Hey, there.
Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks.
That will appear on the Bungie Blog on Wednesday.
Thank you,
DeeJ
English
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Though I know that this won't get seen or implemented instantly if at all, I wanted to copy paste a post of mine about how random rolls could be added to try and get some awareness. Link to origanal post here: https://www.bungie.net/en/Forums/Post/239170436?page=0&sort=0&showBanned=0&path=1 [quote]With random rolls gone, people have been begging Bungie to bring them back. But not everyone is happy with this. In taking them away, Bungie was taking away a popular grind at the request of many. Not everyone liked them. But in doing so they took away a HUGE grind and reason to keep playing. The problem is, Bungie can't have both static and random rolls, right? Right? I think that the best way to handle this is to give each Non exotic weapon both a static and random roll. Then you could swap between them in the menu. This makes it so you can still grind for that perfect roll if you want, but the gun will still be good if you get a crappy roll. If Bungie is really concerned about balance they could make it so content-locked activities will swap you to the set roll, but I don't think that would go down well. The only weapons that wouldn't work like this would be exotics (for obvious reasons) and limited time events (Iron Banner, Faction Rally, etc) that will have different rolls with different seasons.[/quote]