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Add the rewards to grind and loot pool. For example, do 1000 public events and earn the public event exotic ghost shell. Add ships and shaders to the end of strikes and crucible Like D1
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Or keep the Bright Engram system as it is and grind whatever you want. Now I will say adding achievement based incentive is good. However some people may not want to do the activity required for the achievement/reward. Having a single cosmetic loot system allows people to play whatever activity they want to play and have a chance of getting every cosmetic item that the game has.
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Why keep the bright engrams (random loot drop) when we can have a clear progression to get the specific item that we desire?
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Have you heard of the ball-in-a-cup game (look it up)? There's no randomness in it, you may have more fun playing it. By removing random loot you remove replay-ability.
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Ah I see.... you're an arsehole for the sake of being an arsehole.
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Edited by Kalcypher: 12/21/2017 6:05:28 PMWhy would you say that? I presented a game that has no randomness in it. Then proceeded to inform why removing randomness is a bad thing. I have been using ball-in-a-cup game to help describe what people are really asking for.
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Yeah deadly serious I take it. You were being patronising when it wasn't really needed.
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If you want to take it that way that's fine. But just know that any game that has no randomness is pretty much a flashier version of ball-in-a-cup. And if I offended you and the person that I responded to, I am sorry.
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Random loot should exist, however should be supplemented with at least a little meaningful paths. Keep the shaders and the emotes in Eververse, use the ships and sparrows and ghosts for progression. Not to mention that Eververse is literally the ONLY source in the game that you can acquire legendary or higher ghosts sparrows and ships
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Edited by Kalcypher: 12/21/2017 5:38:54 PMNo Bright Engrams are the source of cosmetic/vanity items. Which you can acquire by filling up your XP bar.
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That’s untrue. Ghost shells that make your sparrow go faster, highlight info from chests, and give you more public even rewards are not cosmetic/vanity. The issue with Eververse is that it is THE ONLY SOURCE IN THE GAME for cosmetic loot. Other than ornaments.
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Edited by Kalcypher: 12/21/2017 5:44:32 PMNo it's not. I have acquired ghost shells from bright Engrams they give me strike rewards perks. I have yet to spend real money at the store.
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And who do you go to to decrypt those engrams? EVERVERSE
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Yup exactly
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Edited by Kalcypher: 12/21/2017 5:58:15 PMWhat if I could go to Rahool to open up Bright Engrams, would it still be Eververse? Eververse is a store, Bright Engrams are a system.
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BRIGHT ENGRAMS ARE EVERVERSE. Are you serious?
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Edited by Kalcypher: 12/21/2017 5:51:51 PMI only go to Tess to have her open up my bright Engrams, just like how you go to Rahool(I think that it his name) to open up other Engrams. Bright Engrams are cosmetic loot boxes, they are not the Eververse store.
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Bright engrams are EVERVERSE. If they were not, then you’d go to Rahool. If you don’t understand that then do not continue this conversation, as it is like talking to a brick wall
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Edited by Kalcypher: 12/21/2017 5:58:59 PMWhat if I could go to Rahool to open up Bright Engrams, would it still be Eververse? Eververse is a store, Bright Engrams are a system.
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Bright engrams also contain the exact same items as Eververse as well as silver dust.
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Edited by Kalcypher: 12/21/2017 6:20:45 PMThis conversation is going no where now. We are starting to split hairs here. Because I can respond with, reputation tokens like bright dust can buy me a cosmetic items.
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Exactly though. The reputation tokens are for a specific planet and you get them from the same planet. You get EDZ tokens because they are EDZ. So you get bright dust, and you spend it on Eververse BECAUSE IT IS EVERVERSE. Thanks for admitting I was right.
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Yep bright dust is a form of rep tokens but, Bright Engrams are still not Eververse. They are a cosmetic loot system that you get by playing the game.
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Are you stupid? No seriously you must have a mental block. Eververse sells them They contain the items that Eververse sells for silver dust Tess Everis decrypts them The wiki classifies them as “Eververse engrams” You can delete the content from them and gain currency ONLY USABLE in Eververse Eververse occasionally gives them for free The first quest that gives them for free states that Eververse gives you a “gift in return for your service” The
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Let me re-dress up the systems at play here to better illustrate my perspective. When you fill up your experience bar you get what's called a "cosmetic" engram, which Rahool can unlock for you. In this engram contains a few item from the possible cosmetic items the game has to offer in addition to some bright "token". ^This is one cosmetic system. Tess pulls a random assortment of cosmetic items the game has to offer and present them for purchase for bright "tokens". ^This is the cosmetic/reputation vendor system. Now we add in an additional system that allows players to spend real money (so to speak) to buy Bright Engrams which contains the same possible items that are cosmetic engram can provide. ^This is another cosmetic system. There are three sets of systems at work here. This is what I am arguing about. You are trying to simply prove that they're all the same system (Eververse) when they're not. Just because they combined all three systems under one roof doesn't make them the same.