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#feedback

Edited by Bleach_Pong: 9/20/2017 3:37:10 AM
60

Hunters Are Underpowered

Yet again Hunters get the short end of the stick. Here are a few reasons. Keep in mind I've been a Hunter since year 1. Titans get a shield, warlocks get a rift, and we get... A Dodge. No support for the team, doesn't help us at all unless we're right next to an entrance to dodge into, and the perks for them are not that overall great. Reloading a weapon or giving us a melee back when near an enemy. Gunslinger is yes, one of the best PVP classes but that doesn't fix how squishy Hunters are. Every armor I have drop it's main perk is to boost my mobility. On top of that it makes it especially harder to balance out my recovery and resilience. I spend alot of time in crucible trying to recover more than I do actually engaging. Nightstalker is especially a joke seeing as the extra shadow shots do not one hit enemies like other supers in the game but we're still liable to get teamshotted by anyone that's caught in the tether. Arcstrider is about the same as bladedancer from D1 just with fancier moves. But what's the point of the super when you can't even get close to someone without getting lit up by a single person or the team. Again, Hunters are very squishy. I've watched many videos on YouTube about best classes to play in PVP and I couldn't understand why everyone was saying Warlock and Titan until I was able to get the game. So not only does the subclasses need to be looked at but something needs to happen with our ability to survive without getting taken down in 3 shots or melted in (literally) a second. PVP is not fun when you do nothing but run into cover and wait 3 to 4 seconds for it to slowly creep up to full health just to run around a different way and have to do it again. It's tedious and repetitive.

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  • 1. Hunters are AMAZING in PVP. You just need to know how to play them. A skilled max mobility hunter strafing with a MIDA and a Foetracer can't be beaten. 2. I do agree with you on their ability being lack-luster for team play. It is fantastic for the person using it but doesn't bring anything to the team as the other characters' abilities do. I suggest they add an effect where every time the hunter dodges he drops a brick of ammo or health pick-up, temporarily boosts nearby allies damage or movement speed, or even turns nearby allies invisible. Any of these buffs would bring more utility and make him a bit more of a team player.

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