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Destiny 2

Discuss all things Destiny 2.
9/21/2017 2:31:05 AM
112

After two weeks of play, shaders still garbage

From release, the new shader system looked profoundly negative, from a player standpoint. I decided to wait until I've gotten more play time in before making a post like this, but what I've seen regarding this issue has made the new system look even worse. Shaders, being purely cosmetic, are just for fun. The new system reins in that fun by forcing players to commit to a shader when they use it. In D1 I'd use hyper-visible shaders like Glowhoo when playing with newbie friends so they could find and follow me more easily, then switch back to something less visually assaulting for everyday operation. We can't do that anymore. We'd lose our fun shader and our cruising shader in the process, now. Now I do like that we can individually color armor pieces in D2. That's the kind of upgrade that I expect from a sequel. But shaders don't have to be consumable to facilitate that. Consumable shaders provide no benefit to the players. The only thing the new shader system does is blatantly shove players toward the paid store to purchase random loot boxes, the most cynical, cash grabbing method of micro transactions. Keep in mind we are still expected to pay $15-$25 per DLC as the year goes on. There is so much great stuff in the new game, to have it marred by a system as anti-player as this one saddens an infuriates me. Bungie, you can fix this. Please make this right, and do so. TL, DR: game is really good, but shaders still greedy garbage.
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