Hey, there.
Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks.
That will appear on the Bungie Blog on Wednesday.
Thank you,
DeeJ
English
-
39 RepliesThis feels like a step in the right direction, but action will be the final determination on this. I've been holding out now and am down to probably the least amount of Destiny play since the announcement of the conclusion of Destiny 1, D2 just hasn't had that same magical feeling that made D1 a fantastic game. This is really going to be a make or break point for a very large number of players in the community, so I'm hoping that the critical points are heard loud and clear. Personally, in the order of importance for me, the following are must-do changes: 1. Revert the weapon system back to Primary, Special, and Heavy, and increase the power of weapons in PvE to bring back the feeling of power. Remove special ammo drops from PvP outside of one player pickups (How power ammo works now), and heavy ammo only dropping when killing a player in their super to balance the gameplay. 2. Revert the subclass system back to D1 style node selection and instead expand upon the system adding more options to choose from. 3. Reintroduce random perk rolls on gear, add raid specific perks to all raid gear, and PvP specific perks to IB / Trials gear. 4. Buff abilities on classes, and make cooldowns much quicker, there is no reason to suppress the fun factor 5. Reintroduce the ability to replay missions, strikes, playlists at will Those five are absolutely critical to me personally. Outside of this, I would like to see these points touched upon: * Removal of tokens in favor of a D1 style economy * New classes * New elements * More to do in patrol * New endgame PvE options * New raids with each DLC, not these silly "Raid Lairs" that revisit the same locations * More inventive strikes * LARGER DLC offerings (I'm talking 15+ missions, 3+ strikes, with each DLC) * New enemy types, races, we need something new and inventive, not a rehash of the old. * Bring back the power to exotic gear, there should be a reason to want to hunt these down * Quest exotics, hidden exotics So pretty much everything you've already seen, but it's important to put repetition on it so you can see that it's a common feedback point. Know that I'll be waiting patiently for this tomorrow, but as I've said since the beta, you've got a long way to go, but this is a good first step.