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#Halo

9/1/2010 12:24:31 PM
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How is Flag Juggling a glitch/exploit? [Voice your opinion!]

I've seen numerous amounts of threads with people talking about how flag juggling is a glitch/exploit and how it's great that it's been fixed in Reach. May I ask why people suggest that it's a glitch? I know there are alot of intelligent users here so I'm looking for well thought out replies. [quote][b]This thread may not apply to you![/b][/quote] Bear in mind. > Flag juggling was around in Halo:CE > Flag juggling was around in Halo 2 > This 'glitch' wasn't fixed for Halo 3 > Is it possible that Bungie has changed this to cater for the majority of Halo's lesser skilled players? (imo Brigadiers and below) Note: That's my opinion, I'm entitled. > Is it possible that Bungie hates Competitive aspects of gaming and is trying to wipe it out of their games slowly? -Flag Juggling in itself is a skill. Not anybody can perform said action quickly and effectively. There is a huge skill gap when it comes to flag juggling which shows how much skill it takes. Not to mention that you are constantly reminded of the flag runner's position as the flag icon is showing their path. -Compare your flag juggle to a Major League Gaming professional player who can toss it twice as far as you, promotes skill while still maintains a balanced game. -If the other team manages to get a cap on you while you're all re-spawning and he's flag juggling, it's your fault not theirs. They have map control, they maintain map control, they benefit from their skills. - It's not hard to stop a flag juggler unless your team has been completely annihilated and is on spawn, or you're the kind of person who thinks that playing good defense in CTF means camping your own base. - CTF with flag juggling adds pace to the game and is fair. Whether it's an exploit or not isn't even really relevant. It adds to gameplay. (I've never seen any evidence that it is an exploit) - Interestingly, walking the flag takes a lot more skill when flag juggling is a part of the game! If walking is the only way to travel with the flag, then it's always expected, but if juggling is more the norm, then you can occasionally make great plays walking the flag, because people aren't as prepared for it. Ever seen a pro walk the flag in an MLG event? It doesn't happen often (and seems to happen more on Narrows than on any other map), but when it works, it's bad ass. Always a clever play. Removing flag juggling removes this kind of cleverness. [quote][/quote] [b]Against Flag Running:[/b] > Promotes Teamwork as your Objective player is walking the flag across the map instead of juggling at an increased speed. > I guess it could take more skill if it means an increase of time of having to defend your objective player. >'Levels the playing field'. >'Allows the game to be played like it was intended.' > 'Promotes an equal ground for new players who don't know how to flag run' > Means not having to listen to the announcer saying, 'Flag Stolen, Flag Dropped repeatedly. > Latency in-game affected the speed at which it could be performed providing a disadvantage for the off-host team. Discuss. This is a re-post of an old thread of mine. I just want to gather more opinions from members now that we're closer to release date. [Edited on 09.01.2010 4:26 AM PDT]
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  • [url=http://www.global-changes.com/wp-content/uploads/2009/07/Internet_argument.jpg]Internet Argument![/url]

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  • [quote][b]Posted by:[/b] AggressiveSockv1 [quote][b]Posted by:[/b] Jiggly Luv [quote][b]Posted by:[/b] AggressiveSockv1 snipped[/quote]You are entitled to have an opinion. But, please don't use realism to argue a point. It's about gameplay. The Flag being "heavy" does not support anything, and does not support whether it is good for gameplay or not. Either way, the flag is most likely lighter than most of the weapons used. Jumping up and over an enemy while facing the wrong direction to assassinate someone is unrealistic and annoying at times. But, it adds to the gameplay; you take that out and you are left with less choices. By eliminating a tactic, which is attainable without much precision, you are taking choices away. It's like starting with the SMG or AR only; your only choice is to find a better weapon or face the consequences. That's not dynamic.[/quote] Having more choices in a game does not equal better gameplay. I am all for having multiple choices, but that does not mean we should allow all kinds of exploits and unintended elements to exist, if they take away from the overall fun experience of the community. It is NOT fun having 1 guy grab the flag, and running it back to his base with no help, before you are able to even respawn, all while having to hear "flag taken, flag dropped" over and over. That is not what CTF is about, and the "option" to flag juggle, essentially strips the essence and element of CTF, which is strategy and teamwork. Hell, by your logic, let's just let Armor Abilities be used by the flag carrier, the ability to drive vehicles, or weapons for that matter... Options are great, unless they take away from the intended spirit of the game. Stuff like flag juggling, along with super bounces and everything else previously mentioned, change the way the game is played in the wrong kind of way. The reason for the slow flag movement, is because it allows the defending team to catch up to the flag carrier, in an attempt to stop him. If that flag carrier can all of a sudden start sprinting with it via the flag juggling method, it ruins that whole concept. On a map like the Pit, flag juggling makes it extremely simple to score the flag before the other team even initially respawns, let alone has time to catch up with the guy. I am all for choices, they make the game better. I completely agree with you on that part. However, I like choices that are balanced correctly so that each choice keeps the intended gameplay at heart. If Bungie came out and said "Flag juggling stays and it's gonna be fixed so the announcer doesn't go crazy, and we'll balance it out so it's faster than walking but not too much faster" etc., only then will I accept it as a legitamate welcomed aspect of CTF.[/quote]Point well taken. However, it seems the fix that was done for Reach basically just made the flag carrier run at full speed, which has always been an option anyway. While I think certain gravity specs of the flag are needed to pass it off to teammates or whatnot, I think that Bungie could've just toned down the effect of flag juggling so the reward and advantage has less of an impact. I also think that the slow pace of the BR's 4-shot, along with its sporadic innacurate spread, allowed the flag carrier an easier time of moving the flag. In HCE, for example, flag juggling would not be as much of an advantage due to the range and power of the M6D starts.

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  • [quote][b]Posted by:[/b] Gary Maple Because it's annoying to hear the same two lines 300 times in a minute and it's taking advantage of a game mechanic as opposed to playing the game type the way it should be played. IE: carry flag for as long as possible, drop if in a fire fight or to transfer to a teammate.[/quote] You are acting like it's loud or obnoxious. I've never once found myself annoyed by the announcer repeating flag dropped/flag taken. 300 times in a minute? I'm near positive that you won't even hear it more than 100 times in a CTF game to 5. Who carries a flag for as long as possible unless they were trying to prevent an opposing capture? If that's the case than they wouldn't want to drop the flag and reveal their position. If someone is actually dropping the flag this much against you and you haven't found them, killed them and returned your flag by the 300th drop than you should probably stop playing Halo.

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  • [quote][b]Posted by:[/b] WhiteMikeGwee I never said that complaining about the announcers voice makes you a noob. I said that noobs are complaining about the announcers voice, there is a difference. If they take out flag juggling and just make you move at normal speed with the flag then that just means they're making Halo even easier. :/[/quote] You're right I misread your post. I don't think that Bungie would make you move at normal speed if they took out juggling and if they did I'm sure they would change it quickly

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  • [quote][b]Posted by:[/b] Preliator [quote][b]Posted by:[/b] Grouptage [quote][b]Posted by:[/b] Preliator [quote][b]Posted by:[/b] Mass death why did you say brigadiers lack skill? Im staying a brigadier because it sounds cooler than general. Just cus u play ranked more doesnt make you better.[/quote] I hate how people think that their rank defines their skill. Some people, like myself, just get unlucky and can't get any higher than what they are now.[/quote] Because you're bad...[/quote] Contribute to the topic or GTFU[/quote] Your post had nothing to contribute, youre just complaining that you're not good enough to rank up and you blame it on lag/teammates/cheaters/etc., just accept you're not "good" enough to rank up. OT: There's absolutely nothing wrong with flag juggling.

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  • [quote][b]Posted by:[/b] Preliator [quote][b]Posted by:[/b] WhiteMikeGwee I think juggling should be kept on for competitive modes like MLG. I'm sure they could change the properties of the flag in different game types. Then all the noobs that are complaining about it or the announcers voice (are you guys serious?) can stick to their social slayer.[/quote] How does getting annoyed by a voice that continually repeats itself until the juggler caps the flag makes someone a noob? I hate the voice when that happens. OT: i could care less if they took out juggling or not. doesn't really affect the game. Sure they run faster if juggling but it gives away their position. If they don't juggle they run slower but are harder to find.[/quote] I never said that complaining about the announcers voice makes you a noob. I said that noobs are complaining about the announcers voice, there is a difference. If they take out flag juggling and just make you move at normal speed with the flag then that just means they're making Halo even easier. :/

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  • [quote][b]Posted by:[/b] Grouptage [quote][b]Posted by:[/b] Preliator [quote][b]Posted by:[/b] Mass death why did you say brigadiers lack skill? Im staying a brigadier because it sounds cooler than general. Just cus u play ranked more doesnt make you better.[/quote] I hate how people think that their rank defines their skill. Some people, like myself, just get unlucky and can't get any higher than what they are now.[/quote] Because you're bad...[/quote] Contribute to the topic or GTFU

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  • Because it's annoying to hear the same two lines 300 times in a minute and it's taking advantage of a game mechanic as opposed to playing the game type the way it should be played. IE: carry flag for as long as possible, drop if in a fire fight or to transfer to a teammate.

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  • [quote][b]Posted by:[/b] WhiteMikeGwee I think juggling should be kept on for competitive modes like MLG. I'm sure they could change the properties of the flag in different game types. Then all the noobs that are complaining about it or the announcers voice (are you guys serious?) can stick to their social slayer.[/quote] How does getting annoyed by a voice that continually repeats itself until the juggler caps the flag makes someone a noob? I hate the voice when that happens. OT: i could care less if they took out juggling or not. doesn't really affect the game. Sure they run faster if juggling but it gives away their position. If they don't juggle they run slower but are harder to find.

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  • great topic [Edited on 09.01.2010 9:33 AM PDT]

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  • [quote][b]Posted by:[/b] Mass death why did you say brigadiers lack skill? Im staying a brigadier because it sounds cooler than general. Just cus u play ranked more doesnt make you better.[/quote] I hate how people think that their rank defines their skill. Some people, like myself, just get unlucky and can't get any higher than what they are now.

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  • I think juggling should be kept on for competitive modes like MLG. I'm sure they could change the properties of the flag in different game types. Then all the noobs that are complaining about it or the announcers voice (are you guys serious?) can stick to their social slayer.

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  • why did you say brigadiers lack skill? Im staying a brigadier because it sounds cooler than general. Just cus u play ranked more doesnt make you better.

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  • [quote][b]Posted by:[/b] FirewalI > Is it possible that Bungie has changed this to cater for the majority of Halo's lesser skilled players? (imo Brigadiers and below) Note: That's my opinion, I'm entitled.[/quote] That's not an opinion, it's just plain incorrect. Not all generals are skillful and not all those below generals are noobs. Perhaps if you're too daft or ignorant to realise that the Halo leveling system is broken (rank 50 in 19 games?) then you're too daft to see Bungie don't like flag tossing. Apparently you're just an annoyed elitist. Personally I'd like flag tossing to be in Halo: Reach, but how well you can flag toss comes totally down to whether or not you're host. Flag tossing is perhaps the easiest way to know whether you're host or not. Even with a totally lagless game latency is a problem also, it's just unfair to give someone an advantage just because they are host. In MLG LaLaLand flag tossing would be fine because they use system link, but for regular online play it's just unbalanced. For system link it works, elsewhere it's just an advantage to the host.

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  • [quote][b]Posted by:[/b] DarkAero Trooper [quote][b]Posted by:[/b] John from AZ [quote][b]Posted by:[/b] DarkAero Trooper [quote][b]Posted by:[/b] xdarkxkamikazex [quote][b]Posted by:[/b] DarkAero Trooper a signal person? i`m sorry but you better get back to school so i can actually read what you`re saying infact i don`t think i can list all them times you have misspelled a word i`m not a mindless idiot but i can`t catch up to that guy who because of flag juggling is back on there side of the map in a few seconds i like how you call me retarded yet you have no idea how to spell such an easy word like "you"[/quote] contradict [b]your[/b] self much but [b]your[/b]saying that you cant read what im typing yet [u]you[/u] respond perfectly to what im typing make so much sense right? yet i keep thinking that [b]your[/b] a mindless idiot i have know problem catching up to a flag juggler and killing him but you cant why? second plus its [b]your[/b] teams fault if the capture it because u don't have map control (requires teamwork) power weapon control (requires teamwork) or just flat out stopping him from leaving with the flag or toughing it (not being a mindless idiot) [/quote] so you are calling me a mindless idiot how about a scenario like this me-blue team flag jugglers-red team two teamates quit at the start of the match while the last guy is AFK.The enemy grab the flag because i can`t defend against a full on attack of 4 people.The supposedly "skilled" enemy flag juggles all the way back to the enemy base while his teamates proceed to spawn kill me and the AFK guy and if i`m not spawnkilled i can`t catch up to the guy because he`s not just going faster than he should be but i respawn when he`s gotten to his base am i really a mindless idiot if that is the case and i probably would have map control if team mates were smart but because i don`t use a mic because i know that you don`t need a mic team mates have no clue what to do but run around screaming "WER TEH -blam!- IZ TEH ENEMI WEADER!!!"(oh and them spelling mistakes were intentional) funnily enough about all the time the enemy get the flag team mates aren`t even looking anywhere near the guy so usually i`m the only guy with a brain in the match Edit: i cannot believe i didn`t notice you spelled no wrong no-you disagree with some or you have no problem doing something like spelling correctly know-you know something for instance you know where that guy is camping [/quote] Yes you are a mindless idiot because now in REACH they no longer have to flag juggle to move at full speed. YOU CAN MOVE AT FULL SPEED WITHOUT JUGGLING...YOU DON'T MOVE SLOW ANYMORE. So in you "scenario" you will have even less of a chance to catch the flag runner because bungie took out all variables which could possibly lead the flag runner to "choke" during his flag run. He can now grab the flag and walk full speed without any worry of dropping it or you catching him. Make sense?[/quote] but i wont be playing halo reach matchmaking if i am it will be either invasion or oddball nothing else[/quote] But you have such an opinion on a subject that doesn't concern you? Furthermore you come up with "scenarios" which have no bearing on the subject...and frankly don't make sense.

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  • [quote][b]Posted by:[/b] John from AZ [quote][b]Posted by:[/b] DarkAero Trooper [quote][b]Posted by:[/b] xdarkxkamikazex [quote][b]Posted by:[/b] DarkAero Trooper a signal person? i`m sorry but you better get back to school so i can actually read what you`re saying infact i don`t think i can list all them times you have misspelled a word i`m not a mindless idiot but i can`t catch up to that guy who because of flag juggling is back on there side of the map in a few seconds i like how you call me retarded yet you have no idea how to spell such an easy word like "you"[/quote] contradict [b]your[/b] self much but [b]your[/b]saying that you cant read what im typing yet [u]you[/u] respond perfectly to what im typing make so much sense right? yet i keep thinking that [b]your[/b] a mindless idiot i have know problem catching up to a flag juggler and killing him but you cant why? second plus its [b]your[/b] teams fault if the capture it because u don't have map control (requires teamwork) power weapon control (requires teamwork) or just flat out stopping him from leaving with the flag or toughing it (not being a mindless idiot) [/quote] so you are calling me a mindless idiot how about a scenario like this me-blue team flag jugglers-red team two teamates quit at the start of the match while the last guy is AFK.The enemy grab the flag because i can`t defend against a full on attack of 4 people.The supposedly "skilled" enemy flag juggles all the way back to the enemy base while his teamates proceed to spawn kill me and the AFK guy and if i`m not spawnkilled i can`t catch up to the guy because he`s not just going faster than he should be but i respawn when he`s gotten to his base am i really a mindless idiot if that is the case and i probably would have map control if team mates were smart but because i don`t use a mic because i know that you don`t need a mic team mates have no clue what to do but run around screaming "WER TEH -blam!- IZ TEH ENEMI WEADER!!!"(oh and them spelling mistakes were intentional) funnily enough about all the time the enemy get the flag team mates aren`t even looking anywhere near the guy so usually i`m the only guy with a brain in the match Edit: i cannot believe i didn`t notice you spelled no wrong no-you disagree with some or you have no problem doing something like spelling correctly know-you know something for instance you know where that guy is camping [/quote] Yes you are a mindless idiot because now in REACH they no longer have to flag juggle to move at full speed. YOU CAN MOVE AT FULL SPEED WITHOUT JUGGLING...YOU DON'T MOVE SLOW ANYMORE. So in you "scenario" you will have even less of a chance to catch the flag runner because bungie took out all variables which could possibly lead the flag runner to "choke" during his flag run. He can now grab the flag and walk full speed without any worry of dropping it or you catching him. Make sense?[/quote] but i wont be playing halo reach matchmaking if i am it will be either invasion or oddball nothing else

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  • [quote][b]Posted by:[/b] Gav082 > Means not having to listen to the announcer saying, 'Flag Stolen, Flag Dropped repeatedly this is the number one reason to remove it[/quote]yeah... i was once defending a flag carrier and he was flag juggling and it annooyed me so much i commited friendly fire and captured the flag the right way

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  • [quote][b]Posted by:[/b] DarkAero Trooper [quote][b]Posted by:[/b] xdarkxkamikazex [quote][b]Posted by:[/b] DarkAero Trooper a signal person? i`m sorry but you better get back to school so i can actually read what you`re saying infact i don`t think i can list all them times you have misspelled a word i`m not a mindless idiot but i can`t catch up to that guy who because of flag juggling is back on there side of the map in a few seconds i like how you call me retarded yet you have no idea how to spell such an easy word like "you"[/quote] contradict [b]your[/b] self much but [b]your[/b]saying that you cant read what im typing yet [u]you[/u] respond perfectly to what im typing make so much sense right? yet i keep thinking that [b]your[/b] a mindless idiot i have know problem catching up to a flag juggler and killing him but you cant why? second plus its [b]your[/b] teams fault if the capture it because u don't have map control (requires teamwork) power weapon control (requires teamwork) or just flat out stopping him from leaving with the flag or toughing it (not being a mindless idiot) [/quote] so you are calling me a mindless idiot how about a scenario like this me-blue team flag jugglers-red team two teamates quit at the start of the match while the last guy is AFK.The enemy grab the flag because i can`t defend against a full on attack of 4 people.The supposedly "skilled" enemy flag juggles all the way back to the enemy base while his teamates proceed to spawn kill me and the AFK guy and if i`m not spawnkilled i can`t catch up to the guy because he`s not just going faster than he should be but i respawn when he`s gotten to his base am i really a mindless idiot if that is the case and i probably would have map control if team mates were smart but because i don`t use a mic because i know that you don`t need a mic team mates have no clue what to do but run around screaming "WER TEH -blam!- IZ TEH ENEMI WEADER!!!"(oh and them spelling mistakes were intentional) funnily enough about all the time the enemy get the flag team mates aren`t even looking anywhere near the guy so usually i`m the only guy with a brain in the match Edit: i cannot believe i didn`t notice you spelled no wrong no-you disagree with some or you have no problem doing something like spelling correctly know-you know something for instance you know where that guy is camping [/quote] Yes you are a mindless idiot because now in REACH they no longer have to flag juggle to move at full speed. YOU CAN MOVE AT FULL SPEED WITHOUT JUGGLING...YOU DON'T MOVE SLOW ANYMORE. So in your "scenario" you will have even less of a chance to catch the flag runner because bungie took out all variables which could possibly lead the flag runner to "choke" during his flag run. He can now grab the flag and walk full speed without any worry of dropping it or you catching him. Make sense? [Edited on 09.01.2010 8:41 AM PDT]

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  • [quote][b]Posted by:[/b] AggressiveSockv1 [quote][b]Posted by:[/b] Jiggly Luv [quote][b]Posted by:[/b] AggressiveSockv1 snipped[/quote]You are entitled to have an opinion. But, please don't use realism to argue a point. It's about gameplay. The Flag being "heavy" does not support anything, and does not support whether it is good for gameplay or not. Either way, the flag is most likely lighter than most of the weapons used. Jumping up and over an enemy while facing the wrong direction to assassinate someone is unrealistic and annoying at times. But, it adds to the gameplay; you take that out and you are left with less choices. By eliminating a tactic, which is attainable without much precision, you are taking choices away. It's like starting with the SMG or AR only; your only choice is to find a better weapon or face the consequences. That's not dynamic.[/quote] Having more choices in a game does not equal better gameplay. I am all for having multiple choices, but that does not mean we should allow all kinds of exploits and unintended elements to exist, if they take away from the overall fun experience of the community. It is NOT fun having 1 guy grab the flag, and running it back to his base with no help, before you are able to even respawn, all while having to hear "flag taken, flag dropped" over and over. That is not what CTF is about, and the "option" to flag juggle, essentially strips the essence and element of CTF, which is strategy and teamwork. Hell, by your logic, let's just let Armor Abilities be used by the flag carrier, the ability to drive vehicles, or weapons for that matter... Options are great, unless they take away from the intended spirit of the game. Stuff like flag juggling, along with super bounces and everything else previously mentioned, change the way the game is played in the wrong kind of way. The reason for the slow flag movement, is because it allows the defending team to catch up to the flag carrier, in an attempt to stop him. If that flag carrier can all of a sudden start sprinting with it via the flag juggling method, it ruins that whole concept. On a map like the Pit, flag juggling makes it extremely simple to score the flag before the other team even initially respawns, let alone has time to catch up with the guy. I am all for choices, they make the game better. I completely agree with you on that part. However, I like choices that are balanced correctly so that each choice keeps the intended gameplay at heart. If Bungie came out and said "Flag juggling stays and it's gonna be fixed so the announcer doesn't go crazy, and we'll balance it out so it's faster than walking but not too much faster" etc., only then will I accept it as a legitamate welcomed aspect of CTF. [/quote] Your reasoning does not make sense. You state that by not juggling the other team is allowed to catch up to the flag carrier???????????? NOT ANYMORE! In Halo Reach you now walk at full speed with the flag. Your argument is invalid

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  • [quote][b]Posted by:[/b] xdarkxkamikazex [quote][b]Posted by:[/b] DarkAero Trooper a signal person? i`m sorry but you better get back to school so i can actually read what you`re saying infact i don`t think i can list all them times you have misspelled a word i`m not a mindless idiot but i can`t catch up to that guy who because of flag juggling is back on there side of the map in a few seconds i like how you call me retarded yet you have no idea how to spell such an easy word like "you"[/quote] contradict [b]your[/b] self much but [b]your[/b]saying that you cant read what im typing yet [u]you[/u] respond perfectly to what im typing make so much sense right? yet i keep thinking that [b]your[/b] a mindless idiot i have know problem catching up to a flag juggler and killing him but you cant why? second plus its [b]your[/b] teams fault if the capture it because u don't have map control (requires teamwork) power weapon control (requires teamwork) or just flat out stopping him from leaving with the flag or toughing it (not being a mindless idiot) [/quote] so you are calling me a mindless idiot how about a scenario like this me-blue team flag jugglers-red team two teamates quit at the start of the match while the last guy is AFK.The enemy grab the flag because i can`t defend against a full on attack of 4 people.The supposedly "skilled" enemy flag juggles all the way back to the enemy base while his teamates proceed to spawn kill me and the AFK guy and if i`m not spawnkilled i can`t catch up to the guy because he`s not just going faster than he should be but i respawn when he`s gotten to his base am i really a mindless idiot if that is the case and i probably would have map control if team mates were smart but because i don`t use a mic because i know that you don`t need a mic team mates have no clue what to do but run around screaming "WER TEH -blam!- IZ TEH ENEMI WEADER!!!"(oh and them spelling mistakes were intentional) funnily enough about all the time the enemy get the flag team mates aren`t even looking anywhere near the guy so usually i`m the only guy with a brain in the match Edit: i cannot believe i didn`t notice you spelled no wrong no-you disagree with some or you have no problem doing something like spelling correctly know-you know something for instance you know where that guy is camping [Edited on 09.01.2010 8:24 AM PDT]

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  • [quote][b]Posted by:[/b] SaturnMandel [quote][b]Posted by:[/b] John from AZ My thoughts on the matter are...before we had a choice on how to run a flag...we no longer have that choice. Bungie is like Big Government, and they are brainwashing you to believe that choice is a bad thing.[/quote] Or they want their game to be played like it was supposed to in matchmaking, while allowing you to feel free about how the heck you want to play in custom games with a -blam!- ton of customization options for gametypes and maps, and even an option to turn flag juggling on[/quote] They didn't make there game play like it is supposed to be played..the flag is SUPPOSED to be heavy. Now it is not. You can run FULL speed with the flag. They basically went against everything in CE 2 and 3 for what reason?

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  • [quote][b]Posted by:[/b] Jiggly Luv [quote][b]Posted by:[/b] AggressiveSockv1 snipped[/quote]You are entitled to have an opinion. But, please don't use realism to argue a point. It's about gameplay. The Flag being "heavy" does not support anything, and does not support whether it is good for gameplay or not. Either way, the flag is most likely lighter than most of the weapons used. Jumping up and over an enemy while facing the wrong direction to assassinate someone is unrealistic and annoying at times. But, it adds to the gameplay; you take that out and you are left with less choices. By eliminating a tactic, which is attainable without much precision, you are taking choices away. It's like starting with the SMG or AR only; your only choice is to find a better weapon or face the consequences. That's not dynamic.[/quote] Having more choices in a game does not equal better gameplay. I am all for having multiple choices, but that does not mean we should allow all kinds of exploits and unintended elements to exist, if they take away from the overall fun experience of the community. It is NOT fun having 1 guy grab the flag, and running it back to his base with no help, before you are able to even respawn, all while having to hear "flag taken, flag dropped" over and over. That is not what CTF is about, and the "option" to flag juggle, essentially strips the essence and element of CTF, which is strategy and teamwork. Hell, by your logic, let's just let Armor Abilities be used by the flag carrier, the ability to drive vehicles, or weapons for that matter... Options are great, unless they take away from the intended spirit of the game. Stuff like flag juggling, along with super bounces and everything else previously mentioned, change the way the game is played in the wrong kind of way. The reason for the slow flag movement, is because it allows the defending team to catch up to the flag carrier, in an attempt to stop him. If that flag carrier can all of a sudden start sprinting with it via the flag juggling method, it ruins that whole concept. On a map like the Pit, flag juggling makes it extremely simple to score the flag before the other team even initially respawns, let alone has time to catch up with the guy. I am all for choices, they make the game better. I completely agree with you on that part. However, I like choices that are balanced correctly so that each choice keeps the intended gameplay at heart. If Bungie came out and said "Flag juggling stays and it's gonna be fixed so the announcer doesn't go crazy, and we'll balance it out so it's faster than walking but not too much faster" etc., only then will I accept it as a legitamate welcomed aspect of CTF.

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  • [quote][b]Posted by:[/b] John from AZ My thoughts on the matter are...before we had a choice on how to run a flag...we no longer have that choice. Bungie is like Big Government, and they are brainwashing you to believe that choice is a bad thing.[/quote] Or they want their game to be played like it was supposed to in matchmaking, while allowing you to feel free about how the heck you want to play in custom games with a -blam!- ton of customization options for gametypes and maps, and even an option to turn flag juggling on

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  • [quote][b]Posted by:[/b] Royal Fool 47 Flag carriers are supposed to run slow. Flag juggling bypasses this speed penalty. Thus, it's an exploit.[/quote] QFT. Besides that, flag juggling requires skill? That's like the same as saying that strafing takes skill. ROFL. Stupid.

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  • [quote][b]Posted by:[/b] DarkAero Trooper a signal person? i`m sorry but you better get back to school so i can actually read what you`re saying infact i don`t think i can list all them times you have misspelled a word i`m not a mindless idiot but i can`t catch up to that guy who because of flag juggling is back on there side of the map in a few seconds i like how you call me retarded yet you have no idea how to spell such an easy word like "you"[/quote] contradict [b]your[/b] self much but [b]your[/b]saying that you cant read what im typing yet [u]you[/u] respond perfectly to what im typing make so much sense right? yet i keep thinking that [b]your[/b] a mindless idiot i have know problem catching up to a flag juggler and killing him but you cant why? second plus its [b]your[/b] teams fault if the capture it because u don't have map control (requires teamwork) power weapon control (requires teamwork) or just flat out stopping him from leaving with the flag or toughing it (not being a mindless idiot) [Edited on 09.01.2010 8:10 AM PDT]

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  • ill still juggle the flag even if i remain slow just to annoy the -blam!- out of all you noobs who think flag juggling is overpowered and cheating. which it isnt. because theirs trade offs

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