JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

#feedback

Edited by Havok: 9/17/2017 9:51:08 PM
226
521
Havok

I don't find timed nightfalls fun

Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors. I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all. Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean. ***Edit *** As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards. Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I waited until I could complete it to comment. (We got it on the 6th try, with the first 3 tries being complete shitshows of uncoordinated and failed heroics. Those early -blam!--ups are on us. With proper knowledge, we'd have done it in 3 tries, which is in line with the difficulty of D1 Nightfalls. So what follows is not about difficulty.) Speed running all the time is not fun. It doesn't feel like playing a shooter, and the timer and hoops mechanic are blatantly artificial, having no plausible in-game explanation. I can only suspend my disbelief up to a certain point, and that shit is waaaay past it. Think about this: they are [i]literally[/i] making us jump through hoops to get the good loot. I'm sure the irony is not lost on the troll who had that splendid idea. I've always hated that parkour shit in Destiny, but it has never felt as out-of-place as it does here, and that's considering all D1 raids. There's a timer. Why? What causes us to fail if we take too much time? Then there are those hoops. Who makes them? WTF are they doing there? This mechanic artificially increases the difficulty of a normal mode strike by soliciting a completely different skill than the ones we use in the rest of the game. That's a cheesy game designer cheat. You know what would work too to increase difficulty? Having to beat the Vex Mind at chess instead of killing it with bullets. You don't like chess? Well git gud sucka... tl/dr: I'm not a -blam!-ing dog, I'm an FPS player. Make me shoot aliens, don't make me jump through -blam!-ing hoops.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon