I am sick of seeing people wanting only 300+ for normal nightfall, guess what? power level does nothing outside of the raid, just be above the cap and know what your doing.
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2 RepliesEven in the raid, it doesn't matter once you're past 280.
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Bungie could have utilized power level in a way to augment our abilities and not necessarily as a perquisite for activities
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2 RepliesSure would like to see level advantage return to IB.
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1 ReplyEdited by Racebum: 11/15/2017 9:18:25 PMWe experimented with this in Destiny 1. It's hard to say about armor since Destiny 2 uses separate values. In the first destiny light rating absolutely did matter. Anyone who remembers going to level 32 and then level 34 and going back to the Vault of Glass at level 30 can attest to how much easier it was. If we go all the way to light level 400 some of the earlier content became even easier still. One of the biggest reasons that people want Max light characters for endgame activity is because it shows the people actually pay attention and play. In the current raid there is definitely a difference between 305 and 280. You can see this on Boss damage. As for the Nightfall. I'm not sure whoever came up with 240 but it's really difficult at that light. At 305 it's a cakewalk
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3 RepliesEdited by Pocket Fox: 11/16/2017 11:24:30 AMThe power level advantage is capped at 40 levels above the RECOMMENDED POWER LEVEL for a given activity. So if the activity is recommended 240 power level, for example, anything over 280 is irrelevant. It was the same in D1, I don't understand how people could not know this by now. So the only activities where max power level actually matters is the raid and prestige nightfall.
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2 RepliesI only want 280 for survival in nightfall... but I did have a 265 guy almost carry me and another guy at 305.. He was amazing... One phased the arms dealer.. didn't boss didn't make it from his original position...
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5 RepliesPeople near 300 are more likely to be good at the game. This is what happens when they take something that tells a players experience, out of the game. Like Grimoire Score.
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I -blam!-ing hate Destiny 2 It is boring until the next expansion pack I will be happy
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Just start your own fireteam with your own requirements.... solved. Your welcome.
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How about prestige nightfall?
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[quote]I am sick of seeing people wanting only 300+ for normal nightfall, guess what? power level does nothing outside of the raid, just be above the cap and know what your doing.[/quote] People just don’t know any better, that’s all.
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Yes, we know. Just one more reason to dump bungie for good.
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5 RepliesEdited by OurWildebeest: 11/15/2017 5:04:09 PMI carefully tested how this works in Destiny 1. I have not done the same test in Destiny 2, but I'd be surprised if it's different. The way it works in Destiny 1 is: - Your overall light level matters if you're lower than whatever you're fighting. You get an overall nerf based on how much lower your light level is. - If your light level is equal to or greater than the enemy's level, there's no nerf but also no buff. - However, your weapon's attack value continues to matter. So, in a scenario where you're LL 280 and you're fighting an enemy that's also 280, you do not get an overall buff or nerf. But, if you shoot it with a gun with an attack value of (say) 275, note damage, then infuse the gun up to a light level of 300, shoot it again and note damage, you should see that you're doing roughly 10% more damage. If you changed equipment to raise your overall light level to 300, you wouldn't get a buff, unless your weapon LL happened to go up. However, you do more damage with your abilities at higher LL. Think of your abilities as a weapon, with your overall LL being in effect the weapon's attack value in this case. Math aside: the reason people ask for high light levels is the assumption that dedicated players will have higher light levels, so it's a simple way to filter out bad players or casual players. As always ... if you don't fit the requirements for somebody else's team, start your own team. They can set their requirements and you can set yours.
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5 RepliesAffect. Verb.
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1 ReplyIt was like that in D1, too.
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6 RepliesNot true. Go do the nightfall at 100.
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Edited by Hu Shot Yu: 11/15/2017 8:33:05 PMThe main enemies in open world are all damage percents. That’s why if you clown around and I’m open world it says recommended light is what you already are. The only difference being the “base light” for certain events. Raid, strikes, and nightfall. Pretty much a no brained as there is no “level” next to an enemy anymore. Don’t understand why this required an in-depth analysis. Just try thinking for yourself people.
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The people that care about that are looking to be carried. The ones that die 10 times per Nightfall.
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Nothing new. Bewn like this since d1
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Got your Solution to that problem. LEVEL UP JACKASS. Quit bitchin and complaining Its not hard at all to get close to 300
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Edited by Chez: 11/15/2017 7:56:58 PMThe only time 300+ really mattered was within 2 weeks of the game's release. If someone had been able to reach 300+, it usually meant they were more dedicated to the game and high level activities. Anyone 280 or below at that time was very casual (nothing wrong with that) and probably not ready to raid
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5 RepliesOp would need to take his whole light level down to 265 not 300+ to see a difference
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As with every version of this argument- make your own group if the big meany people don't let you in theirs. Whether it's people asking for emblems, LL, load outs, or completions, if you don't have those things, then f(_)ck 'em! Make your own group!
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5 RepliesI could be wrong but don’t PvE things scale to your level? Like a 240 nightfall will actually be 300+ enemies of the players are 300+?
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7 RepliesWow! I didn't know this... This makes everything feel totally pointless now. There definitely is NOTHING to grind for.
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1 ReplyHe only changed his power level by 3 points so the light of the weapon doesn't make a big difference