I’ve read some interesting takes on how to best approach Crucible in D2. Some say don’t be caught alone (1v1 is dead) while others see Bungie downplaying abilities/supers and up-playing gun fights, trying to keep encounters more bullet oriented than ability.
What does Bungie seem to want to accomplish with the changes they made?
For me, I see them potentially trying to remove the lone/op “slayer” from matches (at least in Quickplay). I don’t run Trials, so have no thoughts for that activity. Also, I’m suspicious of D2 maps being more “open spaces” so cross-mapping and team-shotting can occur, despite the few sniper alleys that can easily be replaced by Midas.
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3 RepliesWeapon balance. Right now, everything is viable if used at the proper range. Even green and white weapons can do work. No more needing a godroll of the current meta weapon to compete.