I've seen numerous amounts of threads with people talking about how flag juggling is a glitch/exploit and how it's great that it's been fixed in Reach. May I ask why people suggest that it's a glitch? I know there are alot of intelligent users here so I'm looking for well thought out replies.
[quote][b]This thread may not apply to you![/b][/quote]
Bear in mind.
> Flag juggling was around in Halo:CE
> Flag juggling was around in Halo 2
> This 'glitch' wasn't fixed for Halo 3
> Is it possible that Bungie has changed this to cater for the majority of Halo's lesser skilled players? (imo Brigadiers and below) Note: That's my opinion, I'm entitled.
> Is it possible that Bungie hates Competitive aspects of gaming and is trying to wipe it out of their games slowly?
-Flag Juggling in itself is a skill. Not anybody can perform said action quickly and effectively. There is a huge skill gap when it comes to flag juggling which shows how much skill it takes. Not to mention that you are constantly reminded of the flag runner's position as the flag icon is showing their path.
-Compare your flag juggle to a Major League Gaming professional player who can toss it twice as far as you, promotes skill while still maintains a balanced game.
-If the other team manages to get a cap on you while you're all re-spawning and he's flag juggling, it's your fault not theirs. They have map control, they maintain map control, they benefit from their skills.
- It's not hard to stop a flag juggler unless your team has been completely annihilated and is on spawn, or you're the kind of person who thinks that playing good defense in CTF means camping your own base.
- CTF with flag juggling adds pace to the game and is fair. Whether it's an exploit or not isn't even really relevant. It adds to gameplay. (I've never seen any evidence that it is an exploit)
- Interestingly, walking the flag takes a lot more skill when flag juggling is a part of the game! If walking is the only way to travel with the flag, then it's always expected, but if juggling is more the norm, then you can occasionally make great plays walking the flag, because people aren't as prepared for it. Ever seen a pro walk the flag in an MLG event? It doesn't happen often (and seems to happen more on Narrows than on any other map), but when it works, it's bad ass. Always a clever play. Removing flag juggling removes this kind of cleverness.
[quote][/quote]
[b]Against Flag Running:[/b]
> Promotes Teamwork as your Objective player is walking the flag across the map instead of juggling at an increased speed.
> I guess it could take more skill if it means an increase of time of having to defend your objective player.
>'Levels the playing field'.
>'Allows the game to be played like it was intended.'
> 'Promotes an equal ground for new players who don't know how to flag run'
> Means not having to listen to the announcer saying, 'Flag Stolen, Flag Dropped repeatedly.
> Latency in-game affected the speed at which it could be performed providing a disadvantage for the off-host team.
Discuss.
This is a re-post of an old thread of mine. I just want to gather more opinions from members now that we're closer to release date.
[Edited on 09.01.2010 4:26 AM PDT]
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[quote][b]Posted by:[/b] VolatileToast [quote][b]Posted by:[/b] John from AZ I think flag juggling is a necessary part of the game. When you juggle, you move faster but at the expense of the other team knowing where you are. When you don't juggle, the other team doesn't know where you are but at the expense of you moving slower. It adds a dynamic to the game which stimulates the thinking process...knowing when or when not to juggle involves communication, awareness and teamwork. Taking away the need to juggle will change competitive capture the flag games for the worst.[/quote] Feel free to play something else then. I hear CoD has a new game coming out soon...[/quote] fell free to close your browser as you're adding nothing to the forums seeing as you don't even try to discuss the topics.
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[quote][b]Posted by:[/b] Royal Fool 47 Flag carriers are supposed to run slow. Flag juggling bypasses this speed penalty. Thus, it's an exploit.[/quote] You're not supposed to run back and forth sideways. Therefor strafing is an exploit. Also juggling a turret is not an exploit even though it's the exact same thing as flag juggling. amiretardedyet?
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[quote][b]Posted by:[/b] John from AZ I think flag juggling is a necessary part of the game. When you juggle, you move faster but at the expense of the other team knowing where you are. When you don't juggle, the other team doesn't know where you are but at the expense of you moving slower. It adds a dynamic to the game which stimulates the thinking process...knowing when or when not to juggle involves communication, awareness and teamwork. Taking away the need to juggle will change competitive capture the flag games for the worst.[/quote] Feel free to play something else then. I hear CoD has a new game coming out soon...
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It annoys me because of the constant flag dropped flag stolen flag dropped flag stolen flag dropped flag stolen if they took that out I wouldn't mind it
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I think flag juggling is a necessary part of the game. When you juggle, you move faster but at the expense of the other team knowing where you are. When you don't juggle, the other team doesn't know where you are but at the expense of you moving slower. It adds a dynamic to the game which stimulates the thinking process...knowing when or when not to juggle involves communication, awareness and teamwork. Taking away the need to juggle will change competitive capture the flag games for the worst.
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Firewall, you made this exact same thread a while ago, and it was locked. Remaking it is a bit dim, don't you think? Flag juggling is an exploit. If you were supposed to be able to run at full speed with the flag, then you wouldn't move slower when you pick it up. If anything Bungie should just make us run at full speed with the flag in Reach, seeing as movement speeds have been decreased slightly. That way people wouldn't irritate everyone with the "flag taken, flag dropped" loops.
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Sorry if this bursts some kind of bubble, but flag juggling is now only possible in custom games (e.g. MLG will be all over it as a "legit" strategy and allow it in the official MLG gametypes). The ONLY thing that ever pisses me off in matchmaking is cheaters like that. BxR, BxB, Flag juggling, triple shots. All of it.
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If one is against flag juggling, he is also against double tapping Y to cancel reloading.
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I wouldn't go as far as calling it a glitch or exploit in any way, but I do think it's sort of a lame thing to do. It doesn't really feel "real" to me.
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[quote][b]Posted by:[/b] I WAN HALO 3 fl4g juugglinf r g3y[/quote] Mature comments, please :). Soon your gonna start talking about the, say one hit Kill Odball, talking about MLG. You can hit with It then fast press Y then B, so It's a one hit kill. I like all of this, I've gotten used to It.
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fl4g juugglinf r g3y
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[quote][b]Posted by:[/b] Metalignus [quote][b]Posted by:[/b] Royal Fool 47 Flag carriers are supposed to run slow. Flag juggling bypasses this speed penalty. Thus, it's an exploit.[/quote] This.[/quote] And anyone who has a problem with it needs to get the -blam!- over it.
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Flag Runnurs are supposed to be slower and doing the whole juggling thing stopped that. Therefore it IS an exploit
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[quote][b]Posted by:[/b] Nick Capriolo I believe that if you are actually good at Halo, you don't need to juggle the flag. Hearing "flag dropped", "flag taken", "flag dropped", "flag taken",...etc really annoyed me while playing CTF. Good players will take in consideration the speed penalty of carrying the flag. So, it definitely doesn't cater to less skilled players. In fact, I believe, it does the opposite by making it slightly more difficult. Who's with me?[/quote] Not only is it annoying, it shows you have little skill, if you can't wield a ONE-HIT-KILL weapon without having to use an exploit, you're trash
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[quote][b]Posted by:[/b] Royal Fool 47 Flag carriers are supposed to run slow. Flag juggling bypasses this speed penalty. Thus, it's an exploit.[/quote] This.
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I, myself hope they don't remove It In Reach, It was In the Beta. And, yeah I think you should be able to juggle the flag, It's your decision If,say. You were In a base with all the enemies, then It's smarter to carry the flag without juggling. But If your team has killed 2/3/4 people, and got your backs, juggle It. If the other team killed the carrier just when he turned It In with his team, and got like 2 of his teammates, they can counter-cap.
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> Means not having to listen to the announcer saying, 'Flag Stolen, Flag Dropped repeatedly this is the number one reason to remove it
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[quote]Flag carriers are supposed to run slow. Flag juggling bypasses this speed penalty. Thus, it's an exploit.[/quote] Also if they meant to leave the flag juggling in then they would have stopped it from constantly saying the whole "Flag Stolen" and "Flag Dropped" annoying crap
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I believe that if you are actually good at Halo, you don't need to juggle the flag. Hearing "flag dropped", "flag taken", "flag dropped", "flag taken",...etc really annoyed me while playing CTF. Good players will take in consideration the speed penalty of carrying the flag. So, it definitely doesn't cater to less skilled players. In fact, I believe, it does the opposite by making it slightly more difficult. Who's with me?
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Flag carriers are supposed to run slow. Flag juggling bypasses this speed penalty. Thus, it's an exploit.