The orginal post belongs to reddit user: Glamdring804
Please acknowledge this post bungie these ideas are great
Scionbane: Kinetic Titan Subclass
Grenades:
SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside.
Frag Grenade: Throw a grenade that explodes in a blast of shrapnel.
Class Ability:
Towering Barricade
Rally Barricade
Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based models. They have the appearance of fused SIVA grids.
Movement:
High Lift
Strafe Lift
Catapult Lift
Super: Nanograph Axe
Summon a battleaxe made of SIVA. Press R1 to chain together light attacks. Press R2 to slam the ground and unleash a directed blast of SIVA.
Code of the Swarmborn
Axe Strike: After sprinting a short time, use this melee ability to unleash an axe strike that leaves a damage dealing SIVA swarm in its wake.
Self Sustaining Process: Melee kills increase the throw distance of your next grenade. Grenade kills increase the range of your next melee attack.
Swarm Will: Strikes with your axe leave a SIVA swarm in their wake.
Nanite Enhanced: Enemies killed by SIVA swarms increase your super meter. Kills with SIVA swarms while Nanograph Axe is active increases its duration.
Code of the Immovable
Repressive Strike: Unleash a powerful melee attack that temporarily disables an opponent's abilities.
Fused Membranes: Barricades last longer, and can take more damage.
Born of Pain: You are harder to kill while Nanograph Axe is active. Casting your super while critically wounded restores a significant portion of your health.
Adaptive Armor: Consume your grenade charge to gain a durable overshield.
The inspiration for this subclass quite obviously came from the Relic Axe in RoI. I was having trouble coming up with a solid and unique idea for the Titan subclass, when I had the idea that maybe SIVA somehow replicated the axe after being exposed to it. Functionally, the super would be very similar.
Bloodflayer: Kinetic Hunter Subclass
Grenades:
SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside.
Weft Grenade: Throw a glob of SIVA that sprouts into a web of tendrils on detonation, tethering any nearby enemies to the ground for a short time.
Class Ability:
Marksman Dodge
Gambler's Dodge
Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based animations. Dodging looks like a SIVA teleport.
Movement:
High Jump
Blink
Triple Jump
Note: Blink has a SIVA based animation.
Super: Nanobarb Lash
Summon a barbed whip of SIVA tendrils. Press R1 to unleash a broad stroke of the whip that deals massive damage. Press R2 to crack your whip and launch a small spread of SIVA barbs. Press L2 to latch on to distant enemy and drag them towards you.
Path of the Bloodborn
Enslaving Strike: This melee ability turns low level Minions of the Darkness into temporary allies.
Sanguinie Will: Damaging enemies with your abilities restores a small amount of health and increases weapon handling and reload speed.
Inevitable End: Enemies killed with Nanobarb Lash leave SIVA swarms in their wake.
Volatile Veins: Your body explodes on death, dealing huge damage to nearby enemies.
Path of the Shredder
Rupturing Strike: This melee ability infects damaged enemies, causing them continuously take damage for a short time.
Marked Prey: Enemies damaged by SIVA abilities are marked on your HUD for a short time.
Recalibration: Dodging triggers health regeneration.
Cut and Dry: Nanobarb Lash deals massive damage to enemies drawn close with Nanobarb Lash's latching attack.
I think this one pretty much speaks for itself. It's meant to be a sort of vampiric Hunter just going ham with a barbed whip.
Swarmcaster: Kinetic Warlock Subclass
Grenades
SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside.
Cluster Bomb: Throw a grenade that splits into smaller explosives on detonation.
Class Ability
Healing Rift
Empowering Rift
Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based animations. The rifts look like buzzing swarms of SIVA mites.
Movement
Focused Burst
Controlled Glide
Blink
Note: Blink has a SIVA based animation.
Super: Nanoblade Swarm
Surround yourself with a cloud of SIVA mites that damages enemies inside. Press and hold R2 to target multiple enemies and release to launch a hail of SIVA daggers. While Nanoblade Swarm is active, you levitate and have increased movement speed.
Note: Functionally, the hold and target attack would be similar to the Drake tank's micro missile ability.
Attunement of Replication
Parasite Blast: Enemies killed with this melee ability spawn a seeking SIVA bomb.
Inverse Reaction: Being dealt damage while standing on your rift causes the source to take damage. Enemies that pass through your rift are slowed.
Hungering Rain: The projectiles of Nanoblade Swarm track enemies.
Universal Consumption: Hold R1 and R2 to consume your grenade and melee charges while casting Nanoblade Swarm, increasing its duration, size, and intensity.
Attunement of Enhancement
Inevitable End: Damaging an enemy with this melee ability increases the damage of your grenade for a short duration.
Blood Cycle: Kills with your grenade restore your health and increase the damage of your melee for a short duration.
Critical Density: You are invincible while casting your super. Upon activation, your super sends out a blast of SIVA blades, damaging nearby enemies.
Honed Edge: While Nanoblade Swarm is active, press L2 to fuse your swarm into a single blade that can be aimed directly. Percision hits with this ability increase Nanoblade Swarm's duration.
This idea is essentially a "plague doctor" Warlock, commanding a deadly swarm of nanites.
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Bump, this is really good