I don't even think our Guardian has said even a word throughout the entirety of D2, even past Vanilla D1. I mean, it'd flow so much better, if there was more communication between the characters simply if our own Guardian talked.
I have a feeling that, after we called Ghost "Little Light" he silenced us...
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That explains why you can not just shoot the ghost off of another guardians hands.
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8 RepliesIn the very first mission when you run into Cade your guardian says Cade that's the only time they talk tho
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Bungie logic
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6 RepliesHe took a vow of silence.... I honor of the souls he has slain.....
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2 RepliesWe the player(guardian) do not have a voice because Ghost is the real main chatacter. Until our characters have a voice our character is nothing more then a weapon and has no real value/meaning. Just lazzy on bungies part to not give our characters a voice.
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1 ReplyOur helmets are sound proof ,our character just doesn't know that 🤔
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You would have thought after all of the crappy micro transactions they would be minted enough to afford some damn voice acting. Bungie are a bunch of cheapskates.
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It makes cutscenes cringe worthy IMO. Everyone else having entire conversations while our guardians just look around and make movements line they COULD talk but don't. Especially when cayde said "say something, anything!" To our GUARDIAN and ghost decides to talk for us. I can't stand it. I loved my exo's voice. He sounded almost like Master Chief. It's a shame they removed the voices, cats it could have had a really great dynamic with the cutscenes and narration. It would have been awesome to start the main campaign heading your guardians voice narrating the events of destiny 1 and segueing into destiny 2s narrative, WITH your guardians voice.
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1 ReplyImo, I would like it if they added smart speach programming. Where similiar to Alexa or Cortana what we said was recognized by the game and the characters would react as such. If you were suppose to be sneaking and you made too much noise into your mic you could alert those around you. . Maybe someday a good game will be released that has those features.
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As a famous Guardian once said, “ .”
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Yep apparently the ghost glued our mouths shut. It's a joke. Our characters in every interaction look like a mute that didn't learn sign language and is forced to try to communicate with eye gestures. It's pathetic. They couldn't afford 3-6 voice actors to read even minimal amounts of lines. The scene in CoO when Ikora is speaking to us and our guardian is just moving their head around is just so pathetic.
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We go from being able to talk, and having lines in Vanilla D1, to mute from Crota's End onwards. They had different voices for each race and gender, for 6 possible player character voices.
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Yeah, this game sucks.
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It saved them a FORTUNE in voice acting. And the way their sales are going to crash in the next year I assume that was a smart move....
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I think they want us believing that out Guardians are us. So only our voice would do. Or maybe I’ve watched Polar Express one to many times this weekend.
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I just started a topic on the same thing. I know most wont consider it a big deal. But its really shits on the story line and makes it cheesy and incomplete. I now its got to be about money but geeze I would think they could afford it due to the popularity of the game. I mean in the CoO DLC Ikora actually talks to the guardian and he almost looks like he is just dazed. Even Ghost doesnt respond. I mean Ikora and Osiris even thank you and you just like "duuuuh ok with a finger wave" Its really quite annoying and cheesy I think. But ah well still like the game as a whole. Kill many and die often.
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9 RepliesThis has been a bone of contention for years. In short, Bungie doesn't want us to think of our Guardians as being separate from us. They want us to BE our Guardians, to experience the world they are creating as if we are in it, and personally experiencing the action. Well...having someone talk...and a voice different from your own come out of their mouth is immersion-breaking. OTOH, you have people who are so condition to experiencing entertainment from a third-person perspect (witness to events like a TV show or movie) that **not** hearing someone speak is off-putting and disorienting. At the end of the day, Bungie is committed to having us experience the game from a first-person perspective (participant in events). So they aren't going to back down on this. Our Guardian isn't going to talk in cut scenes.
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We lost our voice because it’s too expensive to hire voice actors for our guardian in D2. We only had the voice actors during D1
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Ruined the story for me, to bad i paid $100 to use my imagination ._. Im deleting this garbage after my season pass is up.
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<We got a shard of the Heart in our throats, and it spiked when we got into a screaming match with Omnigul... let's just say there's another reason we had to kill her.>
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Bungie says we have to use out imagination, meaning it’s easier not to have out character voice anything
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But it wasn’t after he called us little light because later in the game he says Ghost:do you think you can beat a god? Guardian:I don’t think I have a choice I think that was the quote anyways. But what I’m saying is that he didn’t mute us when we said little light because we talked after that
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15 RepliesEdited by Shadow the Lugia: 12/10/2017 7:30:47 PMWhy is chell from portal or gordon freeman in half-life silent? The reason: Immersion They want that you feel like they're talking to you, the player instead of the character you're playing. If they give your character a voice, this immersion is broken. I know, this is some dora the explorer shiet, but it seems to work.
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8 RepliesI think it’s more so that the player can use their imagination also it’s probably cheaper not to have to higher six separate voices actors. (A male and female for each race.)
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Oh, Jeez.... Look. Just blame Bungo, okay? You're thinking too much into this. As you were...
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1 ReplyEdited by WP ScorpionWind: 12/11/2017 3:00:50 AMBecause they didn’t do any voice recordings for the guardians this game. He doesn’t speak. It cost money to hire actors to do parts, and it cost money to have same actors do different parts. It’ was to “save money for other parts of the game”. Just another cheap move on BUNGO’s behalf.