I’ve read some interesting takes on how to best approach Crucible in D2. Some say don’t be caught alone (1v1 is dead) while others see Bungie downplaying abilities/supers and up-playing gun fights, trying to keep encounters more bullet oriented than ability.
What does Bungie seem to want to accomplish with the changes they made?
For me, I see them potentially trying to remove the lone/op “slayer” from matches (at least in Quickplay). I don’t run Trials, so have no thoughts for that activity. Also, I’m suspicious of D2 maps being more “open spaces” so cross-mapping and team-shotting can occur, despite the few sniper alleys that can easily be replaced by Midas.
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Crucible philosophy? Well, either balance at the expense of everything ... Or... “Play the way Bungie tells you.” Or... This game sucks and Bungie hates fun.