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11/28/2017 8:50:22 PM
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DeeJ

Incoming Developer Commentary about Destiny.

Hey, there. Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks. That will appear on the Bungie Blog on Wednesday. Thank you, DeeJ
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  • Edited by crispus : 11/29/2017 3:46:51 PM
    I was a destiny 1 hardcore player.. and only jump on now to aid friends I made in the community. But the most fun I had in d1 was challenges I’d set myself. Soloed the nightfall many a time (without using exploits such as ice breaker sniping in the nexus strike) or no land beyond only pvp (which got easier with and more difficult with certain updates) And I acknowledge many achevied far greater than I. But it was the balance of the uniqueness of your random weapon role build and how you set up your class with what exotic pairings that provided a power fantasy dynamic where as a team you’d surely conquer and as a solo or small team your chances decreased in some cases dramatically, but you had a chance. The memories I have of wining a trails round for my dead teammates with nothing but 3 no land bullets or trying and trying and trying again to beat the machine priest nightfall with expousure and trickle active only to finally take down priest and rid myself of the invulnerable ogre that gave me the greatest sense of accomplishment and pride playing the game... now we have nightfall encounters that are basically impossible to do solo just cuz u want to... no high skill gap pvp weapons.. no holy shit that guy melted me with gom huh? Is that actually good I sharded mine damn....... I get you want the game to be all about the group and working as apart of a team, but that doesn’t represent your entire audience some of enjoy the challenge in handicapping ourselves... and some don’t have the social network to play otherwise why punish these people? If nothing else can be done over the short term plz remove the kick to orbit time out on the nightfall, I’ll at least have a reason to play once a week then and probably for a decent haul.... Edited+ I don’t always play games for a social/ teamwork experience most the time it’s an escape from everyday life.. if I want to socialise I’ll go to pub, rock climbing, the beach etc. don’t force the community to play the way you personally play or think games should be played... we all play for different reasons and to different ends. Give the solo and hardcore players challenging goals or you’ll loose us to your competition

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