Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors.
I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all.
Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean.
***Edit ***
As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards.
Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
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#feedback
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Agreed. It seems like the speed run design was aimed at a certain audience/type of player. Which is only a portion of the game audience as a whole. It seems like most people are saying what I suggested to a friend, and that's rewarding the speed runners with extra loot and marks, possibly even an exotic? While the rest of us can go at a slower pace and still complete the weekly Milestone. (I have a video of me soloing a Nightfall in D1, that was long but fun!) Personally, I feel like it's a shame they encourage people to skip content. I know players will do it anyway, but not all of us. And if they do skip it, so what? Let them feel like they're gaming the system. It seems like a strange thing to encourage imo.