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12/6/2017 3:52:41 PM
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The nerf only activated when there is NO target. It literally doesn’t effect combat.
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  • Edited by TrooperHR: 12/6/2017 10:04:46 PM
    Good, it shouldn't affect combat. It is not a combat tool. It is a movement ability. They nerfed a movement ability, get it?

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  • No. WE AS THE PLAYERS made it a movement ability. The original intention is that it’s used as a melee. So pipe down.

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  • Who cares if it's what they intended it to originally be when it was a movement ability for 4 years. You don't change things like that after 4 years. Bungies best games have been ones where they left in glitches. Halo 2 had grenade launching, double shot, super jumps, etc.

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  • It was never a movement ability. It was and always has been a combat ability. We just used it as a booster when that’s not what it was made for. Now pipe down kid. You’re just appearing ignorant by arguing against a fact just because you wanna be on the hate train with Bungie.

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  • It's not about combat, people don't use shoulder charge for the melee damage, they use it to slightly extend their jump distance by shoulder charging as your jetpack runs out. Hardly anyone wastes shoulder charge just to kill an enemy because of how long it takes to recharge

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  • Shoulder chargers were made for combat not for movement tho, so you basically saying that bungie is clueless to making changes to an ability to be used more towards what they created it for?

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  • The ohk shoulder charge was pretty much part of the meta back then.

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  • We aren't talking about D1, I've always used shoulder charge in both D1 and D2 as a mobility tool, the ohk in D1 if someone happened to run past was an added bonus

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  • But shoulder charge was never intended to be a mobility tool and the ohk wasn't suppose to be the bonus. The ohk was the purpose of it. If it wasn't, then it shouldn't have been put in the first place. They did make it extremely useless in d2 in comparison to d1. I used it as a mobility tool as well in both games and it was fun. However, a nerf like this is justified.

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  • Edited by BEH0LDiTzSAM: 12/6/2017 5:05:06 PM
    How is it justified? The mobility aspect was the only use of it, as the damage potential is negligible. They should have done the opposite, giving it more mobility and make the damage weaker In PVP it's pointless to use as you'll usually die from taking damage whilst sprinting up to someone, then get 1 punched for the remainder of your health resulting in you losing your melee, and getting no kills. PVE, hmm a one use shoulder charge that will only 1 hit weak enemies or fallen captains, or use the sentinel class and get continuous over shields from melee, with health on each kill. 0 reason to use shoulder charge, with the pulse nades nerfed aswell there is no reason to even use that top perk tree

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  • Edited by chaewon: 12/6/2017 5:19:21 PM
    If you read my comment, youll see why the distance nerf when youre not aiming for an enemy with a melee ability is justified. Ask yourself, was it intended to be a mobility tool or a melee tool? If youre answer isn't the latter, you're completely wrong. Where the perk stands of now, anything that nerfs it for mobility is justified. Anything that nerfs it for being a melee ability isn't. What they could do is buff the damage of it so it does ohk, but it also takes the melee charge. One note, titans, which are the tanks, aren't suppose to have greay mobility.

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