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10/15/2017 7:51:38 PM
36

Leveling up guns to get an extra MOD slot for an extra perk

I think this would bring a nice new way to bring back what we kind of had in d1. Instead of having to level up an entire gun to get all the perks (because let's be honest, nobody wanted to do that with every single gun you got just to see how all the perks felt) you could level the gun up to be able to add an extra MOD perk. We would get a little bit more RPG feel back again and also have somewhat of a rolls system put back in place by being able to add a perk. This would also give mods much more depth. With the system we have now weapon mods are pretty useless and getting you're 10th scathelock is getting old. By adding this new MOD perk system you could have multiples of the same gun but with one different perk each. Mods could be anything from extra damage done to select type of enemy, regular gun perks, to exotics that gave you bonuses for using a specific other weapon. This would finally give reason to getting the same guns over and over and give mods their full potential. (We would for sure need more vault space with this addition)
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  • Edited by themirror2man: 10/16/2017 6:42:00 PM
    I think some mods should be race or quest specific. Like if you want Hive disruptor only hive give it. Outlaw could be a side quest reward, third eye could be vex. Plus with the recharge rate for supers being what they are special red engrams could give recharge boosters equipable on weapons or armor.

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  • Edited by Zuper Greek: 10/16/2017 6:41:41 AM
    I personally think a "prestige level" system for weapons would be the best answer to weapon repeats and I've given this some thought the last couple days. Eg. at weapon rank 20, you get a custom weapon specific ornament you can add if you want to but you dont have to and it will act like any other ornament where it's a permanent unlock. At rank 40, you get to pick barrel slot (or sight slot) 1, rank 60 barrel slot 2, 80 barrel slot 3 and at rank 100 for any given weapon, you instantly get a kinetic +5 mod applied. There would be a second infusion button that is used only for duplicates of that weapon to add +1 weapon rank each time you infuse a duplicate. This system obviously can be altered to reward different benefits at each rank milestone (maybe add intrinsic, Destiny 1 style counterbalance instead)?

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    • I think bungie should add Red Legion red engrams to game that drop mods and leave 1 to 3 slots on legendary weapons open to customizing. What you think?

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      • Edited by reyway777: 10/17/2017 6:08:22 AM
        For me the only problem with this would be putting two +5 damage mods on a weapon. I know it doesn't sound like much but I think it would be a hell of a lot cooler if instead of double weapon damage, you prestige (as said by one of the fellow commenters) and each prestige level would add a new section of the gun to mod. Example would be Lv 1 or base gun - only 1 mod for damage (and elemental burn) Lv 2 or prestige 1 (instinct perk mod) where the mod changes something about the instinct perk (like for instance adding more range to the gun archetype or something) and with each prestige would add a new mod section. Giving a total of 5 levels or 4 prestige levels. However this is just an idea that I'm coming up with without taking into consideration on how this would affect PvP. Regardless this is the best idea I can come up with to make the mod section more interesting. Of course I'm speaking with a very limited and narrow viewpoint on how to make mods interesting and worthwhile. Your idea is however the best way I've seen anyone try to resolve this problem.

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      • Hey this forum is for bitching about what you don't like there's no good idea allowed here

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        • Just adding more mod slots and a more diverse selection of mods would change the game.

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        • I’ve said on many occasions- I foresee more mods (and even exotic mods) in the future. Peeps can complain about the relative lack of variety right now, sure, but they’re missing the long view. This, to me, is the long view.

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          • I can get behind this. Put the grind into your guns. Even do things like kill a 1000 fallen, get an additional 1% damage versus fallen. Put multiple levels of that into guns.

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            • They should so we can create our own god rolls.

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            • I want mods that actually do something... Outlaw mod, hidden hand mod, dragonfly mod. Let [b]me[/b] make [b]my[/b] gun!

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              • Not a bad idea.

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              • I'd like exotic mods too that allow you to customize your exotic armor and weapons with extra exotic effects.

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              • I agree, weapons need some changes. We are not getting random rolls which doesn't bother me, but we also have zero weapon customization and a very small loot pool to deal with isn't fun. Blue mods are not useful at all, and legendary mods aren't fun or easy to acquire. The system you mentioned would liven the game up a bit, or a drop in / drop out system with mods that can be acquired from dismantles or a mod vendor. The way we get them from the gunsmith isn't a good system because it's 100% RNG and costs a lot of glimmer. But we don't have anything else to spend it on so it's just not a great situation. Have xur or a vendor let us purchase mods or a type of random mod engram, or have mods come out of dismantles to give us something to do with all our duplicates since luke smith didn't mention anything about solving the duplicate problem. To the contrary he said something along the lines of making duplicates more meaningful, but I'd much rather have a vastly increased loot pool and a true in game economy over a system that relies on our never ending duplicates. Good post mate, cheers.

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                • Leveling up weapons and armor was one of the absolute worst things of Destiny in my opinion. I hope it never comes back. Weapon mods are definitely an intriguing way to customize weapons for sure. It won't help with the duplicate problem though. Destiny 1 had this very same problem of duplicates, fixed rolls just exacerbated it a little. I still believe that getting all the guns sooner rather than later is a overall good thing for the game. It lets players really get more time using the guns and less time looking for them. Its sort of like Magic the Gathering. All the cards of a new set enter into the pool at once, and they all do something specific. Its up to players to find out what they want to use, and what is the best overall for them.

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                  • You might as well just take all of your ideas and optimism that bungie cares and shove it into a crispy oven and into the grand canyon.

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                    • Edited by Hu Shot Yu: 10/16/2017 5:50:21 AM
                      The problem is your mods do nothing as far as on weapons. It’s half assed by a large ass. The counterbalance, munition loader and a few others I believe are attached to armor set ups. These need to be moved to weapon mods as well as remove any and all perks from weapons. You get say a scathelocke as a platform with a few RANDOM SIGHTS AND BARRELS. Then you get one or two mod slots to make your own weapon how you prefer. To negate HCR on all weapons certain weapons have certain eligible perks. HCR would go to HC and scouts as low weapon fire and zen moment to ARs and pulse speed reload for only sidearms and smgs. The rest of the perks are up to the user. HCR has less damage but more flinch Zen moment has stability but at the cost of reload speed Speedreload has speed reload (duh) but less stability

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                      • Mods for weapons shouldn’t increase damage, they should only change weapon types and perks, allowing for complete control over weapons, wanna make a D2 fatebringer, you can, wanna make an OP loadout for crucible, help yourself Of course there would have to be restrictions liekcombining mods etc

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                        • Edited by lazyandy: 10/16/2017 5:10:48 PM
                          Maybe the duplicates of the same weapon could somehow enhance the original fixed stat roles? I.e the more duplicates you got the better the final perk would become - so ‘explosive rounds’ might become ‘dragonfly’ if you so wished? Edit: maybe the duplicates could add alternative final perks that you could swap out at will?

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                        • Yeah just keep them to PvE, and or favor PvE play more. Mods could have great potential in providing some depth to the shallow RPG mechanics the game has. Personally I would also just like to see the +5 bonus to go away, and instead be some PvE related buff. The mods giving plus 5 makes leveling unnecessarily confusing also. Honestly if they focused on making perks and whatnot play in favor towards PvE the variety could easily increase. I wish they would actually bother.

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                        • I'd like this, as it would make Bungie do some work, and make the mod system more diverse. +5 attack/defense is lazy.

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                        • I'd rather see a richer mod system that actually adds perks - not just +5 attack. Then your armor perks and weapon perks could make it truly customizable. Instead of pay-per-paint shaders. and a +5 kinetic or elemental based mod. Real perks, no matter how rare. Would be something to make set weapon rolls a legitimate thing, with not having a lot of weapons, and making weapons (and armor) something to actually WANT ~

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                        • No. Get rid of the pointless mod system, and bring back random rolls.

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                          • No, please, no more mods. My mod situation is already messed up because I have only 50 slots for mods and more than 50 mods. Rather than go back and forth from the vault and Postmaster, I have instead equipped whatever available mod gets my Guardians to max light. My advice for Bungie is to scrap the entire mod system and start from scratch.

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                          • Levelling up weapons to make them better, that would b a good idea to put in the game, y didn’t bungie think of that 🙄

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                          • Edited by MjoshuaL: 10/16/2017 2:08:18 PM
                            [u]Weapons[/u] A good majority if not all weapons feel the same. I like the idea of adding mods to weapons but let's really add mods to them. In Destiny 1 I had the Vanquisher Auto-Rifle and my brother did as well but his had double the amount of bullets in the magazine; same gun but yet different. I would like to get a Gun and go to the Gunsmith and be able to purchase extended mags, scopes, longer or shorter barrel, rapid fire, and ofcourse energy type. I like the feeling that even though someone else has the same weapons I was able to make it my own. I also liked the perks in Destiny 1 vs various enemies in PVE which most weapons in Destiny 2 don't have. I.E +percentage damage against (insert enemy), regain health when certain enemy is killed etc etc. [u]Exotics[/u] Some Exotics do not feel exotic well most of them. They feel like some Legendaries from Destiny 1 just with one or two perks. [i]Exotic Ideas[/i] Duel wield Hand canons/ Sidearms/ SMGs either for the kinetic slot or energy slot if it's an Energy Weapon maybe one is arc/void/solar and the other is another energy type. Grenade launcher that changes energy type depending on what class you use whether it be Arc/Solar/Void and then the ammo would be the grenade equipped meaning that even though it's the same gun it could many variations depending on your class or damage type. Fusion Rifle that has 3 rounds in its magazine and changes energy type every time it's fired and each type of energy has different characteristics. Dual Wielding swords we have the sky burners oath the icarus shotgun I think a cool addition would be the swords that the Cabal Maulers have. [i]Xur[/i] I think Xur should only be selling gear from Destiny 1.

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                          • Good idea!

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