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Destiny 2

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10/24/2017 11:01:06 AM
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In-depth SIVA Subclass Concepts

The orginal post belongs to reddit user: Glamdring804 Please acknowledge this post bungie these ideas are great Scionbane: Kinetic Titan Subclass Grenades: SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside. Frag Grenade: Throw a grenade that explodes in a blast of shrapnel. Class Ability: Towering Barricade Rally Barricade Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based models. They have the appearance of fused SIVA grids. Movement: High Lift Strafe Lift Catapult Lift Super: Nanograph Axe Summon a battleaxe made of SIVA. Press R1 to chain together light attacks. Press R2 to slam the ground and unleash a directed blast of SIVA. Code of the Swarmborn Axe Strike: After sprinting a short time, use this melee ability to unleash an axe strike that leaves a damage dealing SIVA swarm in its wake. Self Sustaining Process: Melee kills increase the throw distance of your next grenade. Grenade kills increase the range of your next melee attack. Swarm Will: Strikes with your axe leave a SIVA swarm in their wake. Nanite Enhanced: Enemies killed by SIVA swarms increase your super meter. Kills with SIVA swarms while Nanograph Axe is active increases its duration. Code of the Immovable Repressive Strike: Unleash a powerful melee attack that temporarily disables an opponent's abilities. Fused Membranes: Barricades last longer, and can take more damage. Born of Pain: You are harder to kill while Nanograph Axe is active. Casting your super while critically wounded restores a significant portion of your health. Adaptive Armor: Consume your grenade charge to gain a durable overshield. The inspiration for this subclass quite obviously came from the Relic Axe in RoI. I was having trouble coming up with a solid and unique idea for the Titan subclass, when I had the idea that maybe SIVA somehow replicated the axe after being exposed to it. Functionally, the super would be very similar. Bloodflayer: Kinetic Hunter Subclass Grenades: SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside. Weft Grenade: Throw a glob of SIVA that sprouts into a web of tendrils on detonation, tethering any nearby enemies to the ground for a short time. Class Ability: Marksman Dodge Gambler's Dodge Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based animations. Dodging looks like a SIVA teleport. Movement: High Jump Blink Triple Jump Note: Blink has a SIVA based animation. Super: Nanobarb Lash Summon a barbed whip of SIVA tendrils. Press R1 to unleash a broad stroke of the whip that deals massive damage. Press R2 to crack your whip and launch a small spread of SIVA barbs. Press L2 to latch on to distant enemy and drag them towards you. Path of the Bloodborn Enslaving Strike: This melee ability turns low level Minions of the Darkness into temporary allies. Sanguinie Will: Damaging enemies with your abilities restores a small amount of health and increases weapon handling and reload speed. Inevitable End: Enemies killed with Nanobarb Lash leave SIVA swarms in their wake. Volatile Veins: Your body explodes on death, dealing huge damage to nearby enemies. Path of the Shredder Rupturing Strike: This melee ability infects damaged enemies, causing them continuously take damage for a short time. Marked Prey: Enemies damaged by SIVA abilities are marked on your HUD for a short time. Recalibration: Dodging triggers health regeneration. Cut and Dry: Nanobarb Lash deals massive damage to enemies drawn close with Nanobarb Lash's latching attack. I think this one pretty much speaks for itself. It's meant to be a sort of vampiric Hunter just going ham with a barbed whip. Swarmcaster: Kinetic Warlock Subclass Grenades SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside. Cluster Bomb: Throw a grenade that splits into smaller explosives on detonation. Class Ability Healing Rift Empowering Rift Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based animations. The rifts look like buzzing swarms of SIVA mites. Movement Focused Burst Controlled Glide Blink Note: Blink has a SIVA based animation. Super: Nanoblade Swarm Surround yourself with a cloud of SIVA mites that damages enemies inside. Press and hold R2 to target multiple enemies and release to launch a hail of SIVA daggers. While Nanoblade Swarm is active, you levitate and have increased movement speed. Note: Functionally, the hold and target attack would be similar to the Drake tank's micro missile ability. Attunement of Replication Parasite Blast: Enemies killed with this melee ability spawn a seeking SIVA bomb. Inverse Reaction: Being dealt damage while standing on your rift causes the source to take damage. Enemies that pass through your rift are slowed. Hungering Rain: The projectiles of Nanoblade Swarm track enemies. Universal Consumption: Hold R1 and R2 to consume your grenade and melee charges while casting Nanoblade Swarm, increasing its duration, size, and intensity. Attunement of Enhancement Inevitable End: Damaging an enemy with this melee ability increases the damage of your grenade for a short duration. Blood Cycle: Kills with your grenade restore your health and increase the damage of your melee for a short duration. Critical Density: You are invincible while casting your super. Upon activation, your super sends out a blast of SIVA blades, damaging nearby enemies. Honed Edge: While Nanoblade Swarm is active, press L2 to fuse your swarm into a single blade that can be aimed directly. Percision hits with this ability increase Nanoblade Swarm's duration. This idea is essentially a "plague doctor" Warlock, commanding a deadly swarm of nanites.

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