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Edited by KingNacnud_1-: 9/23/2017 7:56:19 PM
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I paid approximately 95.00$ for this game and all I get is approx. 25% of the storyline/ game so far, and a plastic Cayde-6. 60.00$ pre-paid, 35$ plus tax upon pick up for the DLC, typical marketing ploy of any company for profit. Create not just one product package, but separate the product- bundle them, market up the individual prices and as a bundle it appears cheaper and a save. Good, decent, and quality products or not. Still I ain't complaining. It is a "[i]cost[/i]" hurdle of every gaming studio: good in-game options and variety of game play verses awesome sick in-game graphics. Doing both in one game and the company either breaks even or goes broke. Both options are not ideal for any management company.
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  • Well said. And yeah, at the end of the day we all vote with our wallets. Still frustrates thw crap outta me. And its a trend in gaming I hoped we could steer away from or at least around, not into. You can look at most Bethsoft games and see how DLCs should work. Bethesda delivers a complete game experience - often a month before it works properly and its broken as hell on release - but its a complete game. DLCs then are extensions, value-added purchases. Thats how its supposed to be. WoW is a good example of how DLCs add value to an MMO game. My frustration is 1) I can't play D2 half the time because servers are so bloody overloaded and Bungie has no excuse why they're blindsided by this, after encountering this same launch problem twice during D1. 2) Bungie isnt delivering a full game experience. They develop an entire game and then carve it into fifths and charge as much as possible to fill out game content. Like buying a pie and opening the box to realize you only bought 1 slice in a full pie tin. If Bungie wants to do this they need to charge less. D2 right now is a 49.99 game at best. There's no hard measurement, but there's general sense of self-policing for developers to determine appropriate pricing for the given content. Bungie throws that all out the window and a big middle finger up to the rest of the game development world to say "well take whatever we can get away with" The Lehman Bros of game companies. That's my frustration. A cultural toxin within game development, that creates more distance between developer and player and sets dangerous precedents.

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  • Edited by KingNacnud_1-: 9/23/2017 8:15:04 PM
    I'm sorry to hear about the server issues, I have had my fair share of the issue. However,, I wouldn't say the marketing ploys are dangerous, though a risk of lack of purchases and loss of revenue to the company maybe a cause to be considered as dangerous. To which most seem to take such a strategic profit driven course, such actions are to be obvious for profitable companies in order to please shareholders (like myself)., if at all it works. It appears it does. Rather I would say it's pricey for a ever increasing demand for entertainment, and with the rise of demand, so also must rise the cost.

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