I think that they do, but people aren't wanting to accept it. Bungie clearly wants D2 to be a PVP-oriented game that is more akin to an FPS. It wants to maintain the appearance of being a loot-grinder in PVE because it KNOWS that the majority of its population is PVE oriented, so they can't just overnight come out and say "Psyche! Destiny is actually our way of making Halo a Multi-Platform FPS!" Their PVE players would be in an uproar if they did that, and they'd likely lose more than half their audience.
So instead of doing it overnight, they've just done it incrementally.
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Except that isn't the pretense they brought the entire player-base to the game under. It was an MMO-style FPS, and the idea was wildly popular. There was a lot of excitement for the game. People liked Destiny 1. They had complaints, but they were typically things like gutting the story or doing things in a clunky way (grimoire). As the game progressed it tended to be things like weapon balance. There are plenty of flat FPS games available and coming out, but that isn't what they sold the community and that isn't what the majority people are expecting. Whether they overnight or incrementally slide things that way, the end result is the same - a dying game, and community ill will from a sense of 'betrayal'. I personally don't think what you describe is actually their intention - I just think Bungie is really good at bungling, and it'll take them a bit to get the execution right.
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Edited by BXR Lonestar: 9/22/2017 8:04:16 PM[quote] I personally don't think what you describe is actually their intention - I just think Bungie is really good at bungling, and it'll take them a bit to get the execution right.[/quote] I'm throwing intent out the window because I don't think you can prove intent either way. But what is clear is that Bungie is making a conscious decision to have PVP take a priority over PVE in a game that is actually advertised and sold to consumers on the basis of its PVE experiences. Your probably right in that this is likely the result of Bungie's incompetence over actual malicious intent, but that doesn't change the results. This game will cease to make ANYBODY happy so long as Bungie won't accept the reality that PVE and PVP players have different needs/desires for this game and they needed to be treated differently in their respective modes in order for everyone to be happy. If they can't do that, they're stuck with picking one side over the other, and with this game, they've clearly sided with the PVP Crowd. And the proof is in the pudding. Look at all the people complaining about how there is no incentive to play PVE, that the game is ultimately boring, frustrating, tedious, etc. The reality is that because they refuse to separate the modes COMPLETELY, making PVP play like a traditional shooter has also forced the PVE to play more or less like a traditional shooter. And people don't replay shooter campaigns over and over for 1000's of hours. I find all of this funny because this is pretty much what I predicted would happen if D2 didn't separate PVE from PVP and wasn't the second coming of Y1 Destiny. The game has always been inching closer to the state of being more of a traditional FPS, but D2 was a giant leap in that direction.
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And they will still lose their players if they keep it up. The PvP is a borefest. The weapon variety is abysmal. The exotics are too few and and even fewer are interesting and fun to use. (No I don't think exotics should be over powered.) They should have faced the facts that the majority of love for Destiny was that it was a loot game that keep people searching for that loot. The PvP was fast paced and fun. Yeah it was imbalanced but if they had learned their lesson and balanced pve and PvP separately they could have reeled it in a bit and it would still be fun Destiny PvP instead of the boring garbage that we currently have.
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The pvp is so slow paced now. So many guns don't even feel satisfying to use now. Exotics never had to be overpowered they just had to feel cool or different. The perk should pretty much only be situational instead of the outright increase to damage *cough exotic HCs cough*. Guns like the supercell and Monte Carlo were perfect examples of what exotics should be.