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#feedback

Edited by Dreadbinder: 12/14/2017 10:43:15 PM
1

We are still not getting awarded for playing the game! All the best/coolest items after 2 days of playing.

You're right! I agree!

6

You're right, but I disagree anyway!

0

So basicaly... everybody who plays Destiny 2 [b]more than hour a week[/b] is being straight up [b]bottlenecked[/b], and the worse thing about it is that it's a hard cap, not a soft cap. I am playing the game since launch and I played the beta and here is everything about the game that (in my opinion) needs to be changed. Let's start from the simplest thing, the main aspect of the game - The [b]Power Level[/b] . First two words that come to my mind? [i]Too fast![/i] But lets not let this first noticed thing fool you, cause there is a much bigger problem - there is no point in raising the power level, cause it doesn't give you anything. [i]But the power level is enabled in PvE though, right?[/i] Well, [b]not really[/b]. You really could [b]complete any PvE activity with a power of 250[/b], without any difficulties. That is, if it wasn't [b]locked[/b]! Oh; and [b]PvP Players get absoluetly nothing for increasing theier power level[/b]. So... what do we do about it? Here is what. [b]Remove Milestones from the game[/b] - they are no longer needed; [b]the new system will calculate a chance of dropping powerful gear based on your current power level[/b]. In other words: The more you play, the more you increase your Power Level; the higher your Power Level, the longer will it take you to increase it. The [b]Power Level will also be enabled in PvP[/b] (with exception of the 'Trials of the Nine'). [i]But what do you mean by "chance of dropping powerful gear'?[/i] Simple. After reaching the Base Power Level of 260, every Legendary or Exotic item you drop will have a percentage chance of being a 'Powerful Gear'. I suggest a scaling of [u]10% on Power Level 260[/u] to [u]0.1% on Power Level 1000[/u]. I don't think that most of even hardcore players will go past 600 this way but who knows... [i]Power Level in PvP? That's unfair![/i] Bottlenecking good players? That's unfair! And don't assume that you will always be the one with the lower Power Level. And that's almost everything about caps, cause I don't think a have to mention that the [b]guild caps[/b] are just [b]an asshole move against the community[/b] from the Developer side, therefore [b]unlocking them won't give any advantage to anyone[/b]. [i]So what's next on the list?[/i] [b]Unlocks for Achievements[/b]. [i]What the hell are you talking about?[/i] Well... you see 'Some Noobs at Bungie' think that 25 wins in competitive is an achievement? Or, is that a [b]joke[/b]? Did the make a typo and forgot 2 zeros? Is it... no; the April Fools not even close. And even winning 2500 doesn't seem like and achievement to me, unless it's called 'nolife'. So [b]I ask you Bungie. Where is my epic helmet with glowing eyes and flaming dreads to the floor available to purchase for 1000 Legendary Shards after performing 50 Annihilations, 250 Rampages and winning 10 games in a row 15 times?[/b] Another [b]problem[/b]? Why can't I have 10 Mobility, 10 Resilence, 10 Recovery, [b]no matter how good or long I play the game[/b]. Another [b]problem[/b]? Why [b]everything is balanced[/b]? So... [b]what's the point to unlock stuff?[/b] And really for those of you who [b]think[/b] it will put causal players in a bad position... It will not. [b]It will give everyone what they deserve[/b]. And casuals loose PvP anyway so what's the point of this whole handicap system.

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  • [quote]So basicaly... everybody who plays Destiny 2 more than hour a week is being straight up bottlenecked, [/quote] This is gross hyperbole that invalidates everything said after it.

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