D2 is already a game that leaves players yearning for content among many other problems. Taking event content and putting it behind a casino is not a good look. If people don't speak out against it, you can bet the problem will get worse. This is Activision.

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                      • Edited by hazyy-_-hoppz76: 12/29/2017 12:36:49 PM
                        Can someone please help me [i]understand[/i] why I have to [b][u][i]PAY[/i][/u][/b] for Exotics that were released in year1 [b][i][u]AGAIN[/u][/i][/b] in some watered down DLC in year2? Seriously. CAN SOMEONE PLEASE -blam!-ING ENLIGHTEN ME🤯🤯🤯 Destiny 2 is trash Eververse is trash Her f’ing brother Church or whatever his name is, is trash Bungie is trash 👋🏼Felecia 👉🏼Destiny 1👈🏼

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                        • its starting to change a lil bit though to....P2W bhahahahah no shut up dont care mehhhh.

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                        • I just want them to take the items with law attached to them out of eververse as it could be given in quests which would give more end game and overall more depth

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                        • Edited by JustTypeAnything: 12/28/2017 8:11:47 PM
                          I personally don't care about MT much because I rarely buy it. The only time I used MT was to buy a skin for another fps game. The problem revolves around [b]using cash to roll the slot random rewards machine[/b]. In other words, [b]you pay and might not get what you want[/b]. That's a subtle difference there. See, I'm OK for [b]paying for in game items[/b]. I'm not OK with [b]mixing random rewards systems (aka loot crates, bright engrams, etc) with MT[/b] and I think this will always cause negativity and discussion [b]because it resembles a casino[/b]. (keep in mind that casinos aren't allowed everywhere and where they are, they can't allow people under age in afaik). There's a great misunderstanding of what the discussion is I think. It's not about paying $60 for a AAA game (which afaik hasn't gone up on years) neither not having the money to pay for MT (which I think the majority of people have but they are just not willing to gamble). I think the real discussion should be about publishers being transparent, about them not trying to hide cash grabbing casino like mechanics to milk as much money as possible from players. In game currencies serve to hide the real cost of items and the developer can adjust to whatever conversion rate they want. For me, that's the prime example of mean, non player friendly design.

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                        • Death to microtransactions!!

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