Seeing as the Guardians have all but devastated/destroyed the ruling powers/leadership among all of the various races of Destiny throwing them into chaos, the Traveler has awakened, and a possible new more powerful enemy on the horizon. I pose to you the fallowing question.
As is with most history, alliances are born out of desperation or necessity. So, in turn, should our former enemies (or splinter groups of our enemies) ally with us? (Please fill out the poll above)
I have created this poll to see how many fans would be willing to partner/work with a former foe or stay with the status quo. Also, to see if Bungie would be willing to hear us out.
Should you wish to share your reasoning for your answer, I would be glad to hear it. All I ask is that you please be respectful. Thank you for your time.
-
Edited by Lynx7386: 9/28/2017 10:42:18 PMI've been wanting playable fallen for years now. I don't think they should have the light or be guardians though. Rather, they should have a while different system based on ether, with their own classes and abilities. Some ideas: -fallen don't have actual "supers" but instead build up ether over time and can empower their weapons or abilities with it, similar to how voidwalker can consume super energy to empower abilities. -three fallen classes based on guardian archetypes: Fallen captain = titan; slow but resilient Fallen vandal = hunter; quick and agile Fallen archon = warlock; space magic -captain class can blink and generate overshields by consuming ether -vandal class can turn invisible and move quickly by consuming ether -archon class can summon a servitor or boost allies by consuming ether -instead of sparrows, fallen get pikes(minus the guns) for transportation -instead of ghosts, fallen get shanks(minus the guns) for guidance -fallen use skiffs instead of jumpships for interplanetary travel -all fallen classes are arc based, no solar or void options