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Edited by The Orwell: 11/10/2017 4:07:39 PM
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Oathkeeper Armor for Clans. (Suggestion)

You know how when clans go into guided games and complete them the clan gets a Oathkeeper score? There should be armor sets for getting a higher score. Each armor piece could include a perk that grants a 20% chance to earn Oathkeeper guns, shaders, etc. With a full set this would be 100%. This would give a greater incentive to have clans play guided games more, unite the community and make the Oathkeeper score something more than just ticks on a bar that nobody pays attention to. I want to know what you guys think about this idea. What needs improvement on this idea? Could it work? EDIT 1: Getting some great feedback here,! Onyx Guard and IRaidWithAussies suggested that we should make the reward requirements based on clan size so smaller clans can have the same chance of getting the rewards. Have the rewards include an Aura. Maybe an emblem for Guided Game Completions too? Shaders? Ships? Sparrows? Emotes? All that fun stuff... [spoiler]IRaidWithAussies said: [quote]Nah, no bonuses. That's unfair to people not in clans/solo players/small clans. Let us hit the oathkeeper score of 5 for both nightfall and raid. Each one rewards an aura for the week.[/quote] Onyx Guard said:[quote]Could make it a proportional steps to match clan sizes. Big clans have to do more, but are more likely to get it done. Small clans have a lower completion requirement, but requires contribution from everyone; it's too much for just one or two members to do on their own. Something along the lines of 1000 completions for 80+ members, 600 completions for 31-79 members, 425 completions for groups up to 30, and 150 completions for 10 or less members. [/quote] [/spoiler] EDIT 2: Perhaps change the oathkeeper score to a feedback-based system. Players that were guided get prompted with a message to tell how their guided game was; this would avoid scenarios like the one Penguins667187 brought up here: [spoiler][quote]It would give people a nice incentive to be a guide. I also feel that if you tie loot into it you will draw a crowd of people who really, really shouldn't be involved in guiding games. Some people have zero patience, teaching skills, or people skills but would gladly make a rando feel like s**t to try to get oathkeeper weapons. That in turn, defeats the purpose.[/quote][/spoiler] EDIT 3: Whocaneater 814 suggested that the armor should be customizable by the clan leader similar to how the flags work. Have a few basic armor set types to choose from and the ability to put different designs on them like our clan flags: [spoiler][quote]How about clan armor. Armor created by clan leader that can be picked from all available armor types. Just add a skin of leaders choosing. Should be simple to implement, since Bungie is so good with re-skins... I want to see entire clans all wearing the same custom armor bearing their crests.[/quote][/spoiler]
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  • Edited by iHocNation: 11/10/2017 10:22:13 AM
    How about clan armor. Armor created by clan leader that can be picked from all available armor types. Just add a skin of leaders choosing. Should be simple to implement, since Bungie is so good with re-skins... I want to see entire clans all wearing the same custom armor bearing their crests.

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    • That suggestion makes sense and would be rewarding to you so...... No.

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      • Needs work, but not a bad idea at all.

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        • Bungie scrolls through all the worthwhile posts and just mutes them all.

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          • Yeah then watch all the oath keeper shader and armor being poor. Poor stat distribution per class, and brown and grey shaders everywhere.

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            • I don't see any issues giving players Oathkeeper-themed (What would it even look like?) cosmetics like ships, shaders, armor, ghosts, sparrows and emblems but I wouldn't be in favor of exclusive weapons since those could actually impact game play if they're BiS items. Armor and such doesn't really matter anymore since it's just Recovery, Resilience, or Mobility gear which there's multiple sets of y'know? Then maybe after reaching max rank for a season, which would require a rework to the system probably, give those players an Aura. It'd be a neat way to be able to spot someone who constantly guides other players similarly to a [Mentor] tag on the forums here.

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              • Nah, no bonuses. That's unfair to people not in clans/solo players/small clans. Let us hit the oathkeeper score of 5 for both nightfall and raid. Each one rewards an aura for the week.

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                • Good idea. Nice to see someone giving actual suggestions, not just complaining.

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                  • This is probably something they would actually do. They would gladly hand out more reskinned weapons and more cosmetic armor to dress up your barbie doll. All salt removed- it is a good idea. It's nice to see actual attempts on being helpful in these forums. It would give people a nice incentive to be a guide. I also feel that if you tie loot into it you will draw a crowd of people who really, really shouldn't be involved in guiding games. Some people have zero patience, teaching skills, or people skills but would gladly make a rando feel like shit to try to get oathkeeper weapons. That in turn, defeats the purpose.

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                    • This is a great idea!

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                      • Hey now. We’re already getting a different [i]flag pole[/i] for our banners in season two. That’s two rewards already, cosmetics and friends.

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                        • Never used the guided games, but seems like a good idea.

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