[b][u]If you have absolutely no interest in Halo's canon, it is [i]highly[/i] recommended that you hit the Back button immediately. I prefer civil discussion, and "Who cares?" doesn't count. Also, a few minor spoilers are in the thread, but nothing Bungie hasn't already said or shown.[/b][/u]
In every Halo game including Elites, they've been pretty clear-cut. Blue means Minor Domo. Red means Major Domo. White or silver means Ultra [Or SpecOps Commander]. And gold means Zealot.
Those were your base ranks, not factoring in Honor Guards or Councilors. They [i]stayed[/i] that way.
Halo: Reach seems to have disrupted the Zealot's appearance and function heavily, having been replaced apparently. I've seen a few threads floating around on the disappointment here. A few of my friends and myself were also confused by this, but perhaps there is an answer...
While all the ranks up to Ultra seem to have retained their former glory, the ranks of Zealot, [i]General[/i], and [i]Field Marshall[/i] have been brought to the table as offenders of past experience.
The Zealot is, apparently, something completely different than it was before. Before, the scary golden swordsman. Now... [I]Purple?[/i] Am I seeing things correctly?
Proof can be seen in [url=http://www.youtube.com/watch?v=92Bbw-KHajs&feature=player_embedded]"The Battle Begins"[/url] at about thirty seven seconds in. At first glance, this Elite they zoomed in on appears to be the Field Marshall. However, this was the Elite accompanying the Field Marshall, and not the same. You can tell by the lack of the "eyebrows" on the front of the helmet, the shoulders, and the fact that the Field Marshall had a sword-- This one is using the knuckle dagger. In case you can't get a good still, [url=http://images4.wikia.nocookie.net/__cb20100729152935/halo/images/3/37/Reach-Field_Marshall_face_closeup.png]this is the Zealot[/url]. When compared to [url=http://images2.wikia.nocookie.net/__cb20100807041225/halo/images/5/54/EliteZealot.JPG]this[/url], it is definite.
To put the nail in the coffin that Zealots are changed, if that wasn't enough evidence? The achievement [url=http://images2.wikia.nocookie.net/__cb20100717211654/halo/images/8/81/Reach_Achievement_10.png]Your Heresy Will Stay Your Feet[/url], awarded for killing a certain Zealot before he escapes in the fifth mission, shows the same helmet, in that same purple color. Zealots are [i]not[/i] gold anymore.
But our golden foes are not as dead as they seem, with their reincarnation seeming to be the "General" variant. The General seems to be an even higher rank than the Zealot, given that they are [i]Generals[/i], and unlocked at a higher rank. To prove that these unheard of enemies are gold, I bring [url=http://images2.wikia.nocookie.net/__cb20100731081941/halo/images/2/2f/Sangheiligeneral.jpg]a screenshot[/url] and [url=http://www.youtube.com/watch?v=GnamP-tcDig]a video, skip to 39 seconds in.[/url] These Generals seem to be the same thing as our old Zealots, in color and in actions...
So what does that make the Zealots?
I propose that Zealots and Generals are the same thing.
Before anybody goes and jumps off the deep end, allow me to explain. Zealots are high-ranking, and Elites focus [i]highly[/i] on Honor, status, and combat prowess rather than practicality. Their system's way of ascending in status is by paying it in scalps. The better the killer, the higher the rank. And Honor-bound aliens love something very dearly: Recognition.
What better way to get recognition than with bright gold armor?
What I am proposing is that the "Zealot" skin in Halo: Reach is actually a combat variant, while the "General" is a more ceremonial armor. Elites are smart, they know what's practical.
The purple-red, almost [i]magenta[/i] color of the Zealots and Field Marshalls are better for stealth, and overall more combat practical, and retain a more traditional Covenant design when compared with the Ultras and Officers seen in Reach [Officers just being an over-hyped Major, apparently].
Bright gold? Not so much. It's an attention grabber, rather than a practical combat application. And comparing the General's armor to everything else, it is [i]similar[/i], but has a different, more brutal and ceremonial appearance-- Possibly based on ancient Sangheili designs. It does not look [i]anything[/i] like other armors.
But you're talking about an Honor-based culture. One based on the concept of "Killing everything makes you better than everyone else, and the more people who see you do it the better." They like [i]status[/i], rather than practicality. Thus, while a purple color would make more sense, most would forgo it for gold-- Signifying their status. This could [i]heavily[/i] explain why we have only seen golden Zealots in the past few games.
To back up this theory, I bring you Thel 'Vadamee [The Arbiter of Halo 2 and 3] as the [url=http://images1.wikia.nocookie.net/__cb20061213202151/halo/images/3/30/Supremecommander.jpg]Supreme Commander[/url], from [i]The Last Voyage of the Infinite Succor[/i]. He wears purple here, but when he appears before the Council in Halo 2, he wears the golden armor of a Zealot. Now, why would he do that?
Because the armor is a choice.
To further back up my statement, the [url=http://images3.wikia.nocookie.net/__cb20100807035149/halo/images/4/40/EliteFM.JPG]Field Marshall[/url] is a combination of both the General and the Zealot. [url=http://images2.wikia.nocookie.net/__cb20100729152217/halo/images/a/a8/Reach_%22The_Battle_Begins%22-Elite.png]It uses the more standard design [i]and[/i] color of the Zealot, while using the clearly less practical but more intimidating shoulders of a General... And with the two "eyebrow" horns.[/url] It gives an idea of the best of both worlds for an Elite-- Practical combat armor with plenty of ceremonial attire to make one's status clear.
While this theory isn't currently provable, it can be proven easily. It just depends on whether or not Generals and Zealots act and function the same in Halo: Reach, which can solidify or destroy this statement.
[quote][b][U]TL;DR[/b][/u][/quote]
Zealot and General mean the same thing in Halo: Reach and are just different sets of armor for the same rank depending on personal preference, practicality or flashiness.
-
From my perspective, in past games Zealots seemed to take upon the role of field commanders as they were rather rare (and only appearing on legendary in Halo 2)and in Halo CE they were usually found in an stronghold of an area with a lot of troops (like the bridge in Assault on the Control Room and the...well, bridge of the Truth and Reconciliation). Now in Reach it seems they are more of a berserker class so to speak, relentlessly assaulting their enemies in close combat, and serving as the bodyguards for Marshals. this seems to be similar style in the Cole Protocol novel where Thel Vadamee's force is composed entirely of Zealots (it is a little unclear as it could just be a description of how...well, zealous the Elites are). But that's just my theory.
-
Halo 3's ranks were severely limited. The only ones shown were the Minors, Majors, SpecOps, Arbiter, and SpecOps Commander. Don't get me wrong, I really do like the new Elites, and I like how we're getting some more varied enemies and everything. I'm just bothered by the fact that the enemies that [i]didn't[/i] change are now being changed, but still have the same name. It's about the same effect as taking Master Chief and suddenly making him brown between Halo 2 and Halo 3. Sure, it's the same character, but the change neither makes sense nor is necessary, and it makes everything that you remember about him so... Wrong.
-
[quote][b]Posted by:[/b] RAAMmstein [quote][b]Posted by:[/b] Deadbeam ZERO zealots will probably be like brute captans from halo 3 Generals and field marshalls will be like the cheiftains.[/quote] While I'm sure that's entirely possible, that still doesn't explain why Zealots are suddenly not gold, and how Generals appeared out of thin air and took their place.[/quote] I'm inclined to agree. Personally, while the new variety is certainly cool, Elite ranks seemed to change in EVERY Halo game. I like the ranks from the original Halo. They were pretty simple to remember. Minor - Blue Major - Red Camouflage - Silver Special Ops - Black Zealot Commander - Gold Then in Halo 2, they made Spec Ops Elites purple, and introduced the Ultra class which was now silver. In Halo 3, I don't even remember seeing a Zealot...
-
[quote][b]Posted by:[/b] Deadbeam ZERO zealots will probably be like brute captans from halo 3 Generals and field marshalls will be like the cheiftains.[/quote] While I'm sure that's entirely possible, that still doesn't explain why Zealots are suddenly not gold, and how Generals appeared out of thin air and took their place.
-
zealots will probably be like brute captans from halo 3 Generals and field marshalls will be like the cheiftains.
-
Great thread and sounds possible.
-
[quote][b]Posted by:[/b] ColeKiller no generals are whimps and zealots are crazy b!7ches. Theres the difference.[/quote] I take it you probably read none of the OP... And you have no proof of such being the case. [quote][b]Posted by:[/b] basketballbrian arent generals the ones who plan stuff and zealots the one who go kill people?[/quote] Thus far, Generals have not appeared in Halo canon at any point to the best of my knowledge. In real life, yes. In Halo, the Elites believe that in order to be a good leader you have to do so from the front; A General would probably be right up there in the front lines. [quote][b]Posted by:[/b] TurtIe I was thinking the same thing, but I couldn't rashinalize my thoughts together, Great thread, saved, and I definetly agree with you.[/quote] Thank'ee. Good to hear that I'm not alone in my thinking. [quote][b]Posted by:[/b] Waffle [quote][b]Posted by:[/b] basketballbrian arent generals the ones who plan stuff and zealots the one who go kill people?[/quote] [url=http://halo.wikia.com/wiki/Sangheili#Rank_Structure]This should help out.[/url] ~TGW[/quote] That link thus far lacks information on the new ranks-- We don't know yet. I used Halopedia heavily before posting this. [quote][b]Posted by:[/b] LeSkoog25 well you said that the zealot heretic was purple, maybe he re painted his armor. just throwin that out there[/quote] I didn't say he was a Heretic. I said he was a Supreme Commander. And just after, he's the Arbiter. :P [quote][b]Posted by:[/b] Waffle Here is a Gold Zealot [url=http://www.youtube.com/watch?v=GnamP-tcDig#t=39s]Here[/url] ~TGW[/quote] That's a General, my good man. [quote][b]Posted by:[/b] Tyrant122312 I love posts like this. An excellent read, OP :-) I do have a question, though, and I can't seem to find the answer anywhere. Based on your description of the Field Marshall, are these ranked higher than Zealots and Generals? If so, are they considered the top rank?[/quote] Thank'ee. Yes. A "Field Marshal" [Bungie spelled it with two Ls] is a real life rank in the Army, higher than Generals. It's basically the highest Army rank one can achieve in real life, so it's probably the highest a fielded Elite can achieve, comparable to a Fleet Master [Fleet Masters being the Covenant Navy, and thus a parallel.]. The [i]highest[/i] rank an Elite can achieve is still a Councilor, however. Councilors share power with the Prophets. [quote][b]Posted by:[/b] old wapples I read the entire post and couldn't help but ask muself...who cares? And why does it matter?[/quote] There was a massive disclaimer at the top of the post for just this purpose. "If you have absolutely no interest in Halo's canon, it is highly recommended that you hit the Back button immediately. I prefer civil discussion, and "Who cares?" doesn't count." That should answer your question. [quote][b]Posted by:[/b] Corporal Price Bungie explains the generals as the ones who secure the front lines. that tell me that they go straight into battle, no minor can do that because he would die to easily, if the general is in front it tells me its has really strong sheilds and speed, p.s. generals dont plan the attack, the LEAD it, as in go straight ahead. the feild marchalls are more of a assassin and work in a team, I sense they have weaker sheilds because they dont attack huge ammount of marines like generals. [/quote] Perhaps so, but I was more focusing on the difference between Zealots and Generals due to the confusion, because they seem to be the same thing. Though, you say Bungie explained this? Is there a link? [Edited on 08.13.2010 11:51 PM PDT]
-
Bungie explains the generals as the ones who secure the front lines. that tell me that they go straight into battle, no minor can do that because he would die to easily, if the general is in front it tells me its has really strong sheilds and speed, p.s. generals dont plan the attack, the LEAD it, as in go straight ahead. the feild marchalls are more of a assassin and work in a team, I sense they have weaker sheilds because they dont attack huge ammount of marines like generals.
-
I read the entire post and couldn't help but ask muself...who cares? And why does it matter?
-
I love posts like this. An excellent read, OP :-) I do have a question, though, and I can't seem to find the answer anywhere. Based on your description of the Field Marshall, are these ranked higher than Zealots and Generals? If so, are they considered the top rank?
-
Here is a Gold Zealot [url=http://www.youtube.com/watch?v=GnamP-tcDig#t=39s]Here[/url] ~TGW
-
well you said that the zealot heretic was purple, maybe he re painted his armor. just throwin that out there
-
[quote][b]Posted by:[/b] basketballbrian arent generals the ones who plan stuff and zealots the one who go kill people?[/quote] [url=http://halo.wikia.com/wiki/Sangheili#Rank_Structure]This should help out.[/url] ~TGW
-
I was thinking the same thing, but I couldn't rashinalize my thoughts together, Great thread, saved, and I definetly agree with you.
-
arent generals the ones who plan stuff and zealots the one who go kill people?
-
no generals are whimps and zealots are crazy b!7ches. Theres the difference.