For anyone who assumed Bungie and Activision would be steering well clear of pay to win and loot boxes following the furore over BF2 / EA, I'll just leave this here:
http://metro.co.uk/2017/12/07/bungie-want-destiny-2-designers-create-player-progression-behind-loot-boxes-7139502/
This is the main part to pay attention to:
‘Do you follow trends of gear, builds and vanity items in MMOs? Do you understand the difference between too much and too little randomness in player rewards? Do you obsess about how the rarity, cost or challenge of acquisition of items in a virtual world drive or fail to drive player behaviour? Do you know how all of these things could be done better in Destiny? If so, we may be looking for you!’
Create sustainable player progression and chase through Destiny 2’s Bright Engram
Work closely with our Live leadership team to craft a long-term vision for the Eververse and its presence in the Destiny IP
Work closely with our Live product manager to analyse key performance indicators to inform design Design and implement new features and systems with an eye on engagement, retention, and monetisation
Use data and design sensibilities to define strategies for maintaining ideal engagement patterns and maximising player satisfaction
Work with Destiny 2 leadership to help define a cohesive monetisation experience across multiple expansions and seasons
Basically, they are actively recruiting for someone to allow them to advance what they have now.
For anyone still defending this game and company, I really do feel for you.
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13 RepliesStill far away from pay to win. Do you know what a vanity item is?