I was thinking lost sectors should either A. Scale to your light level or B. Have 2 options. You have your easy to find lost sectors, kinda out in the open, boss is easy to kill with minimal loot. Then you have your hidden sectors. The ones where you need to squint really hard to spot a tiny hole in the ceiling of a cabal ship, and inside is a massive boss thats super difficult to kill, possible modifiers and yields great rewards. That way you have your easy to find, shoot and loot sectors for casuals just chilling on patrol, and an incentive for the more adventurous people to go out and search every corner of these beautifully designed worlds.
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