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Edited by BigTexB007: 9/28/2017 1:31:11 PM
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BigTex Calls Out Datto. Datto Responds. Reddit Makes a Thread About It that Gets 8200+ Likes

Datto Video: [url] https://www.youtube.com/watch?v=Q9NbrQ1cA4I&lc=z22kfj4z1v3js1wbq04t1aokg22ptxt1xbhklxhfgjeebk0h00410.1506044235444845[/url] I had a big problem with 'ol Datto marginalizing everyone that doesn't like the new Nightfall timer system and basically telling them to deal with it and "git gud". So I respond: [i]BigTexB007: Datto you are bitch. 90% of the player base doesn't make a -blam!-ing living playing a video game like you do. You and other content creators who have spent 10+ hours a day playing this Game are not the measuring stick that everyone else needs to follow.[/i] And Datto Responds: [i]This is my opinion on the topic. If you want end-game, top level rewards, you should be expected to do top level, end-game content that is moderately difficult. I'm sorry that you think the pathetic 240 Nightfall has a ball-bustingly difficult timer, but it does not, even this week. I'm sorry that you can't just roll over the Nightfall anymore and have free loot thrown at you. I'm not going to agree with someone who says "remove the timer and replace it with nothing" because then we just get the exact same thing as Destiny 1, which was not hard at all. You wanna replace it with mechanics? You wanna replace it with bullet sponges? You wanna replace it with more majors? I don't care! Bungie isn't gonna throw mechanics into a strike, so that's out. People hate bullet sponges, that's out. People hate more majors, that's out. "Replace it with nothing." Fine, now you can get free raid loot, free trials loot AND free Nightfall loot for just logging into the game and being in a clan. I've yet to see a GOOD idea that keeps the difficulty of the Nightfall when replacing the timers, so if you have one, drop it here. I'm sorry that you actually need to think for a couple of minutes and plan a route through the Nightfall. Hell, I did a run yesterday of the normal Nightfall with someone who just hit 260 and has never ran the strike before, doing very little skipping at all: 6 minutes left on the clock. At some point, I think some people need to go, "maybe it's me?". End-game activity should be end-game effort. It's 15-20 minutes to get it done where you gotta focus once per week. Is that REALLY asking too much? REALLY? 15 minutes? But don't worry, because Bungie will succumb to the complaints of the masses and this shit will be nerfed by next expansion anyway, so you only need to deal with it for 3 months. [/i] And I respond back to him and fanboys, but I won't put that whole correspondence here, it can be seen in the YouTube comments. But someone on Reddit decides the post the interaction, WITHOUT posting my responses to Datto BTW. [url]https://www.reddit.com/r/DestinyTheGame/comments/71i684/datto_replies_to_getting_called_a_bitch_after/[/url] Apparently it's been there a little while, I just noticed it today. So I posted this reply: [spoiler]Wow. I find it super hilarious my YouTube comment to Datto made it to Reddit. Although obviously the support shown here is because of Datto's reply to me. Funny.. OP didn't include my replies back. Perhaps I was a bit harsh in calling Datto "a bitch". Maybe. Maybe not. The part I took exception to was not the fact that Datto likes the nightfall or the new timer. I have absolutely NO PROBLEM with folks liking the new mechanic. None at all. But, the fact is alot of people don't like this new timer mechanic. I sure as hell don't. And it has nothing to do with "challenge" or "difficulty". I don't like jumping through hoops, or searching areas for little Vex-ey looking boxes to shoot. It completely ruins the flow of the experience and is annoying as shit. And that's where Datto crossed in a line in his video. He marginalized that whole group of people who don't like this mechanic as being whiners who don't like a challenge or change, and basically tells them to STFU and "Git Gud" in so many words. THAT'S what I took exception to, and that's why I called him out. He finds it easy? No shit, he plays the game for a living. He finds the new "challenge" fun but can consistently overcome it? No shit, he plays the game for a living. He finds previous Nightfall styles boring and unchallenging? No shit he plays the game for a living. If he thinks he's the measuring stick for what's an "acceptable challenge" then he and his rabit fanboys can get bent. In many of the replies on Datto's youtube page I'm inundated with folks sharing their lives with me about what they do and how much responsibility they have, and how even with all that they don't find this nightfall a challenge... how I need to STFU and "Git Gud". And that's fine. Sure, I can understand that. But again, it's not really about challenge as to why I didn't like the last two nightfalls. It's because the timer modifier makes them an annoying chore when I'm supposed to be having fun shooting shit. And besides that, I'm not talking to THOSE PEOPLE who don't make a living playing a video game. I'm TALKING TO THE PERSON WHO MAKES A LIVING PLAYING A VIDEO GAME HE'S GOT NO BUSINESS TELLING NORMAL PEOPLE THEY NEED STFU AND "GIT GUD". In addition, Datto challenged me to tell him how I would change and I responded: I read over the part where you call me out to suggest a GOOD idea. Here you go 1. Keep Nightfall Modifier. Wipe restarts the strikes and zeros out the score (but does not take you to orbit) 2. 30 minute timer with no add time mechanics such as "hoop jumping" 3. Strike Scoring 4. Tiered Rewards based on a final Nightfall Strike Score. Score takes into account fireteam deaths, enemies killed, precision kills, and final time left on strike 5. Actually FUN modifiers along with the shit ones that create artificial challenge. Feels to me that'd address alot of concerns on alot of sides. True, the above may take some effort on Bungie's part... but hey just throwing a time constraint modifier is simply weak and lazy as shit. And again, reading your second paragraph... you truly are a pompous video game elitist. YOU ARE NOT THE MEASURING STICK FOR THE CONSUMER BASE AT LARGE. YOU PLAY THIS GAME FOR A LIVING. I think you need to go "Maybe it's me?".[/spoiler] Anyways, just thought I'd like to share with my b.net friends some funny interaction... made more odd by the fact that it went off on YouTube and Reddit, but not here where I hang. Still stand by my thoughts. And still think Datto can get bent sometimes. EDIT: WOW. I put the kids to bed, wake up, go to work, take a late lunch and look at my Destiny app and suddenly I've got 312 notifications. Alot of shit talk too, fantastic. I'll get to you guys, don't you worry. May take a little while because many of you are quite zealous in tearing me a new one, but I'll do my best to reply to each and every one of you. EDIT 2: Alright bitches, time to get some. It's on. EDIT 3: Haven't seen ANYONE address my original point (beyond supporting it) that people like Datto, and other full time video game players who do this for a living, have no objectivity when identifying what makes an acceptable challenge for everyone when all they do is play the game all day. And really shouldn't talk shit to the Everyman for finding something difficult or unenjoyable when the video game lifer doesn't. If Datto made a video stating why he likes the new timer system and showing support for it... I wouldn't have had any issue. At most, would've respectfully disagreed and stated why I don't like the timers. But that's not what happens... he goes on a tangent criticizing those who don't like it because they "don't like challenge" or "don't like change" or "want loot handed to them". That's bullshit.
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#feedback

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  • has anyone made the "these people dont matter, just play the game" comment yet?

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  • Firstly, in D1 I had very very high play times in both pve (including raid completions) and pvp. So perhaps I have some experience with the nightfall, strikes etc. Secondly, I would suggest that many players have issues with the D2 nightfall experience not because of the "challenge" or "difficulty". The D2 nightfall problem is ---- it is not FUN. I repeat, the D2 nightfall experience is not FUN. I want to join with others players, have a chat, shoot some stuff and have FUN. Have fun and may RNG be forever in your favor.

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    • The timer thing isn't to bad I don't think it really adds to or takes away from the challenge. Think maybe as a compromise they should just make it so you can't add time but when it expires you lose the light that would add to the challenge and of course without the light a wipe would mean restart

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    • I going to have to agree with you on this. The Timers just make the Nightfall a "Hurry up and Rush through Mess" it takes all the fun out of it. I would greatly prefer your ideals for the Nightfall. I always thought Scoring and Loot should go hand in hand on every Strike. Who ever does the best gets the best rewards.

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      • Yeah I don't see the problem here

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      • I feel like the governments debating in suits and glasses on their face trying to be intelligent when saying whats wrong with the game. This game was ruined with the coming of the taken king. Ever since then the games was bad. If you played since the game came out youd know this. If your part of a generation that learned from my generation i feel sorry for you. My generation is the least intelligent generation ive ever seen or heard of in history. Learning from 70% of them about anything is false. Their hypocrits. Experience shows

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      • I have to agree that the timer seems like a cheap way to add difficulty, its just really annoying and distracting. I have never enjoyed timed missions on any game, and Im sure there are loads of others too. I love a challenge, which is why I love the raids. They are much harder than nightfalls yet so much more enjoyable. I think other mechanics could be added to nightfalls, like, instead of making those rings/lights time extenders, make them damage multiplayers or make them change burns or something. Make less of them but in harder to reach/more dangerous spots.

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      • I've never been a fan of timers in video games. Makes them unfun for me. I would rather relax and kill sh!t, not worry about how much time is left. Maybe putting "bitch" in your statement ruined it a bit but your explanation makes perfect sense to me. Plus I rather like your NF ideas

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        • Edited by Breezy: 9/26/2017 9:40:32 PM
          I posted something similar. But yeah Dattos a bitch ass

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        • I usually agreed 100% with Datto says but as soon as he finished that comment I was like,"Wait, what?" you just want a simple timer to add difficulty. Some people say dark souls games are hard but (at least to my knowledge) there is no time limits in any of the games. If Datto's response is true then it's very childish for basically saying if you have nothing better to replace it then suck it up and continue. Bungie developers are hired and paid for their creativity and to create an immersive world. There is no excuse for something you're paid for. If you're paid to be a sandwich maker and the customer asks for no lettuce are you going to only give them ham?

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          • Oh, didn't know that was your comment Tex. Maybe it was a bit too far imo, but still, I don't like the countdown to sudden failure. Much preferred boot on wipe. Much fun, either go Solid Snake and not get shot to death or go all Rambo. Depended on the modifiers.

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            • I like your idea a lot better not bad.

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              • Edited by DuBChiri2: 9/27/2017 12:53:27 AM
                I'm not going to say I disagree with datto, simply because destiny 1 nightfalls after they changed it just became glorified strikes with usually crappy rewards (ghosts) but that response is right, not everyone does it for a living and to some it might be too hard. I have no problems with the nightfall currently except every week it should be something different to keep the timer from only being the thing that makes nightfalls hard. Return to orbit on death, and other modifiers need to come back, because it's what made some nightfalls stupidly easy, and some stupidly hard. (Bond brothers with solar burn and no flinch...sends shivers down my spine) I think it just needs more time for people to adjust to the timer and learn where things are, and I don't mean more time in the nightfall, but people just need to practice more. It's all a matter of experience and your ability to quickly think, and once you understand what works best and the best way for you to do it, it becomes easier. The raids always seem incredibly hard at first, but you just need time to learn, that's all. So datto both was right and wrong, because in his experience the game isn't hard, but to more casual players it is. But people do complain and think sometimes things like majors and bullet sponges just make it too hard, but it's a nightfall for damn sake! Bungie just needs to strike a balance between actual difficulty, and artificial difficulty.

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                • I see both sides of this. I don't mind the timer, but the Timewarp mechanics are a bit dumb (the hoop jumping one in particular). Personally, I think the Timewarp mechanic should be something that's specific to each strike (i.e. Do an optional objective along the way, like hack a computer, or blow up an anti-air turret, to get extra time). The Oracle-style things would actually have been appropriate for Inverted Spire, since they're Vex-themed. As for Zero Hour, I think it would work well on Prestige Nightfalls specifically, to give them more challenge. That said, I can understand why some people hate the timer (nothing is more frustrating than having to do it all over again because you missed it by a fraction of a second), and personally think the REGULAR Nightfall could stand to be a tiny bit more forgiving for those players.

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                • Edited by Dr Livingston 9: 9/26/2017 11:53:49 PM
                  The biggest lie he tells is that we can not have sponge bosses or enemies that do more damage because we do not like it. this is complete bull. he says things and says "thats out" i am sorry you do not speak for the community your only a individual with a biased opinion. he is saying that if we try to make the nightfall hard in other ways people will hate it more. where this is the exact opposite . they could make the nightfall harder in a 100 different ways and it would not piss the community off more then a timer. he says he gets to rule things out. who are you to say what we can and can not have to make nightfalls harder. I have never seen the community complain more about this one single thing like timed nightfalls ever. yes we would rather bullet sponges. yes we would rather bosses that do more damage. yes we would like some mechanics. I can not even remember seeing complaints about return to orbit i am sure it happened but this timer is the single most complained about thing in destiny history. I did a poll and 80 percent of the people wanted the timer gone. Datto is not dumb and he even admits in youtube videos that the devs will cater to the majority. he is just trying to defend this timer because its his preference.

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                  • You can stand on your thoughts and actually finally say something about changing the nightfall to have different mechanics, but... you complaining about the Nightfall being too hard is an insult to my entire clan. Yes, ENTIRE clan. I have one person who gets on maybe twice a week for two hours. Last night... he nearly completed the raid, we only had two LFG people who couldn't do mechanics right. No, IT IS YOU at one point. Destiny is a hilariously easy experience, Challenge mode, peh, no revives? Don't Die. Nightfall times? I finished last weeks with my clan with 5 minutes left with the same casual player that only plays twice a week if we are lucky. If you want something to change, bring suggestions that are comparable to keep difficulty. Destiny 2 right now, is a joke when it comes to difficulty. The Raid? Its stupidly easy if you build a static, which takes only a few minutes in DestinyLFG. This is true challenge: https://www.youtube.com/watch?v=binii62IQPw Git Gud. If you don't have the patience to put in some elbow grease and clear a difficult challenge... maybe End Game isn't for you. End Game isn't supposed to be for Majority of the audience. Its designed for the Minority, to try and keep the fans throughout the game's lifespan while also trying to entice the casual market into putting more time into the game which equals to a higher chance they will purchase future DLC/Market items.

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                    • Would it be to harsh to call you a scrub that needs to git gud? Maybe, maybe not.

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                      • Edited by RPColten: 9/27/2017 12:13:09 AM
                        ...and I ran out of popcorn only the other day! Would have been perfect. Both parties seem to have solid points. Datto is correct that any content that have endgame rewards should require endgame commitment. This makes sense. Effort in, reward out. Big Tex is correct that no one speaks for any majorities or minorities and that there isn't really a 'measuring stick' of any player.

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                      • What they could do is just keep the timer but permanently have the modifiers were killing stuff adds time. Then add in the new modifiers with that. The first nf in week one that’s the way I thought it would be all the time until the following week it was the hoops thing. Personally I like the timer, it’s the mechanics of these half assed strikes thrown together in a week(that’s how they seem) that annoys me.

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                        • *Coughs up blood from FFXIII: Lightning Returns playthrough* We need to warn bungo

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                          • 1. Remember a couple months ago, we as a community, were up in arms over Bungie removing a rotating bar in a story mission, and subsequently went on rants about how "easy" this game already is and to remove any hint of "difficulty" was an affront to our enjoyment of the game. 2. Fast forward to now and people are complaining about it being too hard. And yes, many who were complaining about the rotating bar are also complaining about the NF. Which is it? Too easy or too hard? Are we debating "fun" or "challenge level." Seems to be intermixing. FWIW: Do you think this "difficulty" or "unfun" is because many aren't intimately familiar with these strikes yet? After the first round they [i]will [/i]get easier, just as the raids do. Also, I personally don't care how they do it, but NF [i]should[/i] be challenging, something it's lacked since Vanilla.

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                            • Edited by Unbrandedpie: 9/26/2017 11:33:18 PM
                              But he's right. It is easy. And it shouldn't be made easier. Timers aren't hard and looking for them or running through hoops forces you to not run through all the areas. You'll have to stop on some and get the time. Instead of waiting for a major like in D1 that got blown up immediately...

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                            • Edited by Never: 9/26/2017 10:35:49 PM
                              I'm not trying to be a dick here, but Datto is kind of right, and you didn't offer up any actual changes except strike scoring which would inevitably turn into safespotting with the return of the nighfall modifier. I don't play the game for a living and I don't find the nightfall hard. It's alot more exciting than hiding in a safespot from fear of wiping or simply blowing up the boss with whatever damage mod was enabled (We still get some of that). This animosity and bias against content creators on this forum really clouds everyone's judgement. I watched his video, and even though I don't necessarily care for the dude, he is right. It's not a big deal. The Exodus crash was probably the most annoying nightfall so far, and Datto did it without sparrows and stopped to do a public event in between and still finished with plenty of time left and he died plenty of times just like a normal person. I do the nightfall every week with time left. So what's really the issue going on in the strikes. Because I don't get it and I'm not experiencing it as a normal player, just like you, and plenty of other people in the comment section are normal players and aren't experiencing problems with it either.

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                              • Edited by Abomination713: 9/26/2017 10:10:01 PM
                                If you can't handle the timer, you are a scrub. I don't even try and pair up with randoms every week and get it done just fine. In my opinion, nightfalls are easier in this game than they were in D1. At least when you all die, you don't restart. At least with the timer, carrying scrub doesn't hurt my shoulders as much. Just today I did my weekly nightfall and I had 149 kills. The other guy had 39. We are both 290+. Third guy left after he got his loot so his numbers didn't show. He wasn't very good either. With as much as they were dying, I wouldn't have been able to finish the nightfall if this was D1. I bet you and everyone else that complains about the timer cry when ever you hear the phrase "Dark Souls" as it's not a very hard game at all, but if you guys can't handle a small timer, that game must feel like God is punishing you. Do you go complain on From Software's forums and Youtube video's about how it needs to be easier so you can play it? Nice job making a post about yourself while patting yourself on the back when you are completely wrong.

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                                • The timer has yet to be an issue for me even on the prestige nightfall it I still find it just stupid and annoying. It’s not hard at all it’s just artificial difficulty.

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                                • This is why I use these forums. Sure they can be salty at times. Sometimes unintentionally funny. But you will always get to express your opinion. Reddit is 'policed' by game fanboys, who will down vote most criticism. Here you get honesty. An honesty of how you feel about a game. If someone doesn't feel the same as you, it doesn't negate how you feel. Sometimes other's opinions are unpalatable. Sometimes other's opinions don't chime with yours. All these things are necessary. They drive change. If there is no criticism or sharing of idea's, that's oppressive and stifling. Reddit is the equivalent of North Korea. While BNet is more 'Land of The Free' Screw Datto. +1

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