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Edited by lxl R3APER lxl: 11/22/2017 9:27:13 AM
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Random weapons rolls makes the game unbalanced so I vote no. 6v6 was lag city every other game. Destiny 2 can barely handle 4v4 lol.
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  • 6v6 was not lag city, not even close if you had even walmart internet speeds. The lag in D2 is far worse, and better yet on PC they still don't utilize the power a PC has over console. D1 had great pvp after the special ammo nerf(where you lost it when you died), the guns had meaning. D2 is hand cannons swords and a massive lag fest. I don't remember dying through walls and around corners in D1.

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  • It was at least 1 red bar every other game.

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  • [quote]Random weapons rolls makes the game unbalanced[/quote] At least give it like 2 or 3 variations of it like when the raid gear back in D1 had 3 variations, so that way, you can keep the game balanced while having a gun with a different variation than the other

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  • Fixed rolls still doesnt make the game balanced. At least random rolls were fun to grind for

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  • Depends on what your idea of fun is. When discussing balance take crucible exclusive weapons from D1 as an example. Eyasluna being arguably the best D1 crucible hand cannon when fitted with optimal perks. With a middle range perk plus range finder / hidden hand, or icarus you had what many considered a "god roll." When you owned a said god roll you had an unfair advantage because you had a weapon that can only be received based purely on luck. While trying to earn a god roll you had to compete against others with them hoping you got lucky. That's unbalanced a few having better weapons based on luck is broken hence why its now fixed.

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  • You could of not touched PvP and grinded for a lord high fixer which was a better gun or use literally any mid impact hand cannon with a decent role.

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  • Eyasluna had more stability hence why it was sought after.

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  • Lord high had more aim assist. Hand cannons don't need stability. People are sheep. You could also buy the palindrome from the vendor.

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  • Lol stability is huge especially with hand cannons.... Higher stability tighter shot spread when firing rapidly Palindrome wasnt as good as an Eyasluna Hence why people wanted a god roll Eyasluna

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  • No you don't nd stability on a hand cannon if you can aim between shots with their slow rate of fire and stupid high aim assist.

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  • Stability = less adjustment between shots who would you not want that on a hand cannon haha

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  • Because if you can aim it doesn't matter? When other stats are more useful...

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  • That makes literally no sense while your adjusting because of all the kick your experiencing ill be putting shots into you face

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  • you can't shot anyway because hand cannons have a slow rate of fire. what else are you doing between shots other than aiming anyway? or are you a little slow and the game seems to go to fast for you?

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  • You make no sense clearly you haven't used hand cannons much when at range tapping the trigger as fast as you can stability becomes key. So again while your slowly tapping the trigger adjusting your shot at range ill have all ready dropped since you have no clue how range and stability are connected haha

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  • You don't seem to understand that no matter how fast i spam the trigger it's not going to shoot faster. Range + aim assist and mag size is more important than stability. I'm making complete sense, i think this is on your end for being a little bit slower than most.

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  • Yikes you were awful in D1 your responses tell me why you owned that trash 1.23 overall. You have no clue what your talking about leave the conversation you look silly my child. Can't wait for the excuses as to why you were trash please elaborate hahaha

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  • Your that one that can't comprehend what ROF means.>.>

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  • https://destinytracker.com/destiny/overview/xbox/lxl%20R3APER%20lxl Click on skirmish or trials and you'll notice my hand cannon precision percentage is better than you in every way. Again you have no clue what you are talking about so please just stop you look like a fool. You saying stability doesn't matter might be 1 of the worst arguments ive ever been a part of Again you own that 1.23 bud Hahahaha

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  • Your still not proving that stabilty is better than aim assist or range?>

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  • Never said it was go back to my original post kid Clearly said range was a part of a god roll. Stability came into play when comparing other hand cannons again scroll through the previous posts Eyasluna has more stability than the 81 impact hand cannons when paired with optimal perks. For someone who kept referring to SLOW your sure are lost hahaha

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  • So is aim assist better than stability?

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