So we want exotic ships, sparrows, and ghosts to be rewarded at the new drop rates for exotics (waaaaay lower drop rate) and only from specific activities?
And we want to remove a currency and a rotating vendor that compensates for bad RNG and allows you to work towards those engrams and currency by playing any activities you want without spending a dime?
Once again, this “outrage” is calling for a change that would benefit the people who spend the most time playing (the players at the end of the bell curve) to have the rewards alone at the top. Or this is just another internet trend and parrots have found their way over here.
I’m not talking about Raid Specific Shaders, sparrows, or ships either. They’re coming in later updates to keep people playing a year old raid encounter that was never left behind (because that was another popular complaint with D1s Raids). There should be certain Ships, Sparrows, Ghosts behind end game activities, Lost Sectors, Strikes. (Like a Vanguard Ghost that always drops with the perks “Chance for More Tokens from Strikes and 10% more XP from Strikes” or a Lost Sector Fallen Themed Ghost that always drops with EDZ themed perks) But they already said they’re working on ways to make Lost Sectors, Strikes, and Crucible more rewarding. Maybe these things are in the pipeline.
D2’s Eververse system is the system that meets a compromise between their business and ALL players. It still rewards people who play the most with way more engrams than any “tourists” could ever earn with playtime. It allows more casual players to collect bright dust to get their favorite ship, sparrow, or ghost when it ends up in the weekly rotation without spending a dime or time they don’t have. Also, if players want to get the gear but don’t want to spend the time... then let them fund the next raid expansion! Why lock tourists out of the Gift shop?! You know it’s a scam to pay but they don’t!
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