It honestly seems like this is just a small company that tried their best to make a knockoff of Destiny 1.
Edit: Yooo we are trending!
Edit: So apparently bringing up the fact that Destiny 1 was a bad game when it first released is a valid excuse for Destiny 2 being this bad. But Destiny 1 was three years ago, you cant compare a game from three years ago to a game that was just released not even two months ago. The should have built upon on the achievements in Destiny 1 instead of casing almost ALL of them aside for this boring casual and very bland approach.
This is the vegan glutton free version on Destiny.
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#destiny2
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All that talk about Bungie having help from 2 additional studios and a total of 750 people working on this game seem like total bullshit to me. Unless 500 of them are working on the PC port, i just dont believe this. It doesnt take 750 people to copy and paste.
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Again slow minded trash call of duty wwll is new game not reskin like destiny that drops next week.... keep paying and sleeping with your gf the destiny disk, see if loves you back.
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2 RepliesWho cares game is garbage. Call of duty wwll
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This is NOT the same Bungie (we all knew and loved with Halo) team. Back when the team brainstormed Destiny before Halo (3) ODST (they dropped easter eggs in that game about Destiny), they came up with a fantastic story that was to be Destiny. Once they split from the contract with Microsoft (343) a dozen plus Bungie folks went to work for 343. Then Bungie got into bed with Activision and several more employees left (fled). About a year before the planned release of Destiny (with full story) was to be released, Activision had Bungie change the whole thing. Literally changing (doing away with) the story, cutting up the game, and redoing it in a hodge podge fashion. It was during that time that several key creators (writers & creative design team members) left. That's why we got the Destiny (1) that we got, because Activision stepped in and finished the product with no writers. A month after release of D1 Activision had "Bungie" start on D2. It literally was a planned relaunch of the Destiny franchise. New engine, new story, and do away with the D1 that was being played at that time. So, the D2 we are playing today is more of a Activision/Bungie lackee hybrid now. Original story & facts- [spoiler]The traveler was a time traveling vex creation that went to several solar systems and stole the life force (light) from the beings of those systems for energy. The fallen and other aliens chased, and damaged the traveler bad enough it got marooned over earth. The Traveler had to use the light from itself to resurrect an army of dead humans (Guardians) to fight it's (the Traveler) enemies and buy itself time to fix itself (btw, the gardens are what is inside the Traveler). Your character is approached by a character called Crow (then that character was reused as the queens brother in the released Destiny game) and the truth is revealed. Our character goes on a quest to retrieve artifacts and turn other guardians to the truth (the PvP, guardians fighting guardians, tied into a civil war theme and justified PvP). Originally, there was NO DLC, everything was going to be released as Destiny. But after Activision muddled it up, it was cut into parts to make more money. Micro transactions were later created by Activision to make up for lost revenue. In the story you'd have a familiar, you'd rescue Raspution (the art of the bloody robot leaning on the wall was him), the speaker was actually named different and your companion sent by Rasputin. The character that you ran into that said she didn't have time to tell you why she didn't have time was Osiris. The game plan, and story, was you were going to rescue all the old Warminds. It was a rich and lengthy story. Activision felt it was too linear, complicated, and too deep. The hive was the souls of the victims of the traveler awoken to take vengeance. Cabal were later added and the Vex's mission was changed in the story. [/spoiler]
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5 RepliesHopefully not because Destiny 1 was a disaster on launch. You paid for a tenth of a game. I quit after year 1 because it sucked so bad. Yeah, sure, I hear it was better later...you know, after you paid your ransom money for them to give you the game they should have at launch and paid twice as much, or you didn't get to play the game that you purchased nearly at all. If you like paying hostage money and being blackmailed for an eventually, and very arguably, good video game, congrats! You can still go play that game. But Destiny 2 was a full game on launch. Sorry if you don't like it. Sorry if you blew through the content that was clearly there and are searching for things to do (I'm not). But if that's the case, maybe then it's not Bungie that's the problem? Not saying to like something you don't. Not saying don't complain. But I can't help but think this is down to personal preferences, and people not liking that D2 doesn't look like d1, even when d2 is absolutely fine.
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3 RepliesEdited by DeathPony07: 10/25/2017 12:50:50 PMThe issues for me are the slow cooldowns(why you take away my space magic?), my characters don't feel powerful anymore, the 2 primary weapon system isn't fun and lacks DPS(special weapons need to come back), snipers are useless and weak in PvE, the basic skill trees that can't be mixed together, terrible exotics, no machine guns, no tracking on launchers, except one, one rocket magazines, no Cryptic Dragonesque legendary scouts, weak grenades, weak supers, enemies that constantly teleport, single use shaders, single use mods, the mod system in general is terrible, no INT/DIS/STR, Mobility/Armor/Recovery adjustments belong in the skill tree, no useful perks on armor, raid gear sucks, no random rolls, most weapons are boring and get sharded, no heroic strikes/story, infusion is class and weapon type locked, engrams can't be transferred between characters, the slot machine loot system, no bounties to earn Vanguard and faction rep, no strike specific loot, 4v4 team shooting PvP, timed nightfalls, no actual quest screen, and an overall lack of variety, player choice, fast-paced action, and fun. The game lacks most of the improvements from D1 too. I love Destiny, but I can't stand playing D2 anymore. It's so stale and boring.
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I played at E3 in 2013
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Yes and no. The biggest thing is that the 'creator' of destiny was Joseph Staten. He wrote the concept for destiny. Unfortunately when the D1 rewrite happened he picked up and left. Bungie has been guessing ever since his departure.
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1 ReplyNope the cabal took over Bungie headquarters. When I asked them why they made themself lose in the game? they said".....no you are the one who bought the game...how did we lose?"
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1 ReplyI just liked it to 343 likes. You're welcome.
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OMG! If u look close enough! U will see the game title is density 2. I knew it was the knock off version. Bungie gonna sue them!
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13 RepliesEdited by Patient3591: 10/25/2017 4:02:58 AMIt’s the same company, yeah, but not the same development team. After Joe Staten’s story was torn to ribbons and used to tie together the scraps of the new story they had come up with, some of the Team was put to work on patching and updating D1 to salvage the wreck they delivered, while the rest re-worked the planned DLC into The Taken King. The former are the ones who saved D1, the latter are the ones who gave us D2 This is an older article, but there are a few things in it that may seem familiar. https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 [quote]Destiny came out on September 9, 2014. Most of the development team was proud of the game, a source told me, and many were shocked to see harsh reviews; although most at Bungie had anticipated that players wouldn’t love the story, the team thought Destiny made up for that deficiency in many other ways. One source says they had internal surveys pegging the Metacritic score at around a 90 average; it turned out to be a 76. (Bungie then missed out on a major bonus, that source confirmed.) Critics and fans did indeed love the look and feel of the game, but even beyond the lackluster story, there was much to criticize in Destiny: the random loot system, the grindiness, the bizarre leveling, and many irritating bugs and glitches.[/quote] And what are some of the big changes from D1 to D2? No randomized loot. Significantly less grind. The story brings you to level 20 and nothing else requires leveling. [quote] Diablo III had launched to commercial success in 2012 but saw a great deal of criticism from fans thanks to randomized loot, frustrating online DRM, and a lack of endgame content. Both games shared a publisher, Activision, that thought Destiny could redeem itself in fans’ eyes the way Diablo III eventually had after its release. “They basically came in and said, ‘Look, here’s our story of developing Diablo III and then bringing in [the expansion] Reaper of Souls,’” said one person who was at the Blizzard talk. “They were saying, like, ‘Hey, random numbers are not fun—dice rolls are not fun. You can give the illusion of randomness, but you want to weight it towards the player… The only point you have to deliver on is that when people leave your game—because they will—when they leave your game, they need to be happy.’”[/quote] Less randomness, don’t worry about players leaving the game, just make sure they get everything they can out of it before they leave? Yep, sounds like D2’s design philosophy to me. And don’t take my word for it, ask the man himself. [quote] In previous interviews with Kotaku and other sites, director Luke Smith has talked openly about avoiding randomness and designing quests with guaranteed rewards, an approach that has served Destiny well throughout year two so far.[/quote] And that’s not all. [quote] Before anyone could be redeemed, Bungie had to ship The Taken King, which had been going through its own set of development issues. Pre-production on this expansion, which was code-named Comet, had started in late 2013. Two sources say the original plan was to release this major expansion at $60 and include a brand new planet, Europa, as well as a new area on Earth called the European Dead Zone (which itself had been pushed back from vanilla Destiny).[/quote] Well those names sure sound familiar, don’t they? So, yeah. Bungie has been constantly scrambling to release the minimum viable product at each new release window, and pushing back previously planned content to later releases, for the past 3 years. And to facilitate that, they have separate teams, working simultaneously on separate expansions with a staggered release schedule. So the people who brought us Taken King went immediately to work on Destiny 2, stitching it together out of the content they didn’t have enough time to put into Taken King, while also trying to fix the biggest criticisms vanilla D1 faced. Meanwhile, the live Team was working to make D1 better, patching it up with a series of system tweaks quality of life improvements. This happening at the same time. In retrospect, it should be no surprise at all that all the little ways D1 improved in the two years since Taken King got left out of D2.
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1 ReplyNo they are different people or they got lazy. Destiny 1 had amazing weapons and armor Destiny 2s best exotic weapons and armor are Destiny 1s average exotics. Destiny sold me on amazing weapons and awesome space powers. Now its.... i dont know what it is. -blam!- i spent 100 dollars on this shit and have two expansions to plan now. Atleast in D1 vanilla we had VoG.... fatebringer.... ghallahorn ugh....
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Dont know but Bungie backwards is Eignub. Think about it. Possible exotic quest on Eignub??? (Goes to orbit, banned...fml)
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No, I think they fired Joe Staten who was responsible for D1
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Made a destiny 2 Discord for PC / Xbox One / Ps4 Players https://discord.gg/H2BxUpg Join up !!! Still under construction But please join to help develop this great server
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You can tell it’s the same people because they decided to follow the same formula of a mediocre base game with everything that eventually makes it a good game held behind paid dlc. The problem is that it was a passable idea the first time around because they could say it’s a new game, a new idea, so they have to take the time to figure it out. That doesn’t translate too well to a sequel launched after years of additions to the original game. Just leaves a bad taste. I was expecting better, but I guess I’ll just have to wait a year or two to enjoy this game.
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Edited by Solonoid: 10/25/2017 9:23:48 PMA lot of people were on this train when the first Destiny came out. I've been here since before Reach dropped, and people said the same thing when trying to transition to Reach from Halo 3. This is just something you're going to have to deal with as you realise Bungie doesn't care about their fans and will pretty much do whatever makes money.
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Nope it’s luke Smith the guy who did stuff with taken king and basically started the let’s watch destiny fail train
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It is the same Bungie. You have Faction weapons and armor being re-skins like they were, and people defending it saying "That's how it always was", and now it's apparently a bi/monthly event to get a reskins with very minor texture edit. Now, I have to give them credit for the minor texturing, cause the Prestige, and Flawless armor, have none. Just a fancy Chroma that can easily be made into a new mod or a plain old shader. But the Prestige armor at this point should be something more, but the community seems okay with getting the same armor with a different name, no texture changes what-so-ever. They have exotics from the last game, which is the first time personally I've gotten upset at seeing returning items. Maybe expectations were too high? Maybe they just sold us the $60 DLC but also deleted our inventories and the old maps. Who knows? This isn't the same innovative Bungie that took leaps like dual-wielding any 2 single-handed guns. Or allowing you to punch a guy out of his vehicle or smack someone with a flag,bomb or skull. Those people left, and if I had to pull a quote from a video when Reach was being made "We at Bungie make games we like to play." Well, from the looks of it, they want a game ran by the Mida, where content is coincidentally postponed because it happened to fall in the same week as something else and they have nothing else for 2 weeks, and a game where the coolest looking equipment is rediculously hard to get and now unable to be accessed for at least a week. These people took no sense in what they did in Rise of Iron and are just making the first game all over again. I don't know what you're seeing but I wish I saw anything but Destiny 1.
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Not really. How many are really there from the days of the original vision? Likely not that many. Also you have to consider that yes in a way it is. Look at how they slowly destroyed that beautiful game so there is that in evidence for what we should have expected here. Last thought on the question this bunch at some point I believe in other words pure spinfoil hat talk got a talking to from Activision as to what the "vision" for the game is to be.
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2 RepliesPeople seem to forget, D1 was messed up and cut up from Day 1. The team who made this has been modified over time. Sure most of the principle Bungie employees were intact for both games, but there have been additions and deletions from that core group over the years. It would be highly speculative to say that misses the latest game are because of these personnel changes. BUT, it would not be surprising that with some of these personnel changes that some of the detracting things in this version of Destiny may easily be a result of these people. If you consider that the people who are no longer there were some of those involved with what made Halo(s) so good and so much fun, then with their absence and the addition of new people who are able to put their "spin" on what they think should be in the game, things like this can happen. Especially if the newer ones are "Yes" men, who somehow made their way into the fold. All they do is embolden poor decision making by not filtering critical decision making. Maybe Marty and Joe (I'm sure I'm missing some others) added some things that made the old games great, but their input is no more.
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13 RepliesDestiny 1 had less in it when it launched.
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2 RepliesMechanics and aesthetics are pretty spot on... music, story, theme, mood, personality is surprisingly different. I feel like the task of breaking down both games would require writing a book about everything. I just started on PC (ahem) laptop, so I haven't quiet got a grasp of what this game is fully about. But as a fan of the first with minimal gripes overall, I'm enjoying this game in a slightly different way than the first. I can't wrap my head around it, I feel like this will take a while.
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2 RepliesThe "Destiny 1 was bad" excuse doesn't fly due to the fact that Destiny 2 is degraded from Destiny 1 Vanilla. For example: Why can you only access Crucible through a playlist? Want to play Control? Too bad, hope it comes up for you on the Playlist! Why can you only access Strikes through a playlist? Why can't you access any story missions except through the 3/week offering from Ikora? Why can't you access the Adventures except through the 4/day selection from the planetary vendors? These are really simple things that D1 did at launch that D2 does not.