Was it worth it for all the toxic players bitching, and guess what, bungie fixes the problems like it's nothing. All you did was destroy the community
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#destiny2
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So far they have fixed nothing. They barely addressed the biggest issues. 2 years ago they fired a ceo and said they needed to communicate and work on it. Still a problem it seems.
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When most of community is in agreement that things need to change, that's not destroying the community, that is what a community is for.
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2 RepliesEdited by Soul_Eater_42: 11/30/2017 3:27:44 AMIt's a step in the right direction. More open communication regarding what's being worked on/improved is what this playerbase needed. However, there were still a things that were not addressed, or still somewhat lacking, in the blog post. [i]Mod System, weapon rolls, and customization:[/i] ➡While the Masterwork Weapon Tier is a nice touch, it will need to be expanded on. It will need to have more variety, not just generating Orbs on mulitkills and a random stat increase. There could be one that helps ability cooldowns with kills from that weapon, or one that can heal your allies, or jump start their health recovery, when you shoot at them (although, that would probably be better as an exotic weapon ability). Additionally, the mod system itself will need an overhaul for better depth. Additional mod slots for various types of mods, like customization or replacement of weapon sights, and rate of fire change (similar to the Phase Magazine perk that can be found on 3 particular submachine guns). If I may also add, Kinetic and Elemental Mods should allow you to change a weapon from a Kinetic to an Energy weapon, and vice-versa. ➡Weapon rolls require some fixing as well. As they are, they lack diversity and personality. Not nearly as "individually handcrafted" as they were promised to be. There's hardly a difference between them, Better Devils aside. One way to address this is with a more synergetic perk tree. If a weapon has a perk like Kill Clip as its main, then it would stand to reason that it should have a perk that involves faster reloading to allow this perk to shine more. Regarding Raid weapons, they need a much more refined, and unique, perk tree to set them apart from the usual legendary weapons, and to make them more worth the effort to obtain them. ➡On a side note: I am still concerned about the lack of variety in Sword Types. Nearly all of the swords are Adaptive Frame. The only 2 that aren't are the Titan's Aggressive Frame Sword, Crown-Splitter, and the Hunter's Lightweight Frame Sword, Quickfang. Not only are those 2 the only swords of those types, they don't even have any unique, class-specific abilities to warrant them being restricted to those classes. We need more Lightweight and Aggressive Swords, and for the 3 class-specific swords to have unique perks geared towards their respective class. For example, replace Quickfang's awful En Garde perk with one that grants it bonus damage and lunge range after using Dodge, and another perk that recharges Dodge with kills or consecutive hits. [i]Crucible:[/i] I can't stress this enough; we need to have the option to choose which Crucible mode we want to play. There was no reason to change this from the first game. If need be, add new or previous game modes, whether it's Rift, Combined Arms, Mayhem, Inferno, Doubles, or something entirely new. The [i]Mercy Rule[/i] also needs some work. It still doesn't function right. If a match is 20-60, or 13-30, it should call an end to the match, or at least put a [i]Vote to End Match[/i] function in there that requires the winning team to have a 20-25+ score with a 10 or 15 score lead against the losing team to use it. [i]Sandbox changes:[/i] There was no mention of this anywhere in the blog post, even though there is a dire need for one. Pulse Rifles, Grenade Launchers, and Snipers, are underwhelming at the moment, and require attention. Fast-firing pulse rifles don't have enough range to compensate for their low damage, and slow-firing Pulse Rifles don't deal enough damage to make up for their rate of fire. Grenade Launchers don't deal enough damage to make them a better choice over even a fusion rifle. The massive flinch and wonky handling of snipers makes them obsolete; I'd rather use a Linear Fusion Rifle than a sniper. [i]Subclasses:[/i] From the weak grenades to the Supers, some subclasses are underperforming. Particularly Dawnblade, Sunbreaker, and Arcstrider. ➡Dawnblade's main problems are the Super, and Attunement of Sky. The Super, Daybreak, is almost unusable without the Fated for the Flame Perk. Its duration is too short, the projectiles consume too much energy, and the projectile drop/arch is too steep, and happens too fast, making it much more inaccurate than Hammer of Sol. It needs an increase to duration, or a decrease to the energy consumption of the projectiles. When using Attunement of Sky, the Winged Sun Perk should allow the projectiles to travel in a straight path, and Heat Rises should increase the projectile damage or radius, when using it in the air. As for Attunement of Sky, itself, for something built around aerial combat, purposely making in-air weapon accuracy terrible is counterproductive; it makes this Attunement garbage. Winged Sun should innately increase weapon accuracy and stability while airborne, so that the perk can actually have a functional purpose. One last thing I would add is a change to the flame streaks created by the Fated for the Flame perk. Rather than a single streak, the projectiles should create a continuous one, like Thermite Grenade, on impact. ➡Sunbreaker's Super suffers from a similar problem; energy consumption, duration, damage, and damage radius. For that, I would suggest an increase to the base duration, or a decrease to the energy consumption per hammer throw. Have Vulcan's Rage increase Hammer of Sol damage radius, and Tempered Metal increase the damage of Hammer of Sol, with kills, and have it stack per kill. Then, buff the Sunspots created by Sol Invictus and Endless Siege with a longer duration, a larger radius, or increased damage. ➡Arcstrider's main problem is the mobility and range of the Super. Deadly Reach should grant you increased lunge or dodge range after a kill with Arc Staff, and Lethal Current should grant you an ability, similar to the Sentinal's Shield Throw, where you can throw the Arc Staff like a spear. On impact, it unleashes an Arc Pulse, chaining Arc Lightning to nearby enemies, and like Shield Throw, it should have a cooldown. Lightning Reflexes should boost your sprint speed during Arc Staff after dodging. ➡The other problem is the grenades. Many of them are weak, and offer nothing but an inadequate amount of damage. A fun way to buff these would be to give them an additional effect, rather than a damage buff. The explosion from Fusion Grenades should grant a temporary damage debuff to an enemy they attach to. Flux Grenades should temporarily slow an enemy when they attach and explode. When a Magnetic Grenade attaches to an enemy, the first explosion should unleash a magnetic pulse that pulls in surrounding enemies towards the one its attached to, then deal AoE damage with a larger secondary explosion. Skip Grenades should push back enemies they damage, and Swarm Grenades should lift enemies up into the air. Voidwall Grenade should produce a wall of Void energy as tall as the Titan's Towering Barricade, for better area denial. Thermite Grenade should fan out rather than just travel in a straight line. There are a few other points I would like to touch on, but I'll stop here.
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They havnt fixed shiat, EVER They fix their nerf wars? They fix servers? Cheaters? Storyline gaps? MM manipulation? Damage referee? The ton of animal codes( they blamed on our internet, when 99% had nothing to do on our side)? That dam forklift? The don't fix anything til after the next dlc? Lag in the tower?( what, 25 characters in there and can't handle) Real content, not reskinned, recycled crap? The actual "social" interaction? Could go on forever. The only thing they have ever fixed, is their space in their pockets
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1 ReplyI don't think I was ever toxic at all. I have certain concerns about certain things because I love destiny and I want to keep playing it. It's more of a disappointment for me than bitching.. but that's just me. Can't say the same for everyone.
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Did you already see the game with all these "fixes"? Or you are just going with their promises? If you choose the 2nd option, go back and re-read the promises that were made for destiny 2 and let me know how that goes
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1 Reply[quote]Was it worth it for all the toxic players bitching, and guess what, bungie fixes the problems like it's nothing. All you did was destroy the community[/quote] 1) They still haven't fixed anything... 2) Had they outlined a plan to fix the issues within the game sooner by actually communicating with the "community" a lot of the grief Bungie received could have been avoided. 3) Things boiled over after Bungie was once again caught limiting XP gains to restrict rewards. Ultimately if it took the community outrage getting to where it got to in order to get Bungie to act then in short yes, it was totally worth it.
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A kill tracker and a single re-rollable stat (not a perk) isn't really my definition of "fixing the problems like its nothing". There also wasn't anything to address the issues with PvP mode selection or the flawed weapon system. There were a few small steps in the right direction with vendors and more uses for shards, but I don't understand where you're getting "they're fixing everything easily". There's still a ton of issues that were omitted.
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15 RepliesThey didnt do anything... They did not address crucible. Specifically game types and choices They did not give us "random rolls"(they cant, it would unbalance the gun) They did not address our lackluster skill shrub. They said nothing about our slllllooooooooowwwwwwww supers and gernades, how can we use them at the perfect moment, when its charged in the last minute of a crucible match. how bout how you sacked all our power 3 hit melee you gave the titan a maxi and mini pad for protection, The bubble is and was iconic and what saved our asses at the old tower (how soon you forget) and what about orbs, who remembers all the orb fests in the raids and crucible, I feel the warlock lost on the self rez, a huge huge clutch or save, Remember when the game was FUN Pepridge farms remembers. Bungie get your poop in a group everyone is not special, some people suck, no need to reward losers, its what makes losers winners is when they nut up and get better and earn good gear, (the squeeeeeel of the Giggity horn drop) Pathetic blog sorry, your sugar coated turd still isnt a chocolate sunday!
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Ha, you must be a really trusting person. Let me hold 35$ for the dlc, ill get you back.
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[quote]Was it worth it for all the toxic players bitching, and guess what, bungie fixes the problems like it's nothing. All you did was destroy the community[/quote] What? No one destroyed the community, and Bungie didn't fix any problems whatsoever.
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Double Primary system is still in the game so they still have a lot to do...
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They aren't fixing a thing. Throw more cosmetics out there for the masses?
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They really didn't. All they did was go "Here's some new shiny things and vague tidbits to distract you while we do [b]f[/b]uck all about the major flaws about this game" But hey, glad you're easily distracted by new, shiny things though, it is what allows them to be shady, underhanded, and rather bad developers that think their [b]s[/b]hit doesn't stink.
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So Bungie plays no part in fracturing the community? Nice free pass you gave them, especially when they didn't actually address the most severe issue directly, which is replayability. And the answer is so simple. Random rolls on guns.
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1 ReplyForget it, it's too late. This community is a gangrenous leg in the civil war, the best thing that can happen is to just cut it off.
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Ummmmm Nope they didn’t
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5 RepliesThey didn’t fix the major issues . Sure they give some mods a reason to be used on weapons . I want choice in crucible I want to be able to choose my game type . I want mods to alter a gun : Counterbalance - confirmed But what about explosive rounds Rangefinder Triple tap and so on extended mag Even sight mods would be welcomed . Ranked playlist is a step in the right direction but i would much rathe have a choice if I want to play control all day I should be able to have that option. What about a solo playlist X sometimes i want to play a quick game off mic and enjoy myself . Getting paired with a 4 man from China sucks. I could go on all day but it’s just not where I hoped it would be . Doesn’t matter now as I got a refund on the season pass . Sp I’m good .
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I must have read the beta blog post.
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They did absolutely nothing to make the game remotely playable. Was your comment worth it, that's the real question.
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Please don't defend Bungie. They don't deserve it. They made us pay 100 bucks for an incomplete game that still won't be complete with these upcoming fixes. We as their community who dedicated a lot of time an effort to their game simply deserve better.
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They didn’t fix shit lol wtf
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What? When? I’m lost...
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2 RepliesDid we read the same blog post?
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9 RepliesYes it was worth it. I was very happy to hear them say that what the have heard was tough to hear, and they are going to step up to the plate. Good for them. Now let's hope they do it.
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7 RepliesYes because bungie is such the innocent Dev who's not practicing malicious tactics to push their Micros