Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors.
I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all.
Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean.
***Edit ***
As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards.
Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
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#feedback
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Edited by kevindargie: 9/19/2017 3:03:38 PMThe whole point of a timer is to separate progression from completion. You have to refine your skills and your teams skills in order to progress and be efficient. This goes with ANY mmo ever with end game content. Bungie has said this over and over that the game is suppose to be more in line with an MMO's standards and yet you guys want EVERYONE to have participation awards. This is the same idea as giving kids in school now days participation awards instead of first, second, and third. What does this teach? That no matter what you don't have to strive to be better, you just have to participate to be entitled to something? It also allows bungie to watch the community slowly get to the top rather than have their entire community complete 100% of the content within a month.. then they have people whining about how there's not enough to do and when is the next content patch coming.. it specifically separates you casuals from us "hardcores" or progression people. As time goes on and a certain percentage of players have completed end game content, they make the content easier to allow more people to get through it who were struggling while newer content is getting ready to release, or already has released. This is in almost every MMO I've ever played.. this is how WoW works, this is how FFXIV works. Just because it's a first person shooter does not mean it's not in line with MMO rules and standards.. it's clear that it is with how they are putting in these aspects of the game.