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#feedback

12/1/2017 2:57:13 PM
1

Utilize the potential in Destiny 2's gameplay

I think I speak for a lot of people when I say that the Destiny franchise has a lot of potential. Unfortunately, that potential is rarely realized due to Bungie's current 'cautious half-step forward then move onto something else' development style (no offense). So, I've compiled some feedback, ideas, and directions moving forward into a post...And it's going to be long. Some of these aren't new ideas or originally from me but I wanted to add my thoughts and ideas. Although I spent a couple years learning the art side of game design I am not a game designer, nor do I think this is a perfect system for everyone. Most of these ideas would also require a large amount of development time but this was supposed to be a 10 year plan, right? Let's start with one of the most talked about and controversial differences between the two Destiny games. [b]Warning: This is going to be a long post and I'm not sure I can TL;DR it, so I'm not even going to try.[/b] [u]Weapons, weapon mods, and weapon variety:[/u] The Masterworks system is definitely a step into the right direction but we need a larger variety of weapons, perks, and designs. We already hate the token system because it involves grinding the same content for the same drops we don't want or already have. This is why I don't believe classic random rolls should come back. Adding random rolls back across all legendary drops and it's the same thing all over again. Grind the same content, get the same guns, only now with garbage perks 80% of the time. If it doesn't drop as a god-roll then dismantle and back to step one. That doesn't incentivize fun for a lot of us. Instead you could take this in two directions; Add in a new tier of strike-specific weapons, let's say orange tier, that drops with random rolls and maybe random design elements. Or, and this sounds more interesting to me personally, make it so that those orange tier weapons are fully customizable. This would require a re-vamped weapon mod system by attaching perks and tiers to the mods themselves. Also, add weapon mods into the loot table for things like strikes, public events, and the raid. Hell, make some of them strike and raid specific if you want. Want an auto rifle that highlights targets, has an extended mag, and high caliber rounds? Well, now you can! But you're going to have to get all of the right mods first. This arguably adds a good kind of grind for end-gamers and leaves exotics to do unique exotic-type things that you can't get elsewhere. Also, instead of only having swords, add things like axes and hammers with unique slam/whirlwind/etc. attacks. [u]New armor choices and tiers:[/u] Apart from there being a depressing lack of gear designs in the current game there isn't a ton of difference between the gear other than aesthetics. While I think you could extend the Masterwork system or the previous orange tier weapon idea to armor as well, I would also love to see something new. Sets. Similar to most games, sets would work through a 'equip X number of a specific set and you gain the ability to X' system. For example, if you wore X number of this Taken inspired Warlock set then weak-willed enemies (red health bar) that step into your rift would then be 'charmed' and fight by your side. This would work similar to the Memory of Timur from Destiny 1. This would also provide some decision making on the Guardian's part. Would you rather take the full 6 piece set perk(s) from *insert set name* or use the *insert exotic armor name* with that perk you love so much? [u]Cosmetics, Aesthetics, and the Eververse:[/u] I'm a firm believer that there should be specific ship and sparrow drops from strikes and raids. I understand this would potentially take something away from the Eververse but that doesn't mean we can't make a compromise. Add new aesthetic slots for hairstyles and facial markings. You start with the same base ones unlocked in the character customization menu but can use bright dust to change them via the Eververse. Just like with Auras they don't provide any buffs but are purely cosmetic. This would also allow the creation of new hairstyles and facial markings going forward. A lot of people love playing with cosmetics. These things would be available solely on the Eververse and allow us something new and interesting to spend that bright dust (or real money) on. Exotic shaders? This one is a bit more questionable and unnecessary but I would love the potential to get a crazy looking weird shader from a bright engram that made my armor look like an H.R. Giger painting. Allow the purchasing of already unlocked shaders via Eververse. More stuff to buy with bright dust (or real money)! Still allow shaders to drop as normal though. Making these purely an Eververse thing would be suicide. [u]Add a Strike/Crucible Duty List:[/u] Give us a strike duty list where we can check the boxes on which strikes we want to queue for. Missing a couple strike-specific orange tier things? Check the boxes for them and get to grinding! Same thing with the Crucible, so you get to choose which game types you cycle through. Or you can just play TDM or FFA forever. Your choice. [u]New things to do:[/u] This is more of a personal preference, I admit, and I know a lot of people view horde modes as 'lazy' for whatever reason but... Add a PvE 1-3 player Co-op infinite horde mode. It can cycle through modifiers and a boss every 10 rounds or something. Maybe even add an online leaderboard for the more competitive types. This could essentially be another Prison of the Elders in terms of unique rewards. The better you do the better your chances at higher tier drops but only to a point. We want a reason to keep playing after all. That's all I've got for now. I hope some of you out there appreciate the ideas and don't immediately hate me/this post because I'm not for random rolls coming back. I know this is a fairly long post but if you made it through then thanks for reading!

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  • It seems we all care more than they do. Their “creation” is just a means to a paycheck for this leadership. They aren’t passionate about it. They just go to work and “check the block”. It’s obvious

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