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#feedback

Edited by SquattingTurtle: 9/30/2017 8:32:03 PM
2

Dawnblade base melee Ability idea: Solar wind (chargeable cone burn knockback)

The little burn is really boring. The top tree is boring becaue it just makes you reload quicker and the bottom tree perk is highly situational, weak, and easily wasted. Waiting a a minute and a half for a little sizzle iritates me, at least make it an cone AOE. Im supposed to be a space wizard. [quote][u]Suggestion:[/u] Solar wind: Hold R1 To charge your melee, release to knockback targets in a solar gust of burning wind.[/quote] So a cone knockback and the burn hits the targets in the cone? Bascially what Solar wind from D1 sounded like it was going to be. The charging mechanic is already in place with voidwalker's grenade consumption and chaos accelerant. Just retexutre the void hand to a solar hand. Solar monk palm strike! Or something more closely related to the current subclass theme: [quote]Alternate idea: Hold R1 to unleash a single horizontal swing of your blade of dawn. Hits all targets in a cone in front of you. (only does the burn damage of the current ability, can kill red bars like dregs)[/quote]

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  • I like the idea of bringing back Solar Wind. Fun to use in PvE and potentially pretty powerful near environmental hazards, and allowing outplay potential in PvP. Sure as hell would be more fun than the existing "reload and movement speed buff" one. As for the alternate idea, it's neat but out of the scope of a melee ability. Sounds like a sick exotic perk though!

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  • Edited by Steel McNeil: 9/30/2017 4:49:37 AM
    Too different from other classes to balance. Goal is already achieved by exotic weapon tractor cannon. The alternate idea is interesting.

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