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Destiny 2

Discuss all things Destiny 2.
Edited by BNGHelp5: 11/30/2017 2:03:15 AM
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The State of Destiny 2 (Now with Podcast)

Hello all, We've recently updated the blog with the "[url=https://www.bungie.net/en/Explore/Detail/News/46504]State of Destiny 2[/url]" article. This details some upcoming changes to Destiny 2, and also states goals we have moving forward not only for the game, but our communication surrounding it. We're actively monitoring for feedback. Let us know your thoughts. I'll be collecting posts and community feedback to pass along to the development team. Moving forward, we're looking to have more conversations like this. [b](Update - 6 PM PST)[/b] Hey again all, We've also uploaded a Podcast to iTunes and Android with commentary from Luke Smith and Mark Noseworthy. If you've given a listen, let us know what you think. Cheers, -dmg04
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  • Edited by iRaux: 11/30/2017 9:52:53 PM
    id like to say the improvements in the blog while welcome were mainly things that were left out from year 3 d1 but are appreciated none the less Static roll issue: now despite liking the masterworks new addition bellow are my thoughts on where your going wrong implementing static rolls its not that they dont work your just doing it to narrowly the issue isn't static rolls or random rolls its how set rolls have been implemented for example in d1 the problem was many players never experienced the full potential of a weapon because they never got a god roll for said archetype or weapon. In d2 the issue is that you get a weapon and if its not optimal in its archetype its trash period. the fix is a balance taken king had it right albeit the weapons from that raid were poor for their archetypes they all had set rolls with 3 or so variations. i.e yes we all ended up choosing doom of chelchis with full auto or smite of merain with firefly but that's because the other rolls were useless if we had 3 viable rolls we wouldnt have gone for 1. what we want is two or 3 viable options for a weapon i.e i might not have the explosive rounds better devils but i got the moving target one or opening shot one id still want the explosive rounds version but each variation would have meaning and a different optimal scenario. At the moment they've got a limited number of perks and seem to like not doing variations so they can release an alternate gun in the same archetype with a alternate perk but this limits the loot pool what if i want to try moving target with better devils base stats or explosive rounds with judgments at the moment that kind of limitation is crippling variation furthermore the weapon foundries are all missing archetypes currently. i.e Suros only make adaptive autos and pulse rifles whereas in d1 they had higher impact autos and also lower impact pulses. This also kills the pool because if i know every Omolon auto is a dominant precision frame why use Suros or Hakke autos. bring back all archetypes across foundries and take into consideration what i said above about variation and set rolls can work the implementation is just way off as is

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