Who thought it would be balanced if a pulse grenade kills you in 2 ticks, but a vortex grenade mildly tickles you if you stand in it for it's full duration?
I know there have been posts about pulse grenades being too strong, but I want to know who actually thought this was a good idea?
Did they not look at the DPS of each then balance accordingly?
Did they just put in a random number and said -blam!- it?
So many of the choices made in this game are the WORST possible choices that anyone could ever make, you could pick a person off the street and he would come up with better ideas than these people at Bungly....
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Pulse Grenades are what grenades [b]should be[/b].. and they somehow forgot how to make proper grenades after that.
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In D1, the pulse grenade was slower and did less damage. Even a weak grenade can become OP if make enough changes to it.
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Edited by Never: 11/10/2017 5:05:59 PMPulse grenades don't kill you in 2 ticks.
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Try jumpung. Don't stay still. No wonder you keep getting team shot
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Edited by PR4X1S: 11/9/2017 5:18:02 PMLeave pulse where it is and buff the void grenade, the one where it sticks and explodes twice is like sticking someone with a party popper, it's totally under powered and doesn't even remove the shield on enemy's in PVE or PVP.
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At least void actually kills if they afk in it. The hunter would do unspeakable things to have that be true of incendiaries.