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12/11/2017 12:51:24 PM
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So let me get this straight... You have a game which's main strengths is weapon diversity and strategic team-based PVP, and you'd rather have a game with a single viable weapon and "i saw you first so i win" type gameplay ? And how does a weapon that deals continuous AoE damage that bypasses barriers and that can't headshot properly mean skill ? IT'S BUGGED. it's damage output is [b]unreliable[/b]. You can win 1v2s thanks to dicerolls, i'd hardly call this skill ! If you want to "shred" and prove your individual skill, then why not play Titanfall, unreal or the likes ? THOSE games have a much higher individual skill-ceiling and are designed from the ground up to test you with the low TTK you want and hard-to-master movement systems to boot. Leave D2 alone. It was fine the way it was, back when defending heavy ammo actually meant something because people didn't walk around with portable death-stars with as many ammo as you can carry straight out of spawn. Halo had a relatively slow TTK, and i didn't see anyone complaining. That's the PVP i want. That's the PVP the gaming industry is missing. What you're describing is 90% of the other modern shooters out there, which do a better job at it than Destiny ever will. We don't need more of them.
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