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9/26/2017 7:16:29 AM
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Actually bungie isn’t really stingy, they’re basically giving away exotics. I mean just look at the story missions, 6 free exotics total right in the beginning, isn’t that the point of grind?
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  • 6 exotics in story missions. Which ones?

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  • My first exotic in destiny1 was after I think 30 - 40 hours... Mida dropped after a devils lair run in the dragon strike playlist (remember?) ...oh memories

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  • Edited by o Apollyon o: 9/26/2017 8:11:40 AM
    Because they are the only way to increase your light aside from luminous engrams. Legendaries are worthless. Bungie also puts a cap on your grind. Farm a certain amount of resources- resources and chests no longer grant loot. Want to collect cayde chest- chests grant nothing because we want you to gather one a day or spend time in meaningless strikes before you collect the next cayde chest

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  • Do you remember how rare a legendary engram was before ttk... So rare bungie gave a legendary weapon engram as a Xmas present... But since ttk they've been dropping constantly

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  • They were never all that rare...that Christmas engram gave me a duplicate scout rifle.

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  • You hardly ever saw legendary engram drop before tdb... And obviously no exotics dropped in engrams

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  • [quote]You hardly ever saw legendary engram drop before tdb... And obviously no exotics dropped in engrams[/quote] I think you have some beer goggles on or something. I remember the blue engram exotics 😂

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  • That’s silly though about resources. If I run my happy tail to 15 duskshards in the EDZ, I expect no fewer than 15 duskshards to be all nice and tidy in my inventory. (Ghost knows how OCD I can get) What are they cooling down? They aren’t “hot” items. For the amount of hunting one has to do to get a couple, they are less than 1 degree away from worthless. If they leveled up the agent 30%, yeah, I get it. At least make them spawn less during a “cooldown.” I don’t understand why they’d make a AAA production feel like it has glaring tech issues. I also don’t understand why they’d limit something so insignificant but allow over 46% of Trials players to use MIDA so universally (next weapon runner up represents under 10% of players). Strange indeed.

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