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#feedback

Edited by Havok: 9/17/2017 9:51:08 PM
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Havok

I don't find timed nightfalls fun

Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors. I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all. Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean. ***Edit *** As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards. Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
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  • My friends and I do not find the NF to be fun at all, admittedly the couple times we tried we were not very successful but in the past we would have kept playing to learn the path to success rather than just decide to not do them. I would not say they are overly difficult, they are just not fun. Run and gun stress added to content we already play is just kind of lame IMO. Some people may enjoy it but my friends and I would rather concentrate on the raid and just forego jumping through hoops or Sparrow riding past mass amounts of enemies all for the sake of beating a timer.

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