In Destiny 1, Nightfall entailed much harder versions of Strikes. You HAD to strategize and plan, act in congruence with your Fireteam to a very high degree, etc.
BOTTOM LINE: You were fighting the MONSTERS and usually One Big BOSS.
In Destiny 2, the Monsters and the Boss are ABSOLUTELY SECONDARY to the damn CLOCK. In essence, the BOSS of EVERY SINGLE NIGHTFALL MISSION IS THE SAME.....
......It's THE CLOCK.
You are no longer worrying about the overwhelming power and destructive force of the Monsters..... EVERY NIGHTFALL you are now really only worried about the CLOCK.
It has been reduced that there is only ONE BOSS in any and all Nightfalls: THE CLOCK.
THIS NEEDS TO GO.
Make the Nightfall Monsters epic hard.
Make the strategy and planning CRITICAL.
But lose the Timer. It's RUINING the fun of Nightfall.
UPDATE:
A lot of people are thinking I am saying the Timer is "Hard"
That is NOT AT ALL what I am saying.
The Timer being in every nightfall is Redundant As F.
The Timer becomes the Only Real Boss You Fight.
You are really only playing against ONE BOSS: The Clock.... again and again and again.
BORING!!!
English
#feedback
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So get good and get higher scores to have a better chance at the exclusive loot; the point of nightfall is to be difficult, if you don't like it then that's your problem.
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1 ReplyThese kind of posts ALWAYS result in brain dead -blam!-sticks puking out the same basic phrase in between bouts of drool EVERY time; “Get better at the game if you can’t handle the timer”. These kind of morons won’t understand that the timer is the LAZIEST way to try to add difficulty or complexity to a game. A damn timer. I want some kind of challenge not a goddamn race. That was what was fun about the original nightfall. ANY enemy became a dangerous mofo that could potentially end your game with one blow. It required planning and strategy. This new nightfall requires...jumping through damn hoops. LITERALLY jumping through freaking HOOPS. Shooting chandeliers. Some other stupid bullshit. New nightfall sucks ass.
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2 RepliesNfs are the only thing in the game that improved imo
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78 RepliesGreat idea, let's get rid of the clock. Everyone can camp in the back of an area with sniper rifles again! That was so much more fun than the current system, right?
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The Nightfall feels like a Heroic version of Strikes with a half Raid timer anyways. The clock just prevents afk. Wish it was a thing in normal strikes as well. Worked well enough for Black Spindle too.
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2 RepliesListen, the mindless Desticle defender trick is called a "straw man". They can't address or refute your criticisms, so they mischaracterize it and argue against their own "straw" argument. Don't fall for it. Most of them don't even realize they're doing it, it's emotional. Ignore them.
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Well I want hear you suggestion? Nightfall should return people to orbit one way or another. So say the remove the timer. Return to orbit when all 3 people die. Everyone will still cry. Because they can't sit back and snipe like a bunch of noobs. I do not disagree with you. I'm just saying people complain but no one as solution.
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3 RepliesFor all you guys claiming people would hide in the back of a Nightfall and snipe, here’s a challenge... Do this week’s Nightfall. Have a couple of players help you get to the boss fight, then have them drop out. You should have around 10 minutes left. Now pick this imaginary spot you think exists and stay there. You cannot move again, not to avoid dying, not to get ammo. Kill the boss. Oh wait, you can’t. All the mechanics prevent it, anywhere from highly aggressive enemies that will chase you down, the boss moves, and oh yeah, you have to slam an orb in the final phase. Every Nightfall has mechanics that force you to move. Timer or no timer, you cannot camp and win. It is designed out. Stop bringing up year one play; it has no bearing on D2. The OP is right; timers every week is stale. They are also redundant and a way to cover up the weakness of a two-primary weapon slot system.
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22 RepliesAny of this sound familiar ? "we don't have time to kill these guys - fly past them on your sparrow" "get that anomaly, let's go" , "we don't have to kill those guys, just that guy to move to the next area, HURRY" Does that sound like fun to you ? The artificial difficulty of it is really, really lazy. I'd rather go [u]back to orbit[/u] and start over and play smart, strategically and safely to finish a [u]hard[/u], challenging nightfall. Not rush, rush, rush.
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4 RepliesReally wish Bungie would ban idiots who blame timers for not enjoying nightfalls, they’re ruining the forums(which are god awful to start with). How about you stop blaming timers for something they aren’t doing. People act like nightfalls in D1 were perfect but they weren’t and a person actually paying attention would realize that the other modifier to the nightfall, particularly the ones that penalize players like momentum, are what’s ruining the nightfalls.
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why did bungie make D2 so casual? why did bungie make nightfalls so hard?
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Now just imagine if the 30 min timer did wipe your team to orbit.
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tbh, the timers are hit and miss. I understand why they are there but my main concern is that i run by so much stuff (not killing). i get it, running by could get you killed but why put effort into enemies spawn locations if all i do is run by 70% of that content. Also, play with two people that know their toon inside and out. Changing up your load-outs and class abilities help a ton. even mid-game. :D
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Agreed. Beholden to the clock all day at work and come home to play a game.....to be beholden to a damn clock again. No thank you
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Personally I feel the timer should be a modifier and not default to every nightfall.
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Yup, haven't played a nightfall since week 1
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I know what they are trying to do but, I think they went the wrong way about it. A timer was put in to make people play more aggressive. Not camping, clearing an area to camp again and move forward. You have to move now. Ok sure. I get it, but why not reward people for playing aggressive instead of just punishing those who do not? Instant mission fail timers are annoying, and yes, lazy. Why not put in that the powerful gear will only drop if you completed it in less then the timer? Still give the tokens, glimmer and legendary drops. This way fireteam could practice till the end and keep trying the entire strike. Same result but more engaging. Or even better, give combo points for multi-kills, successive kills, rainbow medals, time left or medals and base the rewards off the points and have gold, silver and bronze level rewards? Not enough points, strike loot, enough points, nightfall rewards. Points were taken out of strikes and that is a shame as seeing the points at the end of a strike to compete with your friends was a fun endgame activity, even if it was pointless, gearwise.
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6 RepliesA timer does not make a nightfall HARD. A timer simply makes a nightfall NOT FUN. Have fun and may RNG be forever in your favor.
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I agree 100%. I would rather spend an hour trying to defeat a boss on hard as hell mode rather than running thru trying to beat a stupid timer. Or how about make a it choice. Like Hard mode or Timer mode?
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5 RepliesNightfall is only enjoyable for people who don't actually enjoy the game, choosing instead to make use of cheeses and totally ignore everything they can run through. That isn't enjoying the game. Speed runners are the extreme bottom tier of all gamers, as in, they make casual players who would frankly rather be playing candy crush look like hard core fanatics. Why? Oh I'm not saying that speed running doesn't take a certain, frankly extremely small amount of skill. I'm saying you're the scum of the gaming industry because you're literally the argument against the last two decades of getting gaming accepted as art. You take all purpose, all message, all expression, out of the experience, and it becomes truly a mindless meaningless grind. You experience nothing but the parts of the game you are absolutely forced to confront, and ignore everything else. It's like judging your experience at a museum by how fast you can run through it. Timers have no place at all in a gaming experience and people who's only pleasure in gaming is ignoring it all except one or two unavoidable events are best left to be unhappy and dissatisfied. They should be used as a gauge to measure how good a game is... The more unhappy they are, the better the quality of the game you have produced.
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Even though you have good points about the timer, it should not be in every single nightfall, normal or prestige. I don't get any better gear out of it since all my guardians are 305 and most of my gear is already 305...boring as hell to get to 305. Anyways, my suggestion to Bungie: 1. Make the ads smarter, not too much of a bullet-sponge. Make them move around more, faster, and more random. 2. Bullet sponge ads = no fun. I know this is syfy fantasy, but bullet sponge ads are boring. 3. Make doing the nightfall worth it. I want nightfall/strike specific loot that I can grind for...ie Imago Loop or that ugly dudes head as a helmet from the Dreadnaught. I AM TIRED OF GETTING TOKENS like I'm at Dave & Busters or Chucky Cheese when I was a kid. This isn't the local fairgrounds Bungie. 4. Make more interesting modifiers. 5. No MORE TOKENS...oh wait, I already said that....that's how much I hate the token system. BORING AS______
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I don’t mind the clock but not every time. They need to mix it up. There’s plenty of other modifiers they could use to make strikes hard.
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5 RepliesIf it wasn't for the timer I would go in to Nightfall strikes solo like I used to in D1. They changed nightfalls alot, I remember in D1 enemies would have a weakness to certain energy types (Which is how I used to solo them, just took in the best weapon I had for that energy type and a crap load of ammo synths) and there was no timer. The strikes were still stupid hard (Which I liked) but there was a sense of achievement to them, now they just feel like a race against the clock and I hate that.. Not saying I want all of the weaknesses/ammo synths back but just get rid of the stupid timer so I can go in solo and take my time and I'll be all good.
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1 ReplyBump! Totally agree, ran it once with friends and completely lost interest to do it again because of the damn timer. Nightfall should be strategy, not a race.
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2 RepliesIt hurt their feelings that people could lay back and solo the nightfalls. The arrogant -blam!-s demand you play the game and farm on their terms. Hence ice breaker was ruined, we have timers, etc etc. Heaven forbid you take an hour to solo a nightfall because that's what you're into.
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Lots of comments. Some like the timer, more don't. But when the game play involves running through as much stuff as possible, to gain some time, just seems to be a silly, lazy, way to make it "harder". I don't try. I doubt the other less skillful players try either. No one in my Clan has bothered for weeks.