I wish PVE and pvp were treated as two separate entities. The only reason, IMO, we don't have amazing weapons and armor is because of the need to balance the two. I personally want to feel like a god and have fun in PVE, not to the point where I'm unstoppable, but I want fun ways to wreck mobs. In pvp I would like to see a weapon/armor progression where everyone has to unlock weapons/armor by ranking up... kind of like battlefield or call of duty... and then have the added bonus where you get to use PVE gear in Iron Banner and light level would matter... trying not to be salty but gotta say it... totally disappointed by the games current state.
Doubt we would see this in the life span of Destiny 2 and not sure how many people will stick around for Destiny 3 but IMO this would fix balance issues, sense of enjoyment in either activity and provide bungie the ability to be creative and give is some awesome gear meant to be used in either PVE or PVP without having to worry if their creation will wreck one or the other. Not to mention provide a ton of replay ability or a sense of purpose in the crucible.
Curious to hear feedback. I know this has been mentioned by others before but hopefully I articulated it differently. Unfortunately I'm having more fun brainstorming ways Bungie could make the game more fun than actually playing it.
Edit: Just wanted to plug this other post I just made today, 15 October, if anyone is interested in a different weapon conversion... about uniqueness. 🍻
https://www.bungie.net/en/Forum/Post/235719303/0/0
Thanks again for the great feedback on this thread!
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4 RepliesI don't think it would fix anything but would just lead to a quicker death because it's making players choose between PvP or PvE. For PvE the big issue is that your fundamentally sucked into Raids for top gear whereas in PvP you're sucked into Trials. Even without doing either yet for D2, I already knew in D1 time investment was easier in Trials than it was for Raids. Really the problem is that, much like exotics in the game, nothing stands out as overwhelmingly enjoyable or fun. I think Queen's Wrath and it's dungeons really introduced a good way for good loot that wouldn't require the time issue as Raids, only a fireteam but still demanded a good set of skills in beating Skolas. There were ways to cheat Crota and VoG but the simple straightforwardness of Skolas actually made it a bigger challenge for some players (and yes for the record I did beat all 3 and found I needed more communication and coordination in Skolas than the others). Getting legendaries easier is nice but at the end of the day, there are only so many legendaries players will rely on; the randomness of perks in D1 made it where a usually non~selected weapon could become viable because of perks. In PvP the problem is more obvious with it being a showcase of MIDA, Trials weapons, antiope, sword, shotgun and that's it. You can say there are more weapons and it's true but it's really a short list! I think the only weapon I was surprised getting killed by in Iron Banner was Skyburner's Oath and, ironically, they must've been as surprised that we killed each other with that weapon. We're not at the absolute cookie cutter stage on loadouts but we're kind of there and that's disappointing really. I'd love to hope and wish D2 has easy fixes but the way the game is laid out and designed, I think any fixes to retain player engagement and support were far harder than in D1.If a really good FPS or multiplayer ever makes its way to consoles or even one of them, I think that'd kill it for Bungie and Destiny. Frankly put Destiny is right now the best of a worse situation: we so wish it could be better but there's not much of anything else out there to directly compete with Destiny and I don't think Bungie recognizes this situation let alone acknowledge it. If a "true successor" for Destiny ever emerged by a studio that players felt positive about, that massive abandonment would be the only way the point would be driven home for Bungie and, until then, I don't see them changing their ways or direction.
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12 RepliesThe game design is to not have separation though. They want you to be able to enter a raid/strike/etc and get a gun, think that guns cool and try it out in PVP. There is a division in the game where people want you to take sides. With the community you have to be a PVPer or a PVEer. Reality is, you can enjoy both. I don't want separation. I want better balance. I want that raid scout to be a viable option when I enter PVP. I want that Lord Salad handcannon to be good in strikes.
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They proved they can enable/disable item perks in pve/crucible with the ghosts already in game. PVE: Give us enabled weapon mods that actually have perks on them PVP: Disable weapon mods with perks for balance. Problem solved.
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The community has been asking for PvP/pve separation since Destiny 1 y1. It's been 4yrs... It's not happening. Unless Destiny 3 comes out and they finally separate them.
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1 ReplyThe more like Battlefield and CoD this becomes, the less interested in it i will be. All they need is to make it like destiny 1 instead of whatever the hell abomination this is.
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2 RepliesPVE - As various, and beyond what Destiny 1 was. PVP - Halo Style go in with predefined loadouts with weapons in fixed locations on the map that drop post rewards that you can use in PVE. Example. Press (triangle) to pick up scout rifle. *Drops pulse rifle, picks up scout instead.* Thats it. That's all they need to do.
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Pvp and pve are not and will never be the same experience, bungie seems to forget that. No matter what is done, it will never be the same.
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Upvote and comment if you think firing the figureheads and design leads would get us on the right path
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For those that wanting the PVE gears/weapons to be use at PVP too...it will never be balanced. So you want your best Trail Motorcycle to win in GP500 race too? What happen right now those that bring their Trail Trophy winner motorcycle to GP500 are crying...asking for all MotoGP to be nerfed. Then we have to Race GP500 with speed 75mph...booringggg...!!! PVP and PVE has different enemy type and number. Thus the WILL have different Guns/Armors to make the game fun..!
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Bungie, learning to separate those two game modes would be like 100 steps in the right direction
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There was a game that did something like this that I used to play, in pve the guns had abilities and stuff, but in PvP all the different gun and gun types fall into a specific categories and fired similarly depending on what category they were in.
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2 RepliesThey won't do it. It's a big part of the game to them. The ability to play any part of the game and have everything work the same way. It makes sense, and I understand it. The problem is that they can't make that decision and then try to make competitive pvp and fulfilling pve at the same time. If they just left pvp as a casual add on, I'd be happy. That's what it was supposed to be anyway. They've decided to take pvp more seriously though, and now pve is suffering. Even worse, they haven't made a decision on which one to put first, and trying to do some middle ground bs is causing both to suffer. They just gotta choose one. Decide what this game is and go from there.
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I wish they kept interesting and powerful weapons in PVE and PVP. I wish they kept special weapons as well. They should have kept powerful abilities too. Just make a limited loadout specifically for competitive pvp with slower cool downs on abilities.
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Yeah this game sucks
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PvE weapons for use in PvE only PvP weapons for use in PvP and PvE Easy balancing, removes restictions on PvE design. Done.
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4 RepliesSorry to be the bearer of bad news but destiny’s end game is getting everyone on pvp, the cost associated to pve is huge, making raids and constantly finding ways to keep the minions fulfilled. Yet pvp is a couple of new maps a year and like lemmings they run off the cliff. Look at the complaints about the grind in pve it’s completely gone yet if you want full set of iron banner armour you need to put 18 hours a day for a week hoping it randomly drops before the timer runs out. It’s a complete joke, I don’t really like pvp but destiny 2 pvp is terrible.
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1 ReplyWe could just have a system where guns all have a mod system that let you customize them to feel really epic in pve but only work off their kinda boring intrinsic perks for PVP....
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I disagree with complete separation but I do think the buffing and nerfing of weapons should be separate they proved they can do it in D1 when they buffed Shotguns in PvE to do 100% more damage but it didn't change in PvP so they can do it.
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2 RepliesNothing personal OP just sayin This has been a no brainer since Y1 and Bungie refuses to do this because it's the easy way out. Hell, look at the sandbox this company has, can you see them wanting to put that kind of effort into this game even though it would help it a lot? When the sandbox came out and said they had there little kids chart that shows them what's used the most and started nerfing the most popular as them "balancing this entire game" That! right their told me that this sandbox doesn't even play their own game. What confirmed it was the last video on the Truth nerf and regen update watching the video and laughing how my 9 year old could put them devs that were on that video to shame, and he only plays games like Rayman, Minecraft, Ratchet and Clank.
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Sharing a sandbox is definitely handcuffing this game as far as weapon and perk creativity is concerned.
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I may be off, but I think that they did this already. I'm fairly certain that I read in their pre-release media blitz that they have separate weapon/gear tables for PvP vs PvE, and can independently twelve them in each.
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You mean like an iron banner level event with cool loot to get that IS NOT PVP
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1 ReplyBeen saying it since vanilla, pvp needs to go!
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PvP/PvE separation support was more than enough to get me to upvote this post.
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15 RepliesI think Bungie should be like Warframe and FORGET about the PvP until they get PVE right. PvP is ruining the PVE experience.
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3 RepliesIt won’t make up for the tremendous lack of content.