Why do games feel like adding a timer to everything make it "hard mode" or "hardcore". It simply doesn't I feel like, I could be a small minority but in a game as gorgeous as destiny 2 I hate the fact that i have to speed past the fun part of the game (gunplay, world scenery) timers on the NF and possibly the hard version of the raid? Come on
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With the implementation of timers (and many other gimmicks, modifiers,artificial difficulty thresholds etc) you can re-introduce activities and as a result create yet another illusion of good amounts of replayable content that boils down to duplicate activities (but this time scarier,spookier, more challenging and more skillful hurr durr)