I've been wondering this for awhile and hopefully one of you can clear this up for me.
For the most part I think I have an understanding of the difference between hitscan and non-hit scan but if any of you could explain the difference I would greatly appreciate it. Also is there an actual technical term besides "non-hitscan"?
-
basically with the hit-scan the instant you pull the trigger the shot is on target, but with non hit-scan the bullet travels which means latency can cause havoc with accuracy. A good example would be the plasma rifle, a weapon that is non hitscan to the extreme as it fires much slower moving projectiles. But simply hitscan makes ballistic weapons more simple to use and also helps with latency issues
-
Well setting bullet travel time aside, wouldn't unregistered shots be more due to host and latency? I understand why hitscan is preferred, it's the same reason I don't play swat or hostball, those gametypes depend heavily on host. Also the reason I can stand shwatguns. So I guess the next question is; how does hitscan work compared to non-hitscan?
-
Hitscan works better in high latency situations and just feels better when you shoot someone. <-- IMO And I believe the term is real time velocity? correct me if I'm wrong though.
-
Setting latency aside, you still have to lead your shots in halo 3. It takes time for your bullets to reach your target. I really prefer the hit-scan, halo reach worked great for me. In halo 3 I'v allways had problems with bullet registration.
-
So by leading our shots, it's not out of "realism" built into the game but out of necessity to compensate for the inherent latency of host based video games?
-
Hitscan means you don't have to lead your shots. It's like the Halo CE Pistol, or the Halo 2 BR. Where right when you shoot, the bullets hit them. The non-hitscan weapons are like Halo 3, where you must lead your shots. I'd also like to know if there was a term for non-hitscan.