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Edited by Mar: 12/18/2017 5:53:49 AM
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Possible leviathan raid bug (very frustrating)

Now, this could all be some weird thing we were doing wrong but just in case this is a legitimate bug i would like to bring this issue to the attention of the people at bungie. When fighting calus multiple things started happening and the whole raid ended up being near inaccessible for our team. The 1st problem was every time we were pulled into the void people would take damage at random. roughly 70% of your health would randomly just vanish when being pulled in the void, it didn't seem to matter what you were doing before being pulled in as running walking jumping and standing still all triggered the damage at one point or another. The 2nd problem is that once the people would leave the void to go back into the throne room there would be 1 - 2 major legionaries waiting for us and we found that more kept spawning than should (at one point i counted 6 in the room at one time within 30 seconds of going back to the throne from the void). This was a major problem as everyone in the throne room would almost instantly get over run with little chance to recover. The other problem is that after we decided to go to orbit and load back in to see if it would reset the seemingly buggy encounter, the game would not let us land at the raid. We had to completely disband and restart in order to select "launch" button for the raid activity. Also on a smaller note another odd thing that was happening was that when ever we would wipe and have to reset the counter wouldn't go down past 4 or 5 before we would be forced back into a reload, this wasn't a issue as we did load back into the game but it was another thing that was odd about the seemingly buggy issues my group was having.
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  • Not sure about some of your issues (the missing health one in particular), but ones like it not launching sounds like one of bungies regular connection issues. As for your yellow health bar enemies spawning in. I have one important question, are you killing those psyon counsellors that spawn in before the boss teleports you. Because a large enemy appears per two of those that you kill, so if you killed all 4 that would explain the 2 extra that appeared. However if you are not killing them, then that is a new glitch that i have yet to see. It would mean the game is being tricked into thinking that you have killed psyons when you actually havent. It seems that glitches like these become more and more common either the longer you are in an encounter, or the worse some peoples connection is. Or it could just be bungie having server issues (which definitely happens).

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