So i know people always complain how their main class is under-powered so i won't go into that with the hunter even though i do think that class needs a lot of love compared to the other two.
I would like to see an ability that can help my team however, titans can set up a barrier that can reload your weapons and partially protect you, warlocks can set up a healing or buff rift to assist, hunters can ... dodge.
Now i'm not saying dodge is a bad thing, although i do much prefer the other two classes ability. However i would love to see the hunter contribue to the team, which is why (after trying calus a few times) i doubt it would be cool if the hunter could spawn ammo drops. The details would have to be worked out but it could be everytime you dodge you create ammo for your team, or have a perk that creates an ammo drop for every 5 precision shots, something, anything that would help me contribute to my team effort. (and yes i get the hunter contributes via dps but that's not the same)
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even though i haven't played D2, i'd personally like something that fits with the class theme. for example, Titans are the "Knight/Paladin" archetype who protect their team with their light, so they get their blockades warlocks i'd argue are the "cleric/priest"s of this game even though it's never particularly mentioned, so rift suits them as a supportive ability. Hunters are the "Scout/Rogue" archetype, so i have an idea for this class. what if Hunters had an ability called "Scout" that marks enemies positions with a marker above their head? it's not only useful information wise but fits the "Scout/Rogue" theme. i don't know if it's going to be overpowered or underpowered as, once again, i haven't played D2, but it'd just be nice to know that when i get the game i still have a "Rogue" class to main.
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I'm thinking that maybe each hunter subclass should have some sort of extra modifier for dodge like the nightstalker's invisibility after dodging. I do like the idea of an ability that helps the team like providing ammo, but it doesn't really fit what a hunter is. Hunters are tricky, stealthy, speedy, slippery little bastrads and they specialize in survivability. So, I propose that arcstrider and gunslinger should have the same kind of treatment that nightstalkers got, just not invisibility. Arcstrider needs more flexibility with dodge so that it can be used aggressively when needed, so make them change dodge into a short range teleport (blink). Gunslingers are primarily aggressive combatants and their marksman dodge ought to be used more to keep them in the fight longer, so reduce their dodge timer to about 5-6 seconds. Now to be clear, these abilities would be restricted to one of the two ability sets like how the nightstalker's invis dodge is set to way of the trapper. So, to recap, arcstrider could change their dodge to a short range teleport and gunslinger could reduce marksman dodge to about 5 to 6 seconds.
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Maybe when performing the dodge that refills the mag, you also refill your teammates' guns as well..
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1 ReplyI do fine, competitivley i wouldn't know i dont play enough but id say the community relies to much on the classes abilities rather than there own gameplay whilst incorperating the aditions of said class into the style of play.
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I mostly play Titan, but I have one of each character. My Hunter feels the least useful. Since I always hear that Hunters are supposed to be masters of "gunplay", let's capitalize on that... Gunslinger Perk: Adding Fuel to the Fire Function: Dealing non-lethal non-precision damage to an enemy has a (low) chance to produce ammo crates. and Precision kills always(?) create at least one of each ammo crate. Arcstrider Perk: Scavenger (or "Run and Gun") Function: After dodging, you and nearby allies gain one "ammo crate" worth of random ammo. (will not choose to refill a weapon with max ammo and thus result in wasting the ability activation; in PVP, this may only give kinetic ammo) and While sprinting, you and nearby allies regenerate reserve kinetic ammo. Night Stalker Perk: Opportunist Causing damage while invisible always grants an ammo crate. * Powered Melee kills always grant a kinetic ammo crate. * Grenade kills have a high chance at producing multiple power crates. * Super kills have a high chance at dropping all crates. Just some brainstorming for ideas.
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2 RepliesPETITION TO STOP CALLING HUNTER CLASS ABILITY "DODGE". It is not a dodge, it is not an evade... it is just an alternate animation for reloading your weapon. Make it like the Fallen Captain evade or Vex Minotaur teleport.