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Edited by KLGChaos: 10/19/2017 7:54:11 PM
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So much of this could have been avoided by keeping random perk rolls. People would have a reason to run strikes over and over again trying to get the perfect roll on a gun. There'd be a larger gun variety then the current MIDA/Uriel meta. The token system wouldn't be considered anywhere near as bad. Yeah, it's disappointing when you finally farm so hard for a gun and the roll is bad. But, much like any other loot game, part of the appeal is unwrapping the present. Will it be a good gun or a terrible gun? It creates a sense of excitement and reason to continue playing. Static rolls mean you get the gun once and you're done. It means one or two guns will dominate. You end up getting a lot of repeats which isn't nearly as satisfying. Without a much larger loot pool, you start to see patterns (like four IB helmets in a row, but no gauntlets or chest). Then they got rid off any kind of customization and unique builds. Everything feels the same now due to the long cooldowns and crappy perk packages. There are no unique builds that combine exotics with a certain perk loadout and proper stat distribution to maxmize it (like an Armamentatium grenade spam build or a Monte Carlo/Skullfort melee build). It's been reduced to pure shooter basically. Like Sci-fi CoD. Games like Diabolo 2 and 3 and the Borderlands series have held on for so long because they know that people will continue to farm for the perfect gear long after they've completed everything. They will continue to grind for unique and powerful weapons. They will continue to experiment with different builds that are fun and interesting, and try out weapons that compliment those builds. And those games, even in their vanilla aspects, had a ton more loot that could drop. But Bungie had to scrap all that for their PvP esport. Had to destroy the real grind, customization, unique items and builds... Had to weaken exotics to pointlessness, had to increase cooldowns to force more point and shoot gunplay, and destroy any incentive to even continue playing the game in the name of balancing PvP at the cost of PvE fun. Bungie doesn't seem to realize that their PvE game was just as important, if not more so, than PvP. Its just mind boggling that they would even believe any of this was a good idea. Probably pressure from Activision, but still. Right now, I'm just waiting for Borderlands 3. As a matter of fact, I think after I do my Warlock's flashpoint and clan milestone, I'm going to load up B2 and finish that Gage run through I never finished.
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  • Thats a short term fix man. I can't tell you how many people I've talked to who said "I instantly lost interest in D2 the moment they announced the dual primary system." The dual primary system needs to go. RNG rolls need to come back for guns. PVP balance needs to take a back seat for the most part (just let D2's PVP be like D1/Y1/HoW era. It won't be balanced, but it'll be fun). If you bring back special weapons in the special weapon slot, you can have faster ability regen timers because now you heave a readily available counter for them. And you can increase primary TTK to put specials in check. And bring back guardian speed/mobility. Start adding in some OP Endgame rewards and it starts looking like players can get back to having fun, grinding for god-tier loot, raiding for worthwhile prizes, and just blowing eachother to bits with space magic.

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  • Dude, you know! Borderlands 2 was better than Destiny 1 and it’s STILL better than Destiny 2! What does that say, when a game that came out in 2012 is better than a sequel to a game that came out in 2014.

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