It seems that even after the massive outcry of the community for the lack of valuable content and bad design. Bungie's priority is lootboxes no game design lol. Check this out.
[b]Bungie is looking for an experienced, creative, and technical Progression Designer for the Destiny franchise. As a member of the Live Team, the Senior Progression Designer works with a diverse array of disciplines to build and maintain Destiny’s monetization business: the Eververse. You will work with Artists to plan and realize new items, and with Engineers and other Designers to imbue it with function. The ideal candidate will be a force in creating alignment and support for new designs and monetization strategies.[/b]
Check just a couple of the responsibilities.
*Create sustainable player progression and chase through Destiny 2’s Bright Engram
*Design and implement new features and systems with an eye on engagement, retention, and monetization.
Bungie your ship is halfway under water, but you have your priorities right...
Link below if you want to apply lol
https://www.glassdoor.com/job-listing/senior-progression-designer-live-bungie-JV_IC1150442_KO0,32_KE33,39.htm?jl=2597907357
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I have a feeling that they wont be hiring many more people, and more likely will need to shed people as the money from launch dries up... Cant sell your lame loot boxes when 78% of the playerbase quit a month ago...i can only imagine its closer to 90% now. Went around today trying to do PE in all the planets, most events were running with no one around...mercury had one guy in the tower and no one on the map when i cleared the LS. IO had a few "not even lv 20 yet players" doing the PE all wrong...probably new players who got the game on sale or something. Things seem pretty low key for a DLC weekend if you ask me, nothing like the first two weekends where everything was packed and all the events were popping at once with big packs of players....even a month in strikes were popping within 30 seconds.