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originally posted in: Fan made subclasses
11/21/2017 6:47:09 PM
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Be warned my subclass concept is long [spoiler]Warlock: SkyEnhancer Super: Ultimate Rift- Creates a rift 3x the normal size. It grants an overshield, enhances damage when inside, and intensely decreases enemy damage coming into the rift. Path of the Territorial: Safe Distance- Your melee pushes any nearby enemies back Anchor- All grenades pull enemies towards it Perfect Glide- Greater control in glide and more accuracy while in air. Mid-air multi-kills grant ability energy. Trap Rift- Enemies who stand in your rift and Ultimate Rift are slowed Path of the Survivor: Fighter's Soul- Melee ability kills grant increased mobility , resilience, and recovery(adds 2 to each, lasts 5 seconds, doesn't stack) Extra Gift- Grenade kills grant super energy Twitch- Switch weapons faster and activate rift faster Fight On!- Ultimate Rift continually grants overshield Hunter: GaleFighter Super: Martial Artist- You drop your weapons and surround yourself with a powerful wind that decreases damage by 85%. R2 is a powerful ranged palm strike, L1+R1 create a powerful AoE whirlwind. Way of the Combatant: Wild Strike- Melee from an increased distance at a blinding speed Backup Plan- 2 melee charges, melee ability kills grant grenade energy Adrenaline Rush- Ability kills grant an increase to reload speed, dodge speed, and sprint speed(stacks 3x) Blink Strike- Martial Artist can now teleport behind opponent(binds to L2, takes 20% of super) Way of the Assassin: Pressure Point- Melee attack with intense precision to cause bleed damage Con Artist- Gambler's dodge now regenerates grenade instead of melee; marksman's dodge now increases range and stability as well as grants keen scout(lasts 5 seconds) Smoke Screen- Grenade kills now grant invisibility for 3 seconds per kill(stacks 3x) Dark Aura- Enemies near while using Martial Artist are disoriented (This tree is a remake of an Arcstrider tree I made) Titan: GustWarrior Super: Warwind- Create a warhammer out of wind that does high close combat DPS(binds to R2) or creates gusts of wind(binds to L1+R1) that do less damage but attack from a distance and weaken the enemy to all other sources of damage(lasts 7 seconds for each gust attack). Code of the Whirlwind: After Effect- Melee kills leave behind a damaging whirlwind Incentive to Kill- Deaths caused by whirlwinds make grenades stronger(lasts 10 seconds) Battle Ready- Heavy weapons reload blindingly fast Blizzard- Gust's of wind stack causing the enemy to be even weaker Code of the Savage: Insurance- Melee hits slow the opponent Feed the Animal- Melee and grenade kills grant super energy Charge Forward- While using lift your melee and grenade are stronger Savage Instincts- Activating Warwind marks all targets in the area Warwind has slow strikes and very little range but has insane DPS(I'd say in PVE it caps at about 2000-2500) so can kill a super in 1 hit. So you get 4 strikes or about 7 gusts of wind. Or of course a variant of the 2. I'm not super attached to the Subclass names or super names if you have a suggestion. Wind grenade: basically solar and void grenade(all subclasses use this) Whirlwind grenade: creates a whirlwind that travels towards opponents(Hunter) Gust grenade: periodically releases gusts of wind in a specific direction(Titan and Warlock) Burst grenade: sticks to surfaces and explodes when enemies are near to release violent high-damage blades of wind(Hunter and Warlock) Twister grenade: basically spike grenade(Titan) Comments?/spoiler]
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