JavaScript is required to use Bungie.net

Service Alert
All Destiny releases will be temporarily offline today for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: Static Gun Rolls Killed Playability
Edited by zzmorphinezz: 9/27/2017 2:29:04 PM
0
I was on the fence initially when it came to static perks, but the more I play the more I like static perks. It means that when I get a gun I know if I will like it or not. It no longer depends on getting it with exactly the right rolls that I like or fit my play style. While for many players this may take out some of the grind that people liked and added replay ability for them, I personally was never a fan of it in D1. Trying to get a Grasp of Malok to drop from Omnigul was a pain for me in D1, and the two or three that I did manage to get all had awful perks. This added frustration for me as I got the gun I wanted but it's perks made them useless to me. Now with D2 I know longer have that frustration, once I get the gun I want I have it, and it is usable. This also means that once I get the gun I can use it and enjoy it and I don't have to worry about grinding for it before it disappears from the loot table when the next DLC comes out or it gets nerfed by Bungie, and we all know what happens when they nerf a weapon. While this wasn't the case for the Grasp of Malok I never got to experience the Hopscotch Pilgrim when it was a "must have" weapon. So for me, I personally prefer the static perks. I understand and respect others that don't like it but I hope others can respect why I see it as a good thing.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon