it takes place before it and why would all those new weapons not be in halo CE
[Edited on 08.02.2010 12:03 AM PDT]
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Two theories: 1. They werent thote up yet 2. Thel's Fleet must have had a very low supply of Brutes for the invasion of Reach, and likely they were all deployed into the planet, Thel chased after keyes with half of what was left of his fleet, as he needed to leave some ships to Glass Reach. so he choose the ships armed with Elites instead of monkeys.
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Because: Halo CE is almost 10 years old. And when it was made, Bungie didn't know Halo was going to be the biggest franchise in ages. So they didn't know they were going to make sequels...but they had to. And you don't make sequels without adding new stuff...otherwise there wouldn't be a point for sequels. So then they came up with Brutes and all new weapons. Now, 9 years later we get a new game and taking away everything that has been added over the years would piss off a lot of people. And once again: can't make a new entrance to a series without adding new stuff: so there we have it: Brutes in Reach and new weapons. Canonwise: Brutes weren't part of every fleet. Kind of like how NATO acts on Earth: we've got a NATO fleet patrolling Somali waters, but there are different nationalities all on their own ships. Dutch on Dutch ships, English on English ships etc. Brutes weren't on Elite ships, because Elites didn't like them. In combined fleets, there were Brutes. But in Elite battlegroups, there weren't any Brutes. And it was an Elite battlegroup that followed the PoA to Halo, hence there are no Brutes on Halo. EDIT: to the " brutes were not holy enough to go to Halo" theory: Halo was more or less found by accident when the Pillar jumped and the Ascendant Justice and its fleet followed. There was no knowledge about Halo being there, and so there was no descision made not to send Brutes... [Edited on 08.02.2010 2:43 AM PDT]
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How would you like a big, dirty gorilla touching all of your most prized possesions?
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[quote][b]Posted by:[/b] tyler7196 it takes place before it and why would all those new weapons not be in halo CE [/quote] because the searchbar killed all the brutes on halo CE
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The Fleetmaster that went to Halo hated Brutes and didn't allow them on his ships.
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OP, Halo CE was like, 2003? I think... Gravity Hammer, Needle Rifle, Energy sword etc were not in the game. I think in the end of Halo:CE you see an Elite with the sword, but you never get to use it. I may be wrong, I haven't played in ages. Going by the story is one way to answer that, but you also have to think of how old the original game is now. Imagine in 1994, someone having a computer game that matched items like the suit in Crysis, Gravity Gun in HL or Energy sword in Halo, highly unlikely.
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[quote][b]Posted by:[/b] ace1513 in halo CE they all where fight a difern war and where still in the erily stagis [/quote] No, Halo:CE is only set a few days or weeks after Reach. And it was about 20 years or more into the war.
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because the covenant ran out of time to model, animate, and program brutes, so they were cut from the armada.
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If I'm not mistaken, it really was just a Covenant scouting party on the first Halo, not a big scale invasion, so no need to send every species they head to the Halo ring or bring in their massive weapon arsenal. Please correct me (politely...) if I'm wrong. What I am absolutely sure, is that the Pillar of Autumn only had their basic infantry weapon caches. The Spartan weapon cache was destroyed in orbit of Reach, so that might ALSO explain why these advanced UNSC weapons didn't feature in Halo CE. P.S.: See book The Fall of Reach [Edited on 08.02.2010 1:43 AM PDT]
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Becuz MOA`s do not like brutes lol
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[quote][b]Posted by:[/b] tyler7196 ok elite ship but why not use all their fancy weapons that are in reach [/quote] New enemies and new weapos are all the disadvantages of a prequel. But bungie has said that the brutes just werent assigned to be on halo and the weapons on Reach are prototypes.
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[quote][b]Posted by:[/b] Shinjukugarb666 Its called RETCONNING![/quote] Not a retcon when there are sound canonical explanations.
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Its called RETCONNING!
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[quote][b]Posted by:[/b] CookieMan The Brutes were deemed unworthy of such a holy mission.[/quote] yes exactly, i don't get how people can say "just because it isn't in Halo CE means its not going to be in Reach". In CE they didn't have all this great technology like they do now they even cut out the engineers because of time constraints. Brutes were mocked by the elites as worthless so they were hardly seen but they still saw some combat, just not alot until the events of Halo 2. Basically before the events of halo 2 they used the brutes as slave labor to clean up messes it wasn't til reach and harvest that they saw some action, thats how Tarturus came to power, he took part in glassing Reach. [Edited on 08.02.2010 1:17 AM PDT]
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The truth is probably because they hadn't thought of them yet, or because they couldn't get them to work. A fictional explanation for this could be: In at the beginning of Halo 2 you see the Arbiter on trial for "technically loosing Halo 1 to you, the player" It makes sense that if the arbiter was the commander of the ships in Halo 1 he would only use grunts jackels hunters and elites. and in Halo 2 the prophets switch the roles of the brutes and elites because of more failures by the elites, which built on top of the fault of the destruction of halo.
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[quote][b]Posted by:[/b] The Slayer Jenkins was a brute.[/quote] Ninja be trollin'. Watch it, boi.
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[b]Canon reason:[/b] The Brutes weren't on the ships or weren't considered holy enough (like the other guy said) as they were going to a Halo ring. As for the weapons, different groups/forces/armies/whatever use different weapons. [b]Actual reason:[/b] Bungie didn't think of them yet.
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in halo CE they all where fight a difern war and where still in the erily stagis
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Because the cruisers that followed the Autum to Halo, were only the fleet commanded by Thel Vadam (the arbiter from Halo 2 and 3). And he hated the brutes, so he didn't have any in his fleet.
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[quote][b]Posted by:[/b] CookieMan The Brutes were deemed unworthy of such a holy mission.[/quote] Basically Plus - Brutes were used to guard the inner realm of the covenant.
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[quote][b]Posted by:[/b] GnarlyGore Because gungie didnt event them yet stupid. God I am tried of all these people questioning a game backstory, when brutes were intorduced in halo2 people were all like "where the -BLAM- did these guys come from /cry /cry /cry for a videogame sequel having a plothole![/quote]not really a sequel more of a prequel if your talking about reach
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Because gungie didnt event them yet stupid. God I am tried of all these people questioning a game backstory, when brutes were intorduced in halo2 people were all like "where the -BLAM- did these guys come from /cry /cry /cry for a videogame sequel having a plothole!
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[quote][b]Posted by:[/b] CookieMan The Brutes were deemed unworthy of such a holy mission.[/quote] yeah thats basically it
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[quote][b]Posted by:[/b] Robythesadist [quote][b]Posted by:[/b] Wazooty [quote][b]Posted by:[/b] Robythesadist [quote][b]Posted by:[/b] Wazooty [quote][b]Posted by:[/b] Robythesadist because the halo in halo ce is actually a solid round object, it just has a huge plot hole in the middle of it.[/quote] There's no plot hole. Read contact harvest. Elites lead elite ships, brutes lead brute ships. I'm guessing only the highest ranking elites in the entire fleet can tell the brutes sections of the fleet what to do. When thel'vadam followed the pillar of autumn, he undoubtedly got his closest and most trusted handful of ships to go with him, which would of course be elite ships.[/quote]im talking about the games. we shouldn't really have to read a book to cover up a plot hole, itd be fine if that was explained at some point during on of the three halo games. but it wasn't hopefully, its explained in game in reach[/quote] And I'm talking about the books. If you aren't willing to read to find out something as trivial as why there aren't brutes in halo: CE, then it must not matter to you enough. There are millions of things that happen in the games that you'd need the books to explain fully. If they bothered to explain all of them you'd have 4 hour cutscenes. If you care about the story you will read. THe fact that you dont means you probably dont actually care. GO read.[/quote]If you saw a movie would you want to read a book to cover up its plot holes?[/quote] Half of the halo story is already in books. It is a fact you have to contend with, not a choice you have.
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[quote][b]Posted by:[/b] Robythesadist [quote][b]Posted by:[/b] Wazooty [quote][b]Posted by:[/b] Robythesadist [quote][b]Posted by:[/b] Wazooty [quote][b]Posted by:[/b] Robythesadist because the halo in halo ce is actually a solid round object, it just has a huge plot hole in the middle of it.[/quote] There's no plot hole. Read contact harvest. Elites lead elite ships, brutes lead brute ships. I'm guessing only the highest ranking elites in the entire fleet can tell the brutes sections of the fleet what to do. When thel'vadam followed the pillar of autumn, he undoubtedly got his closest and most trusted handful of ships to go with him, which would of course be elite ships.[/quote]im talking about the games. we shouldn't really have to read a book to cover up a plot hole, itd be fine if that was explained at some point during on of the three halo games. but it wasn't hopefully, its explained in game in reach[/quote] And I'm talking about the books. If you aren't willing to read to find out something as trivial as why there aren't brutes in halo: CE, then it must not matter to you enough. There are millions of things that happen in the games that you'd need the books to explain fully. If they bothered to explain all of them you'd have 4 hour cutscenes. If you care about the story you will read. THe fact that you dont means you probably dont actually care. GO read.[/quote]If you saw a movie would you want to read a book to cover up its plot holes?[/quote] If it was a good movie.
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[quote][b]Posted by:[/b] Wazooty [quote][b]Posted by:[/b] Robythesadist [quote][b]Posted by:[/b] Wazooty [quote][b]Posted by:[/b] Robythesadist because the halo in halo ce is actually a solid round object, it just has a huge plot hole in the middle of it.[/quote] There's no plot hole. Read contact harvest. Elites lead elite ships, brutes lead brute ships. I'm guessing only the highest ranking elites in the entire fleet can tell the brutes sections of the fleet what to do. When thel'vadam followed the pillar of autumn, he undoubtedly got his closest and most trusted handful of ships to go with him, which would of course be elite ships.[/quote]im talking about the games. we shouldn't really have to read a book to cover up a plot hole, itd be fine if that was explained at some point during on of the three halo games. but it wasn't hopefully, its explained in game in reach[/quote] And I'm talking about the books. If you aren't willing to read to find out something as trivial as why there aren't brutes in halo: CE, then it must not matter to you enough. There are millions of things that happen in the games that you'd need the books to explain fully. If they bothered to explain all of them you'd have 4 hour cutscenes. If you care about the story you will read. THe fact that you dont means you probably dont actually care. GO read.[/quote]If you saw a movie would you want to read a book to cover up its plot holes?